MARKET INSIGHTS
Global licensed merchandise and services market was valued at USD 334.54 billion in 2024 and is projected to grow from USD 349.83 billion in 2025 to USD 455.30 billion by 2032, exhibiting a CAGR of 4.6% during the forecast period.
Licensed merchandise refers to products or services that leverage intellectual property rights through contractual agreements between brand owners (licensors) and manufacturers/retailers (licensees). These agreements allow the use of trademarks, characters, celebrity likenesses, or other proprietary assets in exchange for royalties. The market spans diverse categories including apparel (17.80% market share), toys (13.24%), accessories (11.33%), and home decoration (7.33%), with North America dominating 57.62% of global retail sales.
The market's expansion is driven by increasing consumer demand for branded products, digital transformation of retail channels, and globalization of entertainment franchises. While traditional retail faces challenges, e-commerce platforms are emerging as key growth drivers, particularly in developing markets like China where digital infrastructure precedes physical retail networks. Major industry players such as The Walt Disney Company and Warner Bros. Consumer Products continue to expand their licensing portfolios through strategic partnerships and direct-to-retail agreements.
MARKET DYNAMICS
MARKET DRIVERS
Expanding Entertainment Industry Fuels Demand for Licensed Merchandise
The global entertainment industry's rapid expansion continues to be a primary driver for licensed merchandise growth, with over $90 billion in annual retail sales attributed to entertainment-related licensed products. Blockbuster movie franchises, streaming platform exclusives, and the resurgence of live events post-pandemic have created unprecedented demand for character-branded apparel, collectibles, and lifestyle products. The success of recent film releases from major studios demonstrates the direct correlation between entertainment content consumption and merchandise sales – theatrical releases achieving over $1 billion in box office revenue typically generate $500-800 million in associated licensed product sales within their first year.
E-Commerce Transformation Redefines Licensing Distribution Channels
Digital commerce platforms have revolutionized licensed merchandise accessibility, with online sales now accounting for approximately 35% of the total licensed goods market. The pandemic accelerated e-commerce adoption, but post-2021 growth has sustained at 15-20% annually as licensors develop direct-to-consumer capabilities and specialty online marketplaces. Notably, fan communities now generate 40% higher average order values compared to traditional retail purchases, prompting brands to invest in digital licensing strategies. Major players are developing exclusive online collections that account for nearly 20% of their total licensing revenue streams.
Emerging Market Expansion Creates New Licensing Opportunities
Developing economies in Asia-Pacific and Latin America are experiencing 8-12% annual growth in licensed merchandise consumption, outpacing traditional Western markets by 3-4 times. This growth stems from expanding middle-class populations with disposable income and increasing exposure to global entertainment properties. China's licensing market grew by 15% in 2023 to reach $12 billion, driven by localized partnerships between Western IP owners and domestic manufacturers. Similar trends are visible in India and Southeast Asia, where rapid urbanization and digital connectivity are creating ideal conditions for licensing ecosystem development.
MARKET RESTRAINTS
Counterfeit Operations Challenge Licensed Merchandise Profitability
The global counterfeit market for licensed goods is estimated at $30-50 billion annually, undermining legitimate license holders and creating significant revenue leakage. Luxury fashion collaborations and limited-edition collectibles are particularly vulnerable, with counterfeit versions often appearing within days of official product launches. The problem is most acute in digital marketplaces, where nearly 20% of listings for popular licensed categories may feature unauthorized reproductions. While brand protection technologies are improving, the rapid pace of counterfeit operations continues to pressure profit margins across the industry.
Retail Margin Pressures Reshape Licensing Economics
Traditional brick-and-mortar retailers facing profitability challenges are negotiating more aggressive terms with licensing partners, with royalty rates compressing by 2-3 percentage points over the past five years. This trend reflects both retail consolidation and the need to maintain consumer price points in inflationary environments. The shift has forced licensors to develop alternative revenue models, including direct-to-retail exclusives that account for approximately 25% of new licensing agreements. However, these arrangements often require greater upfront investment from licensors to secure shelf space and promotional support.
IP Fragmentation Complicates Licensing Strategies
The entertainment industry's shift toward streaming platforms has created complex intellectual property ownership scenarios that complicate licensing negotiations. Major studios now maintain more than 600 active streaming-exclusive properties, many with shared creative rights between production companies and platforms. This fragmentation has increased deal complexity, with the average time to finalize licensing agreements growing by 30-45 days compared to traditional media licensing. The challenge is particularly acute for cross-category licensing programs that require coordination between multiple rights holders.
MARKET OPPORTUNITIES
Digital Collectibles Create New Licensing Revenue Streams
The emerging market for digital collectibles and blockchain-based assets represents a $4-6 billion opportunity for licensed content owners. While cryptocurrency volatility has affected some segments, major entertainment brands are successfully monetizing digital collectibles through limited edition drops and gamified experiences. Notably, sports organizations have achieved particular success, with licensed digital collectibles generating over $1.2 billion in secondary market transactions. Forward-thinking licensors are developing hybrid physical-digital programs that combine traditional merchandise with digital authentication and augmented reality features.
Sustainability-Focused Licensing Gains Consumer Traction
Eco-conscious licensing programs now command 10-15% price premiums while growing at nearly twice the rate of conventional licensed merchandise. Consumer demand for sustainable products has prompted licensors to develop dedicated eco-collections with recycled materials and responsible manufacturing practices. Major entertainment brands report that sustainability-focused collaborations achieve 30% higher social media engagement, creating valuable marketing synergies. This trend is particularly strong in Europe, where over 60% of consumers indicate willingness to pay more for licensed products with verified environmental credentials.
Experiential Activations Elevate Licensed Brand Value
The experiential economy presents significant growth potential for licensing, with live events and immersive installations generating 3-5 times the revenue potential of traditional merchandise sales. Theme park expansions, touring exhibitions, and interactive retail concepts are driving this segment's 18% annual growth. Leading licensors are creating permanent experiential spaces in major metropolitan areas, with some flagship locations generating $20-30 million in annual revenue while serving as marketing hubs for broader product lines. These activations demonstrate particular effectiveness in driving long-term brand engagement and repeat purchases.
Segment Analysis:
By Type
Apparel Segment Dominates the Market Due to High Brand Association and Consumer Demand
The market is segmented based on type into:
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Apparels
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Toys
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Accessories
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Home Decoration
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Software/Video Games
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Food and Beverage
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Others
By Application
Entertainment Segment Leads Due to Strong Character Licensing and Media Tie-ins
The market is segmented based on application into:
By Distribution Channel
E-commerce Segment Shows Strong Growth Due to Digital Transformation
The market is segmented based on distribution channel into:
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E-commerce
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Retail Stores
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Specialty Stores
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Direct-to-Consumer
By License Category
Character Licensing Segment Dominates Due to Popular Media Franchises
The market is segmented based on license category into:
COMPETITIVE LANDSCAPE
Key Industry Players
Licensing Giants Compete Through Innovation and Strategic Expansions
The global licensed merchandise market features a dynamic competitive landscape dominated by entertainment conglomerates, sports franchises, and brand management firms. The Walt Disney Company leads the industry with an estimated 20% market share in 2024, leveraging its unparalleled portfolio of iconic characters and franchises across Marvel, Star Wars, and classic animation properties. Disney's strength lies in its vertically integrated business model that combines content creation with merchandise licensing.
Warner Bros. Consumer Products and Universal Brand Development maintain strong positions through their diversified IP portfolios. Warner's Harry Potter and DC Comics franchises generate billions in retail sales annually, while Universal continues to expand its Minions and Jurassic World merchandise lines. Both companies are actively pursuing digital expansion through metaverse collaborations and NFT licensing agreements.
The toy sector remains highly competitive with Hasbro and Mattel controlling significant market shares. Hasbro's partnership with Disney for Star Wars toys and its own Transformers franchise drove $5.5 billion in revenue in 2023. Meanwhile, Mattel is making a strong comeback with innovative Barbie product lines following the success of the 2023 live-action movie.
Brand management firms like Authentic Brands Group and WHP Global are acquiring legacy brands at an unprecedented pace, revitalizing them through strategic licensing deals. ABG's portfolio, including Sports Illustrated and Reebok, generated $20 billion in retail sales last year. These companies excel at extending brand equity across new product categories and geographical markets.
The sports licensing sector continues to grow, with Major League Baseball and National Basketball Association expanding their global merchandise programs. The NBA reported a 15% year-over-year increase in international licensing revenue, particularly in China and Southeast Asia, demonstrating the globalization of sports merchandising.
List of Key Licensed Merchandise Companies Profiled
LICENSED MERCHANDISE AND SERVICES MARKET TRENDS
E-Commerce Expansion Driving Global Growth in Licensed Merchandise
The global licensed merchandise market is experiencing a fundamental shift toward digital platforms, with e-commerce emerging as the dominant growth channel. Online sales of licensed goods accounted for approximately 34% of total retail sales in 2023, up from just 22% in 2019. This transformation is particularly evident in developing markets where digital infrastructure investments are outpacing traditional retail development. Regions like Asia-Pacific are seeing licensed merchandise e-commerce growth rates exceeding 28% annually, fueled by expanding middle-class populations and smartphone penetration. Major licensors are increasingly adopting direct-to-consumer models and marketplace partnerships to capitalize on this trend, with platforms like Amazon and Alibaba becoming critical distribution channels for licensed products.
Other Trends
Experiential Retail Integration
While digital channels grow, physical retail is evolving through experiential licensing strategies. Retailers are blending licensed IP with immersive experiences - from Disney's themed pop-up shops to interactive Nintendo flagship stores. This omnichannel approach creates touchpoints that drive both online and offline sales. Approximately 62% of licensed merchandise consumers now expect some form of experiential activation when engaging with branded products. The most successful programs integrate augmented reality features, exclusive in-store content, and social media integration to bridge the digital-physical divide.
Content Explosion Creating New Licensing Opportunities
The streaming wars and content proliferation across platforms have dramatically expanded the universe of licensable properties. Where traditionally a handful of blockbuster films and evergreen characters dominated licensing, today's landscape includes hundreds of new TV series, gaming franchises, and digital-first content creators generating licensable IP. This fragmentation presents challenges in identifying winning properties but also creates opportunities for niche categories. The gaming sector has been particularly transformative, with esports and streaming personalities now commanding premium licensing terms comparable to traditional entertainment properties. Meanwhile, the explosion of global content platforms has enabled regional properties to achieve international licensing success at unprecedented rates.
Regional Analysis: Licensed Merchandise and Services Market
North America
The North American market remains the undisputed leader in licensed merchandise, accounting for 57.62% of global retail sales in 2022. This dominance is fueled by well-established entertainment franchises (Marvel, Disney), strong brand recognition, and high consumer purchasing power. The U.S. alone generates nearly $160 billion annually in licensed goods sales, with apparel, toys, and accessories being top categories. Major retailers like Walmart and Target dedicate significant shelf space to licensed products. However, market saturation is pushing licensors to explore digital expansion and experiential retail concepts. The sports licensing segment thrives here, with MLB, NBA, and NFL merchandise collectively exceeding $14 billion in annual sales.
Europe
Europe's 22.25% market share reflects a mature yet innovation-driven licensing ecosystem. The region excels in fashion collaborations (e.g., H&M x designer collections) and heritage brand extensions. Germany and the UK lead with robust entertainment licensing, while Italy dominates in luxury brand partnerships. EU trademark laws create a structured licensing environment, though Brexit has introduced complexities for UK-EU IP transactions. A notable trend is the rise of sustainability-focused licensing, with brands like Lego committing to eco-friendly merchandise. The European market is projected to grow at 3.8% CAGR through 2030, with digital content licensing gaining momentum.
Asia-Pacific
As the fastest-growing region (15.12% market share but expanding at 6.1% CAGR), Asia-Pacific is being transformed by China's $27 billion licensing industry. Japanese kawaii culture (Sanrio, Pokemon) and K-pop merchandising are regional powerhouses. India emerges as a growth hotspot with rising disposable incomes sparking demand for licensed educational toys and Bollywood merchandise. However, counterfeit products pose significant challenges, with an estimated 30% market penetration of unlicensed goods. E-commerce platforms like Alibaba and Flipkart are becoming primary licensed merchandise channels, accounting for 42% of regional sales.
South America
This developing market shows promise with Brazil's $3.2 billion licensing industry leading regional growth. Football (soccer) merchandise dominates, while telenovela character licensing thrives in Mexico. Economic instability creates a price-sensitive market where licensed products compete fiercely with local counterfeit alternatives. Nevertheless, 35% of Brazilian parents prioritize licensed school supplies, indicating brand consciousness. Direct-to-retail partnerships are gaining traction as mall culture expands, though online sales growth outpaces physical retail at 18% year-over-year.
Middle East & Africa
The $1.9 billion regional market is fueled by premium brand licensing in UAE and Saudi Arabia, where luxury merchandising grows at 9% annually. Islamic branding and Arabic content licensing present unique opportunities. South Africa leads in sports licensing, while North Africa shows growing appetite for European fashion licenses. Infrastructure challenges limit traditional retail expansion, making e-commerce crucial - 61% of licensed purchases occur online. Regulatory frameworks are evolving, with UAE recently implementing stricter IP laws that benefit legitimate license holders. The region's young population (60% under 25) creates long-term potential for character and gaming merchandise.
Report Scope
This market research report offers a holistic overview of global and regional markets for the forecast period 2025–2032. It presents accurate and actionable insights based on a blend of primary and secondary research.
Key Coverage Areas:
FREQUENTLY ASKED QUESTIONS:
What is the current market size of Global Licensed Merchandise and Services Market?
-> The global licensed merchandise and services market was valued at USD 334,540 million in 2024 and is projected to reach USD 455,300 million by 2032.
Which key companies operate in Global Licensed Merchandise and Services Market?
-> Key players include The Walt Disney Company, Warner Bros. Consumer Products, Universal Brand Development, Hasbro, Mattel, and The Pokémon Company International, among others.
What are the key growth drivers?
-> Key growth drivers include expansion of entertainment franchises, digital commerce growth, and increasing brand collaborations across industries.
Which region dominates the market?
-> North America dominates with 57.62% market share, while Asia-Pacific shows the fastest growth potential.
What are the emerging trends?
-> Emerging trends include digital collectibles, sustainability-focused licensing, and AI-powered personalization in licensed products.
TABLE OF CONTENTS
1 Introduction to Research & Analysis Reports
1.1 Licensed Merchandise and Services Market Definition
1.2 Market Segments
1.2.1 Segment by Type
1.2.2 Segment by Application
1.3 Global Licensed Merchandise and Services Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global Licensed Merchandise and Services Overall Market Size
2.1 Global Licensed Merchandise and Services Market Size: 2024 VS 2032
2.2 Global Licensed Merchandise and Services Market Size, Prospects & Forecasts: 2020-2032
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top Licensed Merchandise and Services Players in Global Market
3.2 Top Global Licensed Merchandise and Services Companies Ranked by Revenue
3.3 Global Licensed Merchandise and Services Revenue by Companies
3.4 Top 3 and Top 5 Licensed Merchandise and Services Companies in Global Market, by Revenue in 2024
3.5 Global Companies Licensed Merchandise and Services Product Type
3.6 Tier 1, Tier 2, and Tier 3 Licensed Merchandise and Services Players in Global Market
3.6.1 List of Global Tier 1 Licensed Merchandise and Services Companies
3.6.2 List of Global Tier 2 and Tier 3 Licensed Merchandise and Services Companies
4 Sights by Product
4.1 Overview
4.1.1 Segmentation by Type - Global Licensed Merchandise and Services Market Size Markets, 2024 & 2032
4.1.2 Apparels
4.1.3 Toys
4.1.4 Accessories
4.1.5 Home Decoration
4.1.6 Software/Video Games
4.1.7 Food and Beverage
4.1.8 Others
4.2 Segmentation by Type - Global Licensed Merchandise and Services Revenue & Forecasts
4.2.1 Segmentation by Type - Global Licensed Merchandise and Services Revenue, 2020-2025
4.2.2 Segmentation by Type - Global Licensed Merchandise and Services Revenue, 2026-2032
4.2.3 Segmentation by Type - Global Licensed Merchandise and Services Revenue Market Share, 2020-2032
5 Sights by Application
5.1 Overview
5.1.1 Segmentation by Application - Global Licensed Merchandise and Services Market Size, 2024 & 2032
5.1.2 Entertainment
5.1.3 Corporate Trademarks/Brand
5.1.4 Fashion
5.1.5 Sports
5.1.6 Others
5.2 Segmentation by Application - Global Licensed Merchandise and Services Revenue & Forecasts
5.2.1 Segmentation by Application - Global Licensed Merchandise and Services Revenue, 2020-2025
5.2.2 Segmentation by Application - Global Licensed Merchandise and Services Revenue, 2026-2032
5.2.3 Segmentation by Application - Global Licensed Merchandise and Services Revenue Market Share, 2020-2032
6 Sights by Region
6.1 By Region - Global Licensed Merchandise and Services Market Size, 2024 & 2032
6.2 By Region - Global Licensed Merchandise and Services Revenue & Forecasts
6.2.1 By Region - Global Licensed Merchandise and Services Revenue, 2020-2025
6.2.2 By Region - Global Licensed Merchandise and Services Revenue, 2026-2032
6.2.3 By Region - Global Licensed Merchandise and Services Revenue Market Share, 2020-2032
6.3 North America
6.3.1 By Country - North America Licensed Merchandise and Services Revenue, 2020-2032
6.3.2 United States Licensed Merchandise and Services Market Size, 2020-2032
6.3.3 Canada Licensed Merchandise and Services Market Size, 2020-2032
6.3.4 Mexico Licensed Merchandise and Services Market Size, 2020-2032
6.4 Europe
6.4.1 By Country - Europe Licensed Merchandise and Services Revenue, 2020-2032
6.4.2 Germany Licensed Merchandise and Services Market Size, 2020-2032
6.4.3 France Licensed Merchandise and Services Market Size, 2020-2032
6.4.4 U.K. Licensed Merchandise and Services Market Size, 2020-2032
6.4.5 Italy Licensed Merchandise and Services Market Size, 2020-2032
6.4.6 Russia Licensed Merchandise and Services Market Size, 2020-2032
6.4.7 Nordic Countries Licensed Merchandise and Services Market Size, 2020-2032
6.4.8 Benelux Licensed Merchandise and Services Market Size, 2020-2032
6.5 Asia
6.5.1 By Region - Asia Licensed Merchandise and Services Revenue, 2020-2032
6.5.2 China Licensed Merchandise and Services Market Size, 2020-2032
6.5.3 Japan Licensed Merchandise and Services Market Size, 2020-2032
6.5.4 South Korea Licensed Merchandise and Services Market Size, 2020-2032
6.5.5 Southeast Asia Licensed Merchandise and Services Market Size, 2020-2032
6.5.6 India Licensed Merchandise and Services Market Size, 2020-2032
6.6 South America
6.6.1 By Country - South America Licensed Merchandise and Services Revenue, 2020-2032
6.6.2 Brazil Licensed Merchandise and Services Market Size, 2020-2032
6.6.3 Argentina Licensed Merchandise and Services Market Size, 2020-2032
6.7 Middle East & Africa
6.7.1 By Country - Middle East & Africa Licensed Merchandise and Services Revenue, 2020-2032
6.7.2 Turkey Licensed Merchandise and Services Market Size, 2020-2032
6.7.3 Israel Licensed Merchandise and Services Market Size, 2020-2032
6.7.4 Saudi Arabia Licensed Merchandise and Services Market Size, 2020-2032
6.7.5 UAE Licensed Merchandise and Services Market Size, 2020-2032
7 Companies Profiles
7.1 The Walt Disney Company
7.1.1 The Walt Disney Company Corporate Summary
7.1.2 The Walt Disney Company Business Overview
7.1.3 The Walt Disney Company Licensed Merchandise and Services Major Product Offerings
7.1.4 The Walt Disney Company Licensed Merchandise and Services Revenue in Global Market (2020-2025)
7.1.5 The Walt Disney Company Key News & Latest Developments
7.2 Dotdash Meredith
7.2.1 Dotdash Meredith Corporate Summary
7.2.2 Dotdash Meredith Business Overview
7.2.3 Dotdash Meredith Licensed Merchandise and Services Major Product Offerings
7.2.4 Dotdash Meredith Licensed Merchandise and Services Revenue in Global Market (2020-2025)
7.2.5 Dotdash Meredith Key News & Latest Developments
7.3 Authentic Brands Group
7.3.1 Authentic Brands Group Corporate Summary
7.3.2 Authentic Brands Group Business Overview
7.3.3 Authentic Brands Group Licensed Merchandise and Services Major Product Offerings
7.3.4 Authentic Brands Group Licensed Merchandise and Services Revenue in Global Market (2020-2025)
7.3.5 Authentic Brands Group Key News & Latest Developments
7.4 Warner Bros. Consumer Products (WarnerMedia)
7.4.1 Warner Bros. Consumer Products (WarnerMedia) Corporate Summary
7.4.2 Warner Bros. Consumer Products (WarnerMedia) Business Overview
7.4.3 Warner Bros. Consumer Products (WarnerMedia) Licensed Merchandise and Services Major Product Offerings
7.4.4 Warner Bros. Consumer Products (WarnerMedia) Licensed Merchandise and Services Revenue in Global Market (2020-2025)
7.4.5 Warner Bros. Consumer Products (WarnerMedia) Key News & Latest Developments
7.5 Universal Brand Development (NBC Universal)
7.5.1 Universal Brand Development (NBC Universal) Corporate Summary
7.5.2 Universal Brand Development (NBC Universal) Business Overview
7.5.3 Universal Brand Development (NBC Universal) Licensed Merchandise and Services Major Product Offerings
7.5.4 Universal Brand Development (NBC Universal) Licensed Merchandise and Services Revenue in Global Market (2020-2025)
7.5.5 Universal Brand Development (NBC Universal) Key News & Latest Developments
7.6 PVH Corp.
7.6.1 PVH Corp. Corporate Summary
7.6.2 PVH Corp. Business Overview
7.6.3 PVH Corp. Licensed Merchandise and Services Major Product Offerings
7.6.4 PVH Corp. Licensed Merchandise and Services Revenue in Global Market (2020-2025)
7.6.5 PVH Corp. Key News & Latest Developments
7.7 Hasbro
7.7.1 Hasbro Corporate Summary
7.7.2 Hasbro Business Overview
7.7.3 Hasbro Licensed Merchandise and Services Major Product Offerings
7.7.4 Hasbro Licensed Merchandise and Services Revenue in Global Market (2020-2025)
7.7.5 Hasbro Key News & Latest Developments
7.8 The Pok�mon Company International
7.8.1 The Pok�mon Company International Corporate Summary
7.8.2 The Pok�mon Company International Business Overview
7.8.3 The Pok�mon Company International Licensed Merchandise and Services Major Product Offerings
7.8.4 The Pok�mon Company International Licensed Merchandise and Services Revenue in Global Market (2020-2025)
7.8.5 The Pok�mon Company International Key News & Latest Developments
7.9 Mattel
7.9.1 Mattel Corporate Summary
7.9.2 Mattel Business Overview
7.9.3 Mattel Licensed Merchandise and Services Major Product Offerings
7.9.4 Mattel Licensed Merchandise and Services Revenue in Global Market (2020-2025)
7.9.5 Mattel Key News & Latest Developments
7.10 Bluestar Alliance
7.10.1 Bluestar Alliance Corporate Summary
7.10.2 Bluestar Alliance Business Overview
7.10.3 Bluestar Alliance Licensed Merchandise and Services Major Product Offerings
7.10.4 Bluestar Alliance Licensed Merchandise and Services Revenue in Global Market (2020-2025)
7.10.5 Bluestar Alliance Key News & Latest Developments
7.11 Paramount Consumer Products (Paramount Global)
7.11.1 Paramount Consumer Products (Paramount Global) Corporate Summary
7.11.2 Paramount Consumer Products (Paramount Global) Business Overview
7.11.3 Paramount Consumer Products (Paramount Global) Licensed Merchandise and Services Major Product Offerings
7.11.4 Paramount Consumer Products (Paramount Global) Licensed Merchandise and Services Revenue in Global Market (2020-2025)
7.11.5 Paramount Consumer Products (Paramount Global) Key News & Latest Developments
7.12 WHP Global
7.12.1 WHP Global Corporate Summary
7.12.2 WHP Global Business Overview
7.12.3 WHP Global Licensed Merchandise and Services Major Product Offerings
7.12.4 WHP Global Licensed Merchandise and Services Revenue in Global Market (2020-2025)
7.12.5 WHP Global Key News & Latest Developments
7.13 General Motors
7.13.1 General Motors Corporate Summary
7.13.2 General Motors Business Overview
7.13.3 General Motors Licensed Merchandise and Services Major Product Offerings
7.13.4 General Motors Licensed Merchandise and Services Revenue in Global Market (2020-2025)
7.13.5 General Motors Key News & Latest Developments
7.14 Electrolux
7.14.1 Electrolux Corporate Summary
7.14.2 Electrolux Business Overview
7.14.3 Electrolux Licensed Merchandise and Services Major Product Offerings
7.14.4 Electrolux Licensed Merchandise and Services Revenue in Global Market (2020-2025)
7.14.5 Electrolux Key News & Latest Developments
7.15 Stanley Black & Decker
7.15.1 Stanley Black & Decker Corporate Summary
7.15.2 Stanley Black & Decker Business Overview
7.15.3 Stanley Black & Decker Licensed Merchandise and Services Major Product Offerings
7.15.4 Stanley Black & Decker Licensed Merchandise and Services Revenue in Global Market (2020-2025)
7.15.5 Stanley Black & Decker Key News & Latest Developments
7.16 Sanrio
7.16.1 Sanrio Corporate Summary
7.16.2 Sanrio Business Overview
7.16.3 Sanrio Licensed Merchandise and Services Major Product Offerings
7.16.4 Sanrio Licensed Merchandise and Services Revenue in Global Market (2020-2025)
7.16.5 Sanrio Key News & Latest Developments
7.17 Iconix Brand Group
7.17.1 Iconix Brand Group Corporate Summary
7.17.2 Iconix Brand Group Business Overview
7.17.3 Iconix Brand Group Licensed Merchandise and Services Major Product Offerings
7.17.4 Iconix Brand Group Licensed Merchandise and Services Revenue in Global Market (2020-2025)
7.17.5 Iconix Brand Group Key News & Latest Developments
7.18 Procter & Gamble
7.18.1 Procter & Gamble Corporate Summary
7.18.2 Procter & Gamble Business Overview
7.18.3 Procter & Gamble Licensed Merchandise and Services Major Product Offerings
7.18.4 Procter & Gamble Licensed Merchandise and Services Revenue in Global Market (2020-2025)
7.18.5 Procter & Gamble Key News & Latest Developments
7.19 BBC Studios
7.19.1 BBC Studios Corporate Summary
7.19.2 BBC Studios Business Overview
7.19.3 BBC Studios Licensed Merchandise and Services Major Product Offerings
7.19.4 BBC Studios Licensed Merchandise and Services Revenue in Global Market (2020-2025)
7.19.5 BBC Studios Key News & Latest Developments
7.20 Kathy Ireland Worldwide
7.20.1 Kathy Ireland Worldwide Corporate Summary
7.20.2 Kathy Ireland Worldwide Business Overview
7.20.3 Kathy Ireland Worldwide Licensed Merchandise and Services Major Product Offerings
7.20.4 Kathy Ireland Worldwide Licensed Merchandise and Services Revenue in Global Market (2020-2025)
7.20.5 Kathy Ireland Worldwide Key News & Latest Developments
7.21 Caterpillar
7.21.1 Caterpillar Corporate Summary
7.21.2 Caterpillar Business Overview
7.21.3 Caterpillar Licensed Merchandise and Services Major Product Offerings
7.21.4 Caterpillar Licensed Merchandise and Services Revenue in Global Market (2020-2025)
7.21.5 Caterpillar Key News & Latest Developments
7.22 Whirlpool Corporation
7.22.1 Whirlpool Corporation Corporate Summary
7.22.2 Whirlpool Corporation Business Overview
7.22.3 Whirlpool Corporation Licensed Merchandise and Services Major Product Offerings
7.22.4 Whirlpool Corporation Licensed Merchandise and Services Revenue in Global Market (2020-2025)
7.22.5 Whirlpool Corporation Key News & Latest Developments
7.23 Ferrari
7.23.1 Ferrari Corporate Summary
7.23.2 Ferrari Business Overview
7.23.3 Ferrari Licensed Merchandise and Services Major Product Offerings
7.23.4 Ferrari Licensed Merchandise and Services Revenue in Global Market (2020-2025)
7.23.5 Ferrari Key News & Latest Developments
7.24 Major League Baseball
7.24.1 Major League Baseball Corporate Summary
7.24.2 Major League Baseball Business Overview
7.24.3 Major League Baseball Licensed Merchandise and Services Major Product Offerings
7.24.4 Major League Baseball Licensed Merchandise and Services Revenue in Global Market (2020-2025)
7.24.5 Major League Baseball Key News & Latest Developments
7.25 NFL Players Association
7.25.1 NFL Players Association Corporate Summary
7.25.2 NFL Players Association Business Overview
7.25.3 NFL Players Association Licensed Merchandise and Services Major Product Offerings
7.25.4 NFL Players Association Licensed Merchandise and Services Revenue in Global Market (2020-2025)
7.25.5 NFL Players Association Key News & Latest Developments
7.26 National Football League
7.26.1 National Football League Corporate Summary
7.26.2 National Football League Business Overview
7.26.3 National Football League Licensed Merchandise and Services Major Product Offerings
7.26.4 National Football League Licensed Merchandise and Services Revenue in Global Market (2020-2025)
7.26.5 National Football League Key News & Latest Developments
7.27 Ford Motor Company
7.27.1 Ford Motor Company Corporate Summary
7.27.2 Ford Motor Company Business Overview
7.27.3 Ford Motor Company Licensed Merchandise and Services Major Product Offerings
7.27.4 Ford Motor Company Licensed Merchandise and Services Revenue in Global Market (2020-2025)
7.27.5 Ford Motor Company Key News & Latest Developments
7.28 Rainbow
7.28.1 Rainbow Corporate Summary
7.28.2 Rainbow Business Overview
7.28.3 Rainbow Licensed Merchandise and Services Major Product Offerings
7.28.4 Rainbow Licensed Merchandise and Services Revenue in Global Market (2020-2025)
7.28.5 Rainbow Key News & Latest Developments
7.29 Toei Animation
7.29.1 Toei Animation Corporate Summary
7.29.2 Toei Animation Business Overview
7.29.3 Toei Animation Licensed Merchandise and Services Major Product Offerings
7.29.4 Toei Animation Licensed Merchandise and Services Revenue in Global Market (2020-2025)
7.29.5 Toei Animation Key News & Latest Developments
7.30 The Hershey Company
7.30.1 The Hershey Company Corporate Summary
7.30.2 The Hershey Company Business Overview
7.30.3 The Hershey Company Licensed Merchandise and Services Major Product Offerings
7.30.4 The Hershey Company Licensed Merchandise and Services Revenue in Global Market (2020-2025)
7.30.5 The Hershey Company Key News & Latest Developments
7.31 National Basketball Association
7.31.1 National Basketball Association Corporate Summary
7.31.2 National Basketball Association Business Overview
7.31.3 National Basketball Association Licensed Merchandise and Services Major Product Offerings
7.31.4 National Basketball Association Licensed Merchandise and Services Revenue in Global Market (2020-2025)
7.31.5 National Basketball Association Key News & Latest Developments
7.32 Sunkist Growers
7.32.1 Sunkist Growers Corporate Summary
7.32.2 Sunkist Growers Business Overview
7.32.3 Sunkist Growers Licensed Merchandise and Services Major Product Offerings
7.32.4 Sunkist Growers Licensed Merchandise and Services Revenue in Global Market (2020-2025)
7.32.5 Sunkist Growers Key News & Latest Developments
7.33 PGA Tour
7.33.1 PGA Tour Corporate Summary
7.33.2 PGA Tour Business Overview
7.33.3 PGA Tour Licensed Merchandise and Services Major Product Offerings
7.33.4 PGA Tour Licensed Merchandise and Services Revenue in Global Market (2020-2025)
7.33.5 PGA Tour Key News & Latest Developments
7.34 WWE
7.34.1 WWE Corporate Summary
7.34.2 WWE Business Overview
7.34.3 WWE Licensed Merchandise and Services Major Product Offerings
7.34.4 WWE Licensed Merchandise and Services Revenue in Global Market (2020-2025)
7.34.5 WWE Key News & Latest Developments
7.35 Ralph Lauren
7.35.1 Ralph Lauren Corporate Summary
7.35.2 Ralph Lauren Business Overview
7.35.3 Ralph Lauren Licensed Merchandise and Services Major Product Offerings
7.35.4 Ralph Lauren Licensed Merchandise and Services Revenue in Global Market (2020-2025)
7.35.5 Ralph Lauren Key News & Latest Developments
8 Conclusion
9 Appendix
9.1 Note
9.2 Examples of Clients
9.3 Disclaimer
LIST OF TABLES & FIGURES
List of Tables
Table 1. Licensed Merchandise and Services Market Opportunities & Trends in Global Market
Table 2. Licensed Merchandise and Services Market Drivers in Global Market
Table 3. Licensed Merchandise and Services Market Restraints in Global Market
Table 4. Key Players of Licensed Merchandise and Services in Global Market
Table 5. Top Licensed Merchandise and Services Players in Global Market, Ranking by Revenue (2024)
Table 6. Global Licensed Merchandise and Services Revenue by Companies, (US$, Mn), 2020-2025
Table 7. Global Licensed Merchandise and Services Revenue Share by Companies, 2020-2025
Table 8. Global Companies Licensed Merchandise and Services Product Type
Table 9. List of Global Tier 1 Licensed Merchandise and Services Companies, Revenue (US$, Mn) in 2024 and Market Share
Table 10. List of Global Tier 2 and Tier 3 Licensed Merchandise and Services Companies, Revenue (US$, Mn) in 2024 and Market Share
Table 11. Segmentation by Type � Global Licensed Merchandise and Services Revenue, (US$, Mn), 2024 & 2032
Table 12. Segmentation by Type - Global Licensed Merchandise and Services Revenue (US$, Mn), 2020-2025
Table 13. Segmentation by Type - Global Licensed Merchandise and Services Revenue (US$, Mn), 2026-2032
Table 14. Segmentation by Application� Global Licensed Merchandise and Services Revenue, (US$, Mn), 2024 & 2032
Table 15. Segmentation by Application - Global Licensed Merchandise and Services Revenue, (US$, Mn), 2020-2025
Table 16. Segmentation by Application - Global Licensed Merchandise and Services Revenue, (US$, Mn), 2026-2032
Table 17. By Region� Global Licensed Merchandise and Services Revenue, (US$, Mn), 2024 & 2032
Table 18. By Region - Global Licensed Merchandise and Services Revenue, (US$, Mn), 2020-2025
Table 19. By Region - Global Licensed Merchandise and Services Revenue, (US$, Mn), 2026-2032
Table 20. By Country - North America Licensed Merchandise and Services Revenue, (US$, Mn), 2020-2025
Table 21. By Country - North America Licensed Merchandise and Services Revenue, (US$, Mn), 2026-2032
Table 22. By Country - Europe Licensed Merchandise and Services Revenue, (US$, Mn), 2020-2025
Table 23. By Country - Europe Licensed Merchandise and Services Revenue, (US$, Mn), 2026-2032
Table 24. By Region - Asia Licensed Merchandise and Services Revenue, (US$, Mn), 2020-2025
Table 25. By Region - Asia Licensed Merchandise and Services Revenue, (US$, Mn), 2026-2032
Table 26. By Country - South America Licensed Merchandise and Services Revenue, (US$, Mn), 2020-2025
Table 27. By Country - South America Licensed Merchandise and Services Revenue, (US$, Mn), 2026-2032
Table 28. By Country - Middle East & Africa Licensed Merchandise and Services Revenue, (US$, Mn), 2020-2025
Table 29. By Country - Middle East & Africa Licensed Merchandise and Services Revenue, (US$, Mn), 2026-2032
Table 30. The Walt Disney Company Corporate Summary
Table 31. The Walt Disney Company Licensed Merchandise and Services Product Offerings
Table 32. The Walt Disney Company Licensed Merchandise and Services Revenue (US$, Mn) & (2020-2025)
Table 33. The Walt Disney Company Key News & Latest Developments
Table 34. Dotdash Meredith Corporate Summary
Table 35. Dotdash Meredith Licensed Merchandise and Services Product Offerings
Table 36. Dotdash Meredith Licensed Merchandise and Services Revenue (US$, Mn) & (2020-2025)
Table 37. Dotdash Meredith Key News & Latest Developments
Table 38. Authentic Brands Group Corporate Summary
Table 39. Authentic Brands Group Licensed Merchandise and Services Product Offerings
Table 40. Authentic Brands Group Licensed Merchandise and Services Revenue (US$, Mn) & (2020-2025)
Table 41. Authentic Brands Group Key News & Latest Developments
Table 42. Warner Bros. Consumer Products (WarnerMedia) Corporate Summary
Table 43. Warner Bros. Consumer Products (WarnerMedia) Licensed Merchandise and Services Product Offerings
Table 44. Warner Bros. Consumer Products (WarnerMedia) Licensed Merchandise and Services Revenue (US$, Mn) & (2020-2025)
Table 45. Warner Bros. Consumer Products (WarnerMedia) Key News & Latest Developments
Table 46. Universal Brand Development (NBC Universal) Corporate Summary
Table 47. Universal Brand Development (NBC Universal) Licensed Merchandise and Services Product Offerings
Table 48. Universal Brand Development (NBC Universal) Licensed Merchandise and Services Revenue (US$, Mn) & (2020-2025)
Table 49. Universal Brand Development (NBC Universal) Key News & Latest Developments
Table 50. PVH Corp. Corporate Summary
Table 51. PVH Corp. Licensed Merchandise and Services Product Offerings
Table 52. PVH Corp. Licensed Merchandise and Services Revenue (US$, Mn) & (2020-2025)
Table 53. PVH Corp. Key News & Latest Developments
Table 54. Hasbro Corporate Summary
Table 55. Hasbro Licensed Merchandise and Services Product Offerings
Table 56. Hasbro Licensed Merchandise and Services Revenue (US$, Mn) & (2020-2025)
Table 57. Hasbro Key News & Latest Developments
Table 58. The Pok�mon Company International Corporate Summary
Table 59. The Pok�mon Company International Licensed Merchandise and Services Product Offerings
Table 60. The Pok�mon Company International Licensed Merchandise and Services Revenue (US$, Mn) & (2020-2025)
Table 61. The Pok�mon Company International Key News & Latest Developments
Table 62. Mattel Corporate Summary
Table 63. Mattel Licensed Merchandise and Services Product Offerings
Table 64. Mattel Licensed Merchandise and Services Revenue (US$, Mn) & (2020-2025)
Table 65. Mattel Key News & Latest Developments
Table 66. Bluestar Alliance Corporate Summary
Table 67. Bluestar Alliance Licensed Merchandise and Services Product Offerings
Table 68. Bluestar Alliance Licensed Merchandise and Services Revenue (US$, Mn) & (2020-2025)
Table 69. Bluestar Alliance Key News & Latest Developments
Table 70. Paramount Consumer Products (Paramount Global) Corporate Summary
Table 71. Paramount Consumer Products (Paramount Global) Licensed Merchandise and Services Product Offerings
Table 72. Paramount Consumer Products (Paramount Global) Licensed Merchandise and Services Revenue (US$, Mn) & (2020-2025)
Table 73. Paramount Consumer Products (Paramount Global) Key News & Latest Developments
Table 74. WHP Global Corporate Summary
Table 75. WHP Global Licensed Merchandise and Services Product Offerings
Table 76. WHP Global Licensed Merchandise and Services Revenue (US$, Mn) & (2020-2025)
Table 77. WHP Global Key News & Latest Developments
Table 78. General Motors Corporate Summary
Table 79. General Motors Licensed Merchandise and Services Product Offerings
Table 80. General Motors Licensed Merchandise and Services Revenue (US$, Mn) & (2020-2025)
Table 81. General Motors Key News & Latest Developments
Table 82. Electrolux Corporate Summary
Table 83. Electrolux Licensed Merchandise and Services Product Offerings
Table 84. Electrolux Licensed Merchandise and Services Revenue (US$, Mn) & (2020-2025)
Table 85. Electrolux Key News & Latest Developments
Table 86. Stanley Black & Decker Corporate Summary
Table 87. Stanley Black & Decker Licensed Merchandise and Services Product Offerings
Table 88. Stanley Black & Decker Licensed Merchandise and Services Revenue (US$, Mn) & (2020-2025)
Table 89. Stanley Black & Decker Key News & Latest Developments
Table 90. Sanrio Corporate Summary
Table 91. Sanrio Licensed Merchandise and Services Product Offerings
Table 92. Sanrio Licensed Merchandise and Services Revenue (US$, Mn) & (2020-2025)
Table 93. Sanrio Key News & Latest Developments
Table 94. Iconix Brand Group Corporate Summary
Table 95. Iconix Brand Group Licensed Merchandise and Services Product Offerings
Table 96. Iconix Brand Group Licensed Merchandise and Services Revenue (US$, Mn) & (2020-2025)
Table 97. Iconix Brand Group Key News & Latest Developments
Table 98. Procter & Gamble Corporate Summary
Table 99. Procter & Gamble Licensed Merchandise and Services Product Offerings
Table 100. Procter & Gamble Licensed Merchandise and Services Revenue (US$, Mn) & (2020-2025)
Table 101. Procter & Gamble Key News & Latest Developments
Table 102. BBC Studios Corporate Summary
Table 103. BBC Studios Licensed Merchandise and Services Product Offerings
Table 104. BBC Studios Licensed Merchandise and Services Revenue (US$, Mn) & (2020-2025)
Table 105. BBC Studios Key News & Latest Developments
Table 106. Kathy Ireland Worldwide Corporate Summary
Table 107. Kathy Ireland Worldwide Licensed Merchandise and Services Product Offerings
Table 108. Kathy Ireland Worldwide Licensed Merchandise and Services Revenue (US$, Mn) & (2020-2025)
Table 109. Kathy Ireland Worldwide Key News & Latest Developments
Table 110. Caterpillar Corporate Summary
Table 111. Caterpillar Licensed Merchandise and Services Product Offerings
Table 112. Caterpillar Licensed Merchandise and Services Revenue (US$, Mn) & (2020-2025)
Table 113. Caterpillar Key News & Latest Developments
Table 114. Whirlpool Corporation Corporate Summary
Table 115. Whirlpool Corporation Licensed Merchandise and Services Product Offerings
Table 116. Whirlpool Corporation Licensed Merchandise and Services Revenue (US$, Mn) & (2020-2025)
Table 117. Whirlpool Corporation Key News & Latest Developments
Table 118. Ferrari Corporate Summary
Table 119. Ferrari Licensed Merchandise and Services Product Offerings
Table 120. Ferrari Licensed Merchandise and Services Revenue (US$, Mn) & (2020-2025)
Table 121. Ferrari Key News & Latest Developments
Table 122. Major League Baseball Corporate Summary
Table 123. Major League Baseball Licensed Merchandise and Services Product Offerings
Table 124. Major League Baseball Licensed Merchandise and Services Revenue (US$, Mn) & (2020-2025)
Table 125. Major League Baseball Key News & Latest Developments
Table 126. NFL Players Association Corporate Summary
Table 127. NFL Players Association Licensed Merchandise and Services Product Offerings
Table 128. NFL Players Association Licensed Merchandise and Services Revenue (US$, Mn) & (2020-2025)
Table 129. NFL Players Association Key News & Latest Developments
Table 130. National Football League Corporate Summary
Table 131. National Football League Licensed Merchandise and Services Product Offerings
Table 132. National Football League Licensed Merchandise and Services Revenue (US$, Mn) & (2020-2025)
Table 133. National Football League Key News & Latest Developments
Table 134. Ford Motor Company Corporate Summary
Table 135. Ford Motor Company Licensed Merchandise and Services Product Offerings
Table 136. Ford Motor Company Licensed Merchandise and Services Revenue (US$, Mn) & (2020-2025)
Table 137. Ford Motor Company Key News & Latest Developments
Table 138. Rainbow Corporate Summary
Table 139. Rainbow Licensed Merchandise and Services Product Offerings
Table 140. Rainbow Licensed Merchandise and Services Revenue (US$, Mn) & (2020-2025)
Table 141. Rainbow Key News & Latest Developments
Table 142. Toei Animation Corporate Summary
Table 143. Toei Animation Licensed Merchandise and Services Product Offerings
Table 144. Toei Animation Licensed Merchandise and Services Revenue (US$, Mn) & (2020-2025)
Table 145. Toei Animation Key News & Latest Developments
Table 146. The Hershey Company Corporate Summary
Table 147. The Hershey Company Licensed Merchandise and Services Product Offerings
Table 148. The Hershey Company Licensed Merchandise and Services Revenue (US$, Mn) & (2020-2025)
Table 149. The Hershey Company Key News & Latest Developments
Table 150. National Basketball Association Corporate Summary
Table 151. National Basketball Association Licensed Merchandise and Services Product Offerings
Table 152. National Basketball Association Licensed Merchandise and Services Revenue (US$, Mn) & (2020-2025)
Table 153. National Basketball Association Key News & Latest Developments
Table 154. Sunkist Growers Corporate Summary
Table 155. Sunkist Growers Licensed Merchandise and Services Product Offerings
Table 156. Sunkist Growers Licensed Merchandise and Services Revenue (US$, Mn) & (2020-2025)
Table 157. Sunkist Growers Key News & Latest Developments
Table 158. PGA Tour Corporate Summary
Table 159. PGA Tour Licensed Merchandise and Services Product Offerings
Table 160. PGA Tour Licensed Merchandise and Services Revenue (US$, Mn) & (2020-2025)
Table 161. PGA Tour Key News & Latest Developments
Table 162. WWE Corporate Summary
Table 163. WWE Licensed Merchandise and Services Product Offerings
Table 164. WWE Licensed Merchandise and Services Revenue (US$, Mn) & (2020-2025)
Table 165. WWE Key News & Latest Developments
Table 166. Ralph Lauren Corporate Summary
Table 167. Ralph Lauren Licensed Merchandise and Services Product Offerings
Table 168. Ralph Lauren Licensed Merchandise and Services Revenue (US$, Mn) & (2020-2025)
Table 169. Ralph Lauren Key News & Latest Developments
List of Figures
Figure 1. Licensed Merchandise and Services Product Picture
Figure 2. Licensed Merchandise and Services Segment by Type in 2024
Figure 3. Licensed Merchandise and Services Segment by Application in 2024
Figure 4. Global Licensed Merchandise and Services Market Overview: 2024
Figure 5. Key Caveats
Figure 6. Global Licensed Merchandise and Services Market Size: 2024 VS 2032 (US$, Mn)
Figure 7. Global Licensed Merchandise and Services Revenue: 2020-2032 (US$, Mn)
Figure 8. The Top 3 and 5 Players Market Share by Licensed Merchandise and Services Revenue in 2024
Figure 9. Segmentation by Type � Global Licensed Merchandise and Services Revenue, (US$, Mn), 2024 & 2032
Figure 10. Segmentation by Type - Global Licensed Merchandise and Services Revenue Market Share, 2020-2032
Figure 11. Segmentation by Application � Global Licensed Merchandise and Services Revenue, (US$, Mn), 2024 & 2032
Figure 12. Segmentation by Application - Global Licensed Merchandise and Services Revenue Market Share, 2020-2032
Figure 13. By Region - Global Licensed Merchandise and Services Revenue Market Share, 2020-2032
Figure 14. By Country - North America Licensed Merchandise and Services Revenue Market Share, 2020-2032
Figure 15. United States Licensed Merchandise and Services Revenue, (US$, Mn), 2020-2032
Figure 16. Canada Licensed Merchandise and Services Revenue, (US$, Mn), 2020-2032
Figure 17. Mexico Licensed Merchandise and Services Revenue, (US$, Mn), 2020-2032
Figure 18. By Country - Europe Licensed Merchandise and Services Revenue Market Share, 2020-2032
Figure 19. Germany Licensed Merchandise and Services Revenue, (US$, Mn), 2020-2032
Figure 20. France Licensed Merchandise and Services Revenue, (US$, Mn), 2020-2032
Figure 21. U.K. Licensed Merchandise and Services Revenue, (US$, Mn), 2020-2032
Figure 22. Italy Licensed Merchandise and Services Revenue, (US$, Mn), 2020-2032
Figure 23. Russia Licensed Merchandise and Services Revenue, (US$, Mn), 2020-2032
Figure 24. Nordic Countries Licensed Merchandise and Services Revenue, (US$, Mn), 2020-2032
Figure 25. Benelux Licensed Merchandise and Services Revenue, (US$, Mn), 2020-2032
Figure 26. By Region - Asia Licensed Merchandise and Services Revenue Market Share, 2020-2032
Figure 27. China Licensed Merchandise and Services Revenue, (US$, Mn), 2020-2032
Figure 28. Japan Licensed Merchandise and Services Revenue, (US$, Mn), 2020-2032
Figure 29. South Korea Licensed Merchandise and Services Revenue, (US$, Mn), 2020-2032
Figure 30. Southeast Asia Licensed Merchandise and Services Revenue, (US$, Mn), 2020-2032
Figure 31. India Licensed Merchandise and Services Revenue, (US$, Mn), 2020-2032
Figure 32. By Country - South America Licensed Merchandise and Services Revenue Market Share, 2020-2032
Figure 33. Brazil Licensed Merchandise and Services Revenue, (US$, Mn), 2020-2032
Figure 34. Argentina Licensed Merchandise and Services Revenue, (US$, Mn), 2020-2032
Figure 35. By Country - Middle East & Africa Licensed Merchandise and Services Revenue Market Share, 2020-2032
Figure 36. Turkey Licensed Merchandise and Services Revenue, (US$, Mn), 2020-2032
Figure 37. Israel Licensed Merchandise and Services Revenue, (US$, Mn), 2020-2032
Figure 38. Saudi Arabia Licensed Merchandise and Services Revenue, (US$, Mn), 2020-2032
Figure 39. UAE Licensed Merchandise and Services Revenue, (US$, Mn), 2020-2032
Figure 40. The Walt Disney Company Licensed Merchandise and Services Revenue Year Over Year Growth (US$, Mn) & (2020-2025)
Figure 41. Dotdash Meredith Licensed Merchandise and Services Revenue Year Over Year Growth (US$, Mn) & (2020-2025)
Figure 42. Authentic Brands Group Licensed Merchandise and Services Revenue Year Over Year Growth (US$, Mn) & (2020-2025)
Figure 43. Warner Bros. Consumer Products (WarnerMedia) Licensed Merchandise and Services Revenue Year Over Year Growth (US$, Mn) & (2020-2025)
Figure 44. Universal Brand Development (NBC Universal) Licensed Merchandise and Services Revenue Year Over Year Growth (US$, Mn) & (2020-2025)
Figure 45. PVH Corp. Licensed Merchandise and Services Revenue Year Over Year Growth (US$, Mn) & (2020-2025)
Figure 46. Hasbro Licensed Merchandise and Services Revenue Year Over Year Growth (US$, Mn) & (2020-2025)
Figure 47. The Pok�mon Company International Licensed Merchandise and Services Revenue Year Over Year Growth (US$, Mn) & (2020-2025)
Figure 48. Mattel Licensed Merchandise and Services Revenue Year Over Year Growth (US$, Mn) & (2020-2025)
Figure 49. Bluestar Alliance Licensed Merchandise and Services Revenue Year Over Year Growth (US$, Mn) & (2020-2025)
Figure 50. Paramount Consumer Products (Paramount Global) Licensed Merchandise and Services Revenue Year Over Year Growth (US$, Mn) & (2020-2025)
Figure 51. WHP Global Licensed Merchandise and Services Revenue Year Over Year Growth (US$, Mn) & (2020-2025)
Figure 52. General Motors Licensed Merchandise and Services Revenue Year Over Year Growth (US$, Mn) & (2020-2025)
Figure 53. Electrolux Licensed Merchandise and Services Revenue Year Over Year Growth (US$, Mn) & (2020-2025)
Figure 54. Stanley Black & Decker Licensed Merchandise and Services Revenue Year Over Year Growth (US$, Mn) & (2020-2025)
Figure 55. Sanrio Licensed Merchandise and Services Revenue Year Over Year Growth (US$, Mn) & (2020-2025)
Figure 56. Iconix Brand Group Licensed Merchandise and Services Revenue Year Over Year Growth (US$, Mn) & (2020-2025)
Figure 57. Procter & Gamble Licensed Merchandise and Services Revenue Year Over Year Growth (US$, Mn) & (2020-2025)
Figure 58. BBC Studios Licensed Merchandise and Services Revenue Year Over Year Growth (US$, Mn) & (2020-2025)
Figure 59. Kathy Ireland Worldwide Licensed Merchandise and Services Revenue Year Over Year Growth (US$, Mn) & (2020-2025)
Figure 60. Caterpillar Licensed Merchandise and Services Revenue Year Over Year Growth (US$, Mn) & (2020-2025)
Figure 61. Whirlpool Corporation Licensed Merchandise and Services Revenue Year Over Year Growth (US$, Mn) & (2020-2025)
Figure 62. Ferrari Licensed Merchandise and Services Revenue Year Over Year Growth (US$, Mn) & (2020-2025)
Figure 63. Major League Baseball Licensed Merchandise and Services Revenue Year Over Year Growth (US$, Mn) & (2020-2025)
Figure 64. NFL Players Association Licensed Merchandise and Services Revenue Year Over Year Growth (US$, Mn) & (2020-2025)
Figure 65. National Football League Licensed Merchandise and Services Revenue Year Over Year Growth (US$, Mn) & (2020-2025)
Figure 66. Ford Motor Company Licensed Merchandise and Services Revenue Year Over Year Growth (US$, Mn) & (2020-2025)
Figure 67. Rainbow Licensed Merchandise and Services Revenue Year Over Year Growth (US$, Mn) & (2020-2025)
Figure 68. Toei Animation Licensed Merchandise and Services Revenue Year Over Year Growth (US$, Mn) & (2020-2025)
Figure 69. The Hershey Company Licensed Merchandise and Services Revenue Year Over Year Growth (US$, Mn) & (2020-2025)
Figure 70. National Basketball Association Licensed Merchandise and Services Revenue Year Over Year Growth (US$, Mn) & (2020-2025)
Figure 71. Sunkist Growers Licensed Merchandise and Services Revenue Year Over Year Growth (US$, Mn) & (2020-2025)
Figure 72. PGA Tour Licensed Merchandise and Services Revenue Year Over Year Growth (US$, Mn) & (2020-2025)
Figure 73. WWE Licensed Merchandise and Services Revenue Year Over Year Growth (US$, Mn) & (2020-2025)
Figure 74. Ralph Lauren Licensed Merchandise and Services Revenue Year Over Year Growth (US$, Mn) & (2020-2025)