MARKET INSIGHTS
The global Internet Comics market was valued at USD 4.77 billion in 2024 and is projected to grow from USD 5.86 billion in 2025 to USD 23.62 billion by 2032, exhibiting a compound annual growth rate (CAGR) of 26.3% during the forecast period. This remarkable growth trajectory highlights the increasing consumer shift toward digital content consumption.
Internet Comics, commonly known as Webtoons, represent a digital-first comic format characterized by vertical-scrolling panels optimized for mobile viewing. Originating in South Korea, this format has gained global traction due to its accessibility and mobile-friendly design. Unlike traditional comics, Webtoons feature full-color artwork and episodic content releases, making them particularly appealing to younger audiences accustomed to bite-sized digital entertainment.
The market's rapid expansion is driven by several key factors, including the proliferation of smartphones, improved internet infrastructure, and changing content consumption habits. Subscription-based platforms are fueling market growth by offering affordable access to vast comic libraries while creating sustainable revenue streams for creators. Major players like Naver Webtoon and KakaoPage are accelerating global expansion through localization strategies and partnerships with content creators worldwide.
MARKET DYNAMICS
MARKET DRIVERS
Surging Mobile Internet Penetration and Smartphone Adoption to Accelerate Market Growth
The exponential growth in global smartphone users, expected to surpass 4.4 billion by 2025, is transforming digital content consumption patterns. Internet comics (webtoons) perfectly align with mobile-first viewing behaviors through their vertical-scrolling format optimized for handheld devices. In South Korea, the birthplace of webtoons, over 72% of digital comics are now consumed via smartphones. This trend is expanding globally as smartphone adoption rates climb steadily across emerging markets. The convenience of accessing comics anytime, anywhere through mobile applications significantly enhances user engagement and market potential.
Monetization Innovations Through Hybrid Revenue Models to Fuel Expansion
The internet comics industry has seen remarkable evolution in monetization strategies beyond traditional models. Leading platforms now implement sophisticated hybrid approaches combining:
- Subscription services offering unlimited access to premium content
- Pay-per-chapter micropayments for latest releases
- Brand partnerships and in-content advertising
- IP licensing for adaptations into films, dramas, and merchandise
Naver's Webtoon platform reported 40% annual revenue growth in 2023, demonstrating the effectiveness of these multifaceted monetization strategies. Such diversified revenue streams enable sustainable content ecosystems while providing creators with viable income opportunities.
Globalization of Korean Webtoon Culture to Drive Market Penetration
The Korean Wave (Hallyu) continues to propel webtoons into international markets through strategic localization efforts. Major platforms invest heavily in:
- Multilingual translations (average 10+ languages per top title)
- Cultural adaptation of content themes
- Regional creator incubation programs
- Strategic partnerships with local distributors
This globalization push has yielded remarkable results, with the North American market growing at 35% CAGR from 2020-2024. The successful adaptation of webtoons into hit Netflix series like "All of Us Are Dead" and "Sweet Home" further amplifies global awareness and demand.
MARKET RESTRAINTS
Content Saturation and Discovery Challenges to Limit Growth Potential
The internet comics marketplace faces increasing overcrowding, with major platforms hosting over 50,000 active series each. This content glut creates significant discovery challenges for both new creators and audiences. Despite sophisticated recommendation algorithms, the "winner-takes-most" dynamics persist, where top 1% of titles capture over 60% of total views. Smaller creators struggle to gain visibility without substantial marketing budgets or platform promotions.
Piracy and Unauthorized Distribution to Constrain Revenue Growth
Digital piracy remains an existential threat, with an estimated $300-500 million in annual revenue losses industry-wide. Illegal aggregation sites offering free access to premium content undermine legitimate platforms' monetization efforts. These pirate operations have become increasingly sophisticated, utilizing:
- Automated scraping tools to steal content within hours of official release
- Decentralized hosting to evade takedown requests
- Ad-revenue models that incentivize content theft
Platforms allocate substantial resources to anti-piracy measures, with some reporting 15-20% of operational budgets dedicated to copyright enforcement.
Creator Retention Challenges Amidst Competitive Talent Market
The industry faces growing difficulty retaining top creative talent as alternative opportunities emerge in:
- Traditional publishing with guaranteed advances
- Animation studios offering stable salaries
- Independent platforms with more favorable revenue splits
Platforms report 30-40% annual creator turnover rates, with the most skilled artists increasingly opting for exclusive contracts or self-publishing routes. This talent drain forces constant reinvestment in new creator development programs.
MARKET OPPORTUNITIES
AI-Assisted Content Creation to Unlock New Productivity Frontiers
The integration of generative AI tools presents transformative opportunities for:
- Automated panel generation reducing production time by 40-60%
- Style transfer technologies enabling rapid prototyping
- Localization automation cutting translation costs by 70%
- Personalized content recommendations boosting engagement metrics
Leading platforms are investing heavily in proprietary AI systems, with some reporting 3-5x increases in creator output during pilot programs. These productivity gains could dramatically expand content libraries while lowering barriers to entry for new artists.
Emerging Market Expansion Through Hyperlocalized Content Strategies
Developing regions present untapped potential through tailored approaches:
- Mobile-first micro-content for bandwidth-constrained markets
- Regional folklore adaptations resonating with cultural preferences
- Micropayment models aligned with local purchasing power
Southeast Asia's internet comics market is projected to grow at 28% CAGR through 2030, with similar potential in Latin America and MENA regions. Success requires deep localization beyond language translation to include culturally relevant storytelling frameworks.
Vertical Integration Across Media Formats to Maximize IP Value
Forward-thinking companies are building end-to-end ecosystems:
- Webtoon-to-screen pipelines streamlining adaptations
- Interactive storytelling blending comics with gaming elements
- Immersive experiences through AR/VR integration
This multimedia approach can 5-10x the lifetime value of successful IPs while providing audiences with richer engagement opportunities across platforms.
MARKET CHALLENGES
Content Moderation at Scale to Present Growing Operational Complexities
Platforms face mounting pressures to:
- Filter objectionable material while respecting creative expression
- Comply with diverging regional regulations on content standards
- Address cultural sensitivities in global markets
The average platform reviews 50,000+ content submissions weekly, with moderation costs increasing 25% annually as volumes grow. This creates tension between open creative ecosystems and brand safety requirements.
Data Privacy Regulations to Constrain Personalization Capabilities
Evolving global privacy laws limit the ability to:
- Track cross-platform user behavior for recommendations
- Leverage third-party data for targeted advertising
- Implement granular audience segmentation
Platforms estimate 15-30% reductions in advertising yield following major privacy policy changes, forcing rapid adaptation to first-party data strategies.
Platform Dependency Risks to Challenge Creator Independence
Concentration on major platforms creates systemic vulnerabilities:
- Algorithm changes can abruptly impact creator visibility
- Revenue share models leave artists with limited bargaining power
- Content ownership complexities hinder IP mobility
This dependency drives increasing calls for decentralized alternatives, though current alternatives capture less than 5% market share combined.
Segment Analysis:
By Type
Subscription-Based Model Dominates Due to Rising Consumer Preference for Ad-Free Reading
The market is segmented based on revenue model into:
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Subscription Based
-
Advertisement Based
-
Hybrid Models
By Platform
Mobile Applications Lead Consumption Due to Increasing Smartphone Penetration
The market is segmented based on platform into:
-
Mobile Applications
-
Web Portals
-
Digital Storefronts
By Content Type
Webtoons Emerge as Leading Genre with Vertical Scrolling Format
The market is segmented based on content type into:
By Region
Asia-Pacific Maintains Market Leadership with Strong Cultural Adoption
The market is segmented based on key regions into:
-
Asia-Pacific
-
North America
-
Europe
-
Latin America
-
Middle East & Africa
Key Industry Players
Webtoon Platforms Expand Global Reach Through Localized Content and Mobile-First Strategies
The internet comics (webtoons) market features a dynamic competitive landscape where established South Korean platforms dominate, while international players rapidly expand their footprint. Naver Webtoon, the pioneer of the vertical-scrolling format, maintains market leadership with over 82 million monthly active users globally as of 2024. Its success stems from a dual strategy of exporting popular Korean titles while cultivating local creator ecosystems in North America and Southeast Asia.
Kakao Entertainment follows closely, leveraging its integrated entertainment ecosystem that connects webtoons with drama adaptations and gaming IP. The company's 2023 acquisition of Tapas Media strengthened its position in Western markets, creating synergies between Asian and Western comic styles. Meanwhile, Lezhin Entertainment continues to set industry standards for premium content monetization, with its pay-per-chapter model generating 30% higher average revenue per user than ad-supported platforms.
Chinese tech giant Tencent represents the most aggressive expansion strategy, investing $500 million in 2023 alone to acquire regional platforms and commission original content. Its multi-platform approach allows cross-pollination between webtoons, anime adaptations, and Tencent Video streaming content. What sets these leaders apart is their data-driven content curation - using reader analytics to guide creator partnerships and plot development, significantly improving completion rates.
Emerging players like Manta Comics and Webcomics (SideWalk Group) demonstrate how niche positioning drives growth. Manta's focus on romance webtoons for female readers captured 15% of the North American market within two years, while Webcomics' hybrid model blends Western comic aesthetics with webtoon formatting. As platforms expand, we observe rising competition for top creators, with leading companies offering revenue shares up to 70% to secure exclusive content.
List of Key Internet Comics Companies Profiled
INTERNET COMICS MARKET TRENDS
Vertical-Scrolling Webtoons Redefining Digital Comics Consumption
The global internet comics market has experienced exponential growth, largely driven by the widespread adoption of vertical-scrolling webtoons. Originally popularized in South Korea, this format now commands over 70% market share in Asia's digital comics sector, with adoption rates growing rapidly in western markets. Unlike traditional comic panels, webtoons utilize full-color vertical strips optimized for mobile viewing, significantly improving user engagement metrics. Average reading sessions have increased by 40% since 2020, with completion rates nearly doubling for vertical-scrolling content compared to conventional formats. Furthermore, the integration of parallax scrolling effects and background music in premium webtoons has created more immersive storytelling experiences that appeal to younger demographics.
Other Trends
Subscription Monetization Models Gain Dominance
While advertisement-supported platforms still account for approximately 35% of market revenue, subscription-based models are becoming the preferred monetization strategy for major platforms. Industry leaders like Naver's Webtoon and KakaoPage now report that over 60% of their revenue comes from premium subscriptions and microtransactions. This shift reflects changing consumer preferences for ad-free experiences and early access to content. The average revenue per paying user has grown by 28% year-over-year, with many platforms introducing tiered membership benefits including offline reading, bonus content, and creator interactions.
Cross-Media Expansion and IP Diversification
The internet comics industry is increasingly serving as a talent pipeline for broader entertainment ecosystems. Successful webtoons are being adapted into streaming series at an accelerating rate - over 120 adaptations have entered production since 2022, with conversion rates from digital comic to screen increasing by 75% compared to traditional comics. Major platforms are investing heavily in original IP development, with some allocating 40-50% of their content budgets to exclusive creator partnerships. This strategic focus on intellectual property creation is reshaping revenue streams, as licensing and merchandise now contribute significantly to overall profitability alongside direct content monetization.
Regional Analysis: Internet Comics Market
North America
The North American internet comics market is characterized by strong mobile adoption rates and subscription-based growth, with the U.S. contributing over 85% of regional revenue in 2024. Major platforms like Webtoon (Naver) and Marvel Unlimited dominate through localized content strategies, capitalizing on the region's digital-first readership. The market is shifting from traditional comic publishers to webtoon-style vertical scrolling formats, particularly among Gen Z audiences, where 70% of readers access content via smartphones. However, monetization remains challenging due to consumer preference for free ad-supported models over paid subscriptions. Platform partnerships with Hollywood studios for IP adaptations (e.g., Netflix's "Sweet Home" based on a Korean webtoon) are creating new revenue streams and market visibility.
Europe
Europe's internet comics sector shows fragmented growth, with country-specific preferences shaping the landscape. France and Germany lead in digital comics consumption via platforms like Izneo Webtoon and J-Novel Club, while Eastern Europe exhibits slower adoption due to language barriers. The EU's focus on local content quotas has spurred investments in regional webtoon production, particularly in the Nordic and Benelux countries. Subscription fatigue is emerging as a challenge, with users resisting multiple platform memberships. Notably, European publishers are pioneering hybrid models combining ad-supported free tiers with premium pay-per-chapter options, achieving 35% higher user retention compared to pure subscription services.
Asia-Pacific
As the birthplace of webtoons, South Korea commands 42% of global market share, with Naver's Webtoon platform reporting 17 million daily active users domestically. China's Tencent Comics and Bilibili leverage massive user bases through microtransaction models, where readers pay per chapter rather than subscribing. Southeast Asian markets like Indonesia and Thailand show 200% YoY growth in local language webtoons, though monetization lags behind developed markets. Cultural exports remain strong—Japanese manga platforms like Comico are adapting vertical scrolling formats to compete, while India's emerging market sees startups like Pocket Comics localizing Korean webtoons for regional audiences. Piracy remains the primary obstacle, with unauthorized platforms capturing 60% of readership in developing countries.
South America
Brazil dominates the Latin American market with 50 million monthly webtoon readers, driven by mobile penetration and low-cost cellular data plans. While global platforms like Webtoon and Tapas operate here, local players such as ToryComics gain traction through telenovela-inspired romance genres. Economic instability restricts premium subscriptions, leading platforms to rely on ad-revenue sharing models with creators. Argentina and Colombia show potential through youth-dominated demographics, but lack of localized payment solutions hinders monetization. The region's informal economy also complicates copyright enforcement, with pirated content accounting for nearly 45% of total consumption.
Middle East & Africa
This emerging market demonstrates uneven growth patterns, with Turkey and South Africa as early adopters. Turkish platforms like WebtoonTR successfully blend local Islamic values with global webtoon formats, while Arabic-language platforms focus on historical and social dramas. South Africa's internet comics market grows at 18% CAGR, though limited smartphone penetration outside urban areas caps expansion. Across the region, prepaid mobile wallets enable microtransactions in underbanked areas, but content moderation challenges persist due to varying censorship laws. Long-term potential exists as 62% of the population falls under age 25, though infrastructure gaps delay widespread adoption compared to other regions.
Report Scope
This market research report offers a holistic overview of global and regional markets for the forecast period 2025–2032. It presents accurate and actionable insights based on a blend of primary and secondary research.
Key Coverage Areas:
FREQUENTLY ASKED QUESTIONS:
What is the current market size of Global Internet Comics Market?
-> The Global Internet Comics market was valued at USD 4,772 million in 2024 and is projected to reach USD 23,620 million by 2032, growing at a CAGR of 26.3% during the forecast period.
Which key companies operate in Global Internet Comics Market?
-> Key players include Naver, Kakao, Lezhin Entertainment, Webtoon Factory, Marvel Unlimited, Tencent, and Bilibili Comics, among others.
What are the key growth drivers?
-> Key growth drivers include rising smartphone penetration, digital content consumption trends, and the popularity of webtoons optimized for mobile viewing.
Which region dominates the market?
-> Asia-Pacific dominates the market, accounting for over 65% of global revenue, with South Korea being the innovation hub for webtoons.
What are the emerging trends?
-> Emerging trends include AI-generated comics, interactive storytelling formats, and cross-media adaptations (games/TV shows).
TABLE OF CONTENTS
1 Introduction to Research & Analysis Reports
1.1 Internet Comics Market Definition
1.2 Market Segments
1.2.1 Segment by Type
1.2.2 Segment by Application
1.3 Global Internet Comics Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global Internet Comics Overall Market Size
2.1 Global Internet Comics Market Size: 2024 VS 2032
2.2 Global Internet Comics Market Size, Prospects & Forecasts: 2020-2032
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top Internet Comics Players in Global Market
3.2 Top Global Internet Comics Companies Ranked by Revenue
3.3 Global Internet Comics Revenue by Companies
3.4 Top 3 and Top 5 Internet Comics Companies in Global Market, by Revenue in 2024
3.5 Global Companies Internet Comics Product Type
3.6 Tier 1, Tier 2, and Tier 3 Internet Comics Players in Global Market
3.6.1 List of Global Tier 1 Internet Comics Companies
3.6.2 List of Global Tier 2 and Tier 3 Internet Comics Companies
4 Sights by Product
4.1 Overview
4.1.1 Segmentation by Type - Global Internet Comics Market Size Markets, 2024 & 2032
4.1.2 Subscription Based
4.1.3 Advertisement Based
4.2 Segmentation by Type - Global Internet Comics Revenue & Forecasts
4.2.1 Segmentation by Type - Global Internet Comics Revenue, 2020-2025
4.2.2 Segmentation by Type - Global Internet Comics Revenue, 2026-2032
4.2.3 Segmentation by Type - Global Internet Comics Revenue Market Share, 2020-2032
5 Sights by Application
5.1 Overview
5.1.1 Segmentation by Application - Global Internet Comics Market Size, 2024 & 2032
5.1.2 Mobile Phone
5.1.3 PC/Notebook
5.1.4 Tablet Computer
5.1.5 Others
5.2 Segmentation by Application - Global Internet Comics Revenue & Forecasts
5.2.1 Segmentation by Application - Global Internet Comics Revenue, 2020-2025
5.2.2 Segmentation by Application - Global Internet Comics Revenue, 2026-2032
5.2.3 Segmentation by Application - Global Internet Comics Revenue Market Share, 2020-2032
6 Sights by Region
6.1 By Region - Global Internet Comics Market Size, 2024 & 2032
6.2 By Region - Global Internet Comics Revenue & Forecasts
6.2.1 By Region - Global Internet Comics Revenue, 2020-2025
6.2.2 By Region - Global Internet Comics Revenue, 2026-2032
6.2.3 By Region - Global Internet Comics Revenue Market Share, 2020-2032
6.3 North America
6.3.1 By Country - North America Internet Comics Revenue, 2020-2032
6.3.2 United States Internet Comics Market Size, 2020-2032
6.3.3 Canada Internet Comics Market Size, 2020-2032
6.3.4 Mexico Internet Comics Market Size, 2020-2032
6.4 Europe
6.4.1 By Country - Europe Internet Comics Revenue, 2020-2032
6.4.2 Germany Internet Comics Market Size, 2020-2032
6.4.3 France Internet Comics Market Size, 2020-2032
6.4.4 U.K. Internet Comics Market Size, 2020-2032
6.4.5 Italy Internet Comics Market Size, 2020-2032
6.4.6 Russia Internet Comics Market Size, 2020-2032
6.4.7 Nordic Countries Internet Comics Market Size, 2020-2032
6.4.8 Benelux Internet Comics Market Size, 2020-2032
6.5 Asia
6.5.1 By Region - Asia Internet Comics Revenue, 2020-2032
6.5.2 China Internet Comics Market Size, 2020-2032
6.5.3 Japan Internet Comics Market Size, 2020-2032
6.5.4 South Korea Internet Comics Market Size, 2020-2032
6.5.5 Southeast Asia Internet Comics Market Size, 2020-2032
6.5.6 India Internet Comics Market Size, 2020-2032
6.6 South America
6.6.1 By Country - South America Internet Comics Revenue, 2020-2032
6.6.2 Brazil Internet Comics Market Size, 2020-2032
6.6.3 Argentina Internet Comics Market Size, 2020-2032
6.7 Middle East & Africa
6.7.1 By Country - Middle East & Africa Internet Comics Revenue, 2020-2032
6.7.2 Turkey Internet Comics Market Size, 2020-2032
6.7.3 Israel Internet Comics Market Size, 2020-2032
6.7.4 Saudi Arabia Internet Comics Market Size, 2020-2032
6.7.5 UAE Internet Comics Market Size, 2020-2032
7 Companies Profiles
7.1 Naver
7.1.1 Naver Corporate Summary
7.1.2 Naver Business Overview
7.1.3 Naver Internet Comics Major Product Offerings
7.1.4 Naver Internet Comics Revenue in Global Market (2020-2025)
7.1.5 Naver Key News & Latest Developments
7.2 Kakao
7.2.1 Kakao Corporate Summary
7.2.2 Kakao Business Overview
7.2.3 Kakao Internet Comics Major Product Offerings
7.2.4 Kakao Internet Comics Revenue in Global Market (2020-2025)
7.2.5 Kakao Key News & Latest Developments
7.3 Lezhin Entertainment (KidariStudio)
7.3.1 Lezhin Entertainment (KidariStudio) Corporate Summary
7.3.2 Lezhin Entertainment (KidariStudio) Business Overview
7.3.3 Lezhin Entertainment (KidariStudio) Internet Comics Major Product Offerings
7.3.4 Lezhin Entertainment (KidariStudio) Internet Comics Revenue in Global Market (2020-2025)
7.3.5 Lezhin Entertainment (KidariStudio) Key News & Latest Developments
7.4 Tappytoon
7.4.1 Tappytoon Corporate Summary
7.4.2 Tappytoon Business Overview
7.4.3 Tappytoon Internet Comics Major Product Offerings
7.4.4 Tappytoon Internet Comics Revenue in Global Market (2020-2025)
7.4.5 Tappytoon Key News & Latest Developments
7.5 ToryComics
7.5.1 ToryComics Corporate Summary
7.5.2 ToryComics Business Overview
7.5.3 ToryComics Internet Comics Major Product Offerings
7.5.4 ToryComics Internet Comics Revenue in Global Market (2020-2025)
7.5.5 ToryComics Key News & Latest Developments
7.6 Toomics Global
7.6.1 Toomics Global Corporate Summary
7.6.2 Toomics Global Business Overview
7.6.3 Toomics Global Internet Comics Major Product Offerings
7.6.4 Toomics Global Internet Comics Revenue in Global Market (2020-2025)
7.6.5 Toomics Global Key News & Latest Developments
7.7 Ridibooks (RIDI Corp)
7.7.1 Ridibooks (RIDI Corp) Corporate Summary
7.7.2 Ridibooks (RIDI Corp) Business Overview
7.7.3 Ridibooks (RIDI Corp) Internet Comics Major Product Offerings
7.7.4 Ridibooks (RIDI Corp) Internet Comics Revenue in Global Market (2020-2025)
7.7.5 Ridibooks (RIDI Corp) Key News & Latest Developments
7.8 KidariStudio
7.8.1 KidariStudio Corporate Summary
7.8.2 KidariStudio Business Overview
7.8.3 KidariStudio Internet Comics Major Product Offerings
7.8.4 KidariStudio Internet Comics Revenue in Global Market (2020-2025)
7.8.5 KidariStudio Key News & Latest Developments
7.9 Webtoon Factory
7.9.1 Webtoon Factory Corporate Summary
7.9.2 Webtoon Factory Business Overview
7.9.3 Webtoon Factory Internet Comics Major Product Offerings
7.9.4 Webtoon Factory Internet Comics Revenue in Global Market (2020-2025)
7.9.5 Webtoon Factory Key News & Latest Developments
7.10 Izneo Webtoon
7.10.1 Izneo Webtoon Corporate Summary
7.10.2 Izneo Webtoon Business Overview
7.10.3 Izneo Webtoon Internet Comics Major Product Offerings
7.10.4 Izneo Webtoon Internet Comics Revenue in Global Market (2020-2025)
7.10.5 Izneo Webtoon Key News & Latest Developments
7.11 Stela
7.11.1 Stela Corporate Summary
7.11.2 Stela Business Overview
7.11.3 Stela Internet Comics Major Product Offerings
7.11.4 Stela Internet Comics Revenue in Global Market (2020-2025)
7.11.5 Stela Key News & Latest Developments
7.12 Graphite
7.12.1 Graphite Corporate Summary
7.12.2 Graphite Business Overview
7.12.3 Graphite Internet Comics Major Product Offerings
7.12.4 Graphite Internet Comics Revenue in Global Market (2020-2025)
7.12.5 Graphite Key News & Latest Developments
7.13 Webcomics (SideWalk Group)
7.13.1 Webcomics (SideWalk Group) Corporate Summary
7.13.2 Webcomics (SideWalk Group) Business Overview
7.13.3 Webcomics (SideWalk Group) Internet Comics Major Product Offerings
7.13.4 Webcomics (SideWalk Group) Internet Comics Revenue in Global Market (2020-2025)
7.13.5 Webcomics (SideWalk Group) Key News & Latest Developments
7.14 SPOTTOON (Rolling Story)
7.14.1 SPOTTOON (Rolling Story) Corporate Summary
7.14.2 SPOTTOON (Rolling Story) Business Overview
7.14.3 SPOTTOON (Rolling Story) Internet Comics Major Product Offerings
7.14.4 SPOTTOON (Rolling Story) Internet Comics Revenue in Global Market (2020-2025)
7.14.5 SPOTTOON (Rolling Story) Key News & Latest Developments
7.15 Mr Blue
7.15.1 Mr Blue Corporate Summary
7.15.2 Mr Blue Business Overview
7.15.3 Mr Blue Internet Comics Major Product Offerings
7.15.4 Mr Blue Internet Comics Revenue in Global Market (2020-2025)
7.15.5 Mr Blue Key News & Latest Developments
7.16 Marvel Unlimited
7.16.1 Marvel Unlimited Corporate Summary
7.16.2 Marvel Unlimited Business Overview
7.16.3 Marvel Unlimited Internet Comics Major Product Offerings
7.16.4 Marvel Unlimited Internet Comics Revenue in Global Market (2020-2025)
7.16.5 Marvel Unlimited Key News & Latest Developments
7.17 Tencent
7.17.1 Tencent Corporate Summary
7.17.2 Tencent Business Overview
7.17.3 Tencent Internet Comics Major Product Offerings
7.17.4 Tencent Internet Comics Revenue in Global Market (2020-2025)
7.17.5 Tencent Key News & Latest Developments
7.18 Amazia
7.18.1 Amazia Corporate Summary
7.18.2 Amazia Business Overview
7.18.3 Amazia Internet Comics Major Product Offerings
7.18.4 Amazia Internet Comics Revenue in Global Market (2020-2025)
7.18.5 Amazia Key News & Latest Developments
7.19 Shuueisha
7.19.1 Shuueisha Corporate Summary
7.19.2 Shuueisha Business Overview
7.19.3 Shuueisha Internet Comics Major Product Offerings
7.19.4 Shuueisha Internet Comics Revenue in Global Market (2020-2025)
7.19.5 Shuueisha Key News & Latest Developments
7.20 Comico (NHN)
7.20.1 Comico (NHN) Corporate Summary
7.20.2 Comico (NHN) Business Overview
7.20.3 Comico (NHN) Internet Comics Major Product Offerings
7.20.4 Comico (NHN) Internet Comics Revenue in Global Market (2020-2025)
7.20.5 Comico (NHN) Key News & Latest Developments
7.21 U17
7.21.1 U17 Corporate Summary
7.21.2 U17 Business Overview
7.21.3 U17 Internet Comics Major Product Offerings
7.21.4 U17 Internet Comics Revenue in Global Market (2020-2025)
7.21.5 U17 Key News & Latest Developments
7.22 MangaToon
7.22.1 MangaToon Corporate Summary
7.22.2 MangaToon Business Overview
7.22.3 MangaToon Internet Comics Major Product Offerings
7.22.4 MangaToon Internet Comics Revenue in Global Market (2020-2025)
7.22.5 MangaToon Key News & Latest Developments
7.23 MANTA
7.23.1 MANTA Corporate Summary
7.23.2 MANTA Business Overview
7.23.3 MANTA Internet Comics Major Product Offerings
7.23.4 MANTA Internet Comics Revenue in Global Market (2020-2025)
7.23.5 MANTA Key News & Latest Developments
7.24 Kuaikan
7.24.1 Kuaikan Corporate Summary
7.24.2 Kuaikan Business Overview
7.24.3 Kuaikan Internet Comics Major Product Offerings
7.24.4 Kuaikan Internet Comics Revenue in Global Market (2020-2025)
7.24.5 Kuaikan Key News & Latest Developments
7.25 Dongman Entertainment
7.25.1 Dongman Entertainment Corporate Summary
7.25.2 Dongman Entertainment Business Overview
7.25.3 Dongman Entertainment Internet Comics Major Product Offerings
7.25.4 Dongman Entertainment Internet Comics Revenue in Global Market (2020-2025)
7.25.5 Dongman Entertainment Key News & Latest Developments
7.26 Manman Manhua
7.26.1 Manman Manhua Corporate Summary
7.26.2 Manman Manhua Business Overview
7.26.3 Manman Manhua Internet Comics Major Product Offerings
7.26.4 Manman Manhua Internet Comics Revenue in Global Market (2020-2025)
7.26.5 Manman Manhua Key News & Latest Developments
7.27 Bilibili Comics
7.27.1 Bilibili Comics Corporate Summary
7.27.2 Bilibili Comics Business Overview
7.27.3 Bilibili Comics Internet Comics Major Product Offerings
7.27.4 Bilibili Comics Internet Comics Revenue in Global Market (2020-2025)
7.27.5 Bilibili Comics Key News & Latest Developments
8 Conclusion
9 Appendix
9.1 Note
9.2 Examples of Clients
9.3 Disclaimer
LIST OF TABLES & FIGURES
List of Tables
Table 1. Internet Comics Market Opportunities & Trends in Global Market
Table 2. Internet Comics Market Drivers in Global Market
Table 3. Internet Comics Market Restraints in Global Market
Table 4. Key Players of Internet Comics in Global Market
Table 5. Top Internet Comics Players in Global Market, Ranking by Revenue (2024)
Table 6. Global Internet Comics Revenue by Companies, (US$, Mn), 2020-2025
Table 7. Global Internet Comics Revenue Share by Companies, 2020-2025
Table 8. Global Companies Internet Comics Product Type
Table 9. List of Global Tier 1 Internet Comics Companies, Revenue (US$, Mn) in 2024 and Market Share
Table 10. List of Global Tier 2 and Tier 3 Internet Comics Companies, Revenue (US$, Mn) in 2024 and Market Share
Table 11. Segmentation by Type � Global Internet Comics Revenue, (US$, Mn), 2024 & 2032
Table 12. Segmentation by Type - Global Internet Comics Revenue (US$, Mn), 2020-2025
Table 13. Segmentation by Type - Global Internet Comics Revenue (US$, Mn), 2026-2032
Table 14. Segmentation by Application� Global Internet Comics Revenue, (US$, Mn), 2024 & 2032
Table 15. Segmentation by Application - Global Internet Comics Revenue, (US$, Mn), 2020-2025
Table 16. Segmentation by Application - Global Internet Comics Revenue, (US$, Mn), 2026-2032
Table 17. By Region� Global Internet Comics Revenue, (US$, Mn), 2024 & 2032
Table 18. By Region - Global Internet Comics Revenue, (US$, Mn), 2020-2025
Table 19. By Region - Global Internet Comics Revenue, (US$, Mn), 2026-2032
Table 20. By Country - North America Internet Comics Revenue, (US$, Mn), 2020-2025
Table 21. By Country - North America Internet Comics Revenue, (US$, Mn), 2026-2032
Table 22. By Country - Europe Internet Comics Revenue, (US$, Mn), 2020-2025
Table 23. By Country - Europe Internet Comics Revenue, (US$, Mn), 2026-2032
Table 24. By Region - Asia Internet Comics Revenue, (US$, Mn), 2020-2025
Table 25. By Region - Asia Internet Comics Revenue, (US$, Mn), 2026-2032
Table 26. By Country - South America Internet Comics Revenue, (US$, Mn), 2020-2025
Table 27. By Country - South America Internet Comics Revenue, (US$, Mn), 2026-2032
Table 28. By Country - Middle East & Africa Internet Comics Revenue, (US$, Mn), 2020-2025
Table 29. By Country - Middle East & Africa Internet Comics Revenue, (US$, Mn), 2026-2032
Table 30. Naver Corporate Summary
Table 31. Naver Internet Comics Product Offerings
Table 32. Naver Internet Comics Revenue (US$, Mn) & (2020-2025)
Table 33. Naver Key News & Latest Developments
Table 34. Kakao Corporate Summary
Table 35. Kakao Internet Comics Product Offerings
Table 36. Kakao Internet Comics Revenue (US$, Mn) & (2020-2025)
Table 37. Kakao Key News & Latest Developments
Table 38. Lezhin Entertainment (KidariStudio) Corporate Summary
Table 39. Lezhin Entertainment (KidariStudio) Internet Comics Product Offerings
Table 40. Lezhin Entertainment (KidariStudio) Internet Comics Revenue (US$, Mn) & (2020-2025)
Table 41. Lezhin Entertainment (KidariStudio) Key News & Latest Developments
Table 42. Tappytoon Corporate Summary
Table 43. Tappytoon Internet Comics Product Offerings
Table 44. Tappytoon Internet Comics Revenue (US$, Mn) & (2020-2025)
Table 45. Tappytoon Key News & Latest Developments
Table 46. ToryComics Corporate Summary
Table 47. ToryComics Internet Comics Product Offerings
Table 48. ToryComics Internet Comics Revenue (US$, Mn) & (2020-2025)
Table 49. ToryComics Key News & Latest Developments
Table 50. Toomics Global Corporate Summary
Table 51. Toomics Global Internet Comics Product Offerings
Table 52. Toomics Global Internet Comics Revenue (US$, Mn) & (2020-2025)
Table 53. Toomics Global Key News & Latest Developments
Table 54. Ridibooks (RIDI Corp) Corporate Summary
Table 55. Ridibooks (RIDI Corp) Internet Comics Product Offerings
Table 56. Ridibooks (RIDI Corp) Internet Comics Revenue (US$, Mn) & (2020-2025)
Table 57. Ridibooks (RIDI Corp) Key News & Latest Developments
Table 58. KidariStudio Corporate Summary
Table 59. KidariStudio Internet Comics Product Offerings
Table 60. KidariStudio Internet Comics Revenue (US$, Mn) & (2020-2025)
Table 61. KidariStudio Key News & Latest Developments
Table 62. Webtoon Factory Corporate Summary
Table 63. Webtoon Factory Internet Comics Product Offerings
Table 64. Webtoon Factory Internet Comics Revenue (US$, Mn) & (2020-2025)
Table 65. Webtoon Factory Key News & Latest Developments
Table 66. Izneo Webtoon Corporate Summary
Table 67. Izneo Webtoon Internet Comics Product Offerings
Table 68. Izneo Webtoon Internet Comics Revenue (US$, Mn) & (2020-2025)
Table 69. Izneo Webtoon Key News & Latest Developments
Table 70. Stela Corporate Summary
Table 71. Stela Internet Comics Product Offerings
Table 72. Stela Internet Comics Revenue (US$, Mn) & (2020-2025)
Table 73. Stela Key News & Latest Developments
Table 74. Graphite Corporate Summary
Table 75. Graphite Internet Comics Product Offerings
Table 76. Graphite Internet Comics Revenue (US$, Mn) & (2020-2025)
Table 77. Graphite Key News & Latest Developments
Table 78. Webcomics (SideWalk Group) Corporate Summary
Table 79. Webcomics (SideWalk Group) Internet Comics Product Offerings
Table 80. Webcomics (SideWalk Group) Internet Comics Revenue (US$, Mn) & (2020-2025)
Table 81. Webcomics (SideWalk Group) Key News & Latest Developments
Table 82. SPOTTOON (Rolling Story) Corporate Summary
Table 83. SPOTTOON (Rolling Story) Internet Comics Product Offerings
Table 84. SPOTTOON (Rolling Story) Internet Comics Revenue (US$, Mn) & (2020-2025)
Table 85. SPOTTOON (Rolling Story) Key News & Latest Developments
Table 86. Mr Blue Corporate Summary
Table 87. Mr Blue Internet Comics Product Offerings
Table 88. Mr Blue Internet Comics Revenue (US$, Mn) & (2020-2025)
Table 89. Mr Blue Key News & Latest Developments
Table 90. Marvel Unlimited Corporate Summary
Table 91. Marvel Unlimited Internet Comics Product Offerings
Table 92. Marvel Unlimited Internet Comics Revenue (US$, Mn) & (2020-2025)
Table 93. Marvel Unlimited Key News & Latest Developments
Table 94. Tencent Corporate Summary
Table 95. Tencent Internet Comics Product Offerings
Table 96. Tencent Internet Comics Revenue (US$, Mn) & (2020-2025)
Table 97. Tencent Key News & Latest Developments
Table 98. Amazia Corporate Summary
Table 99. Amazia Internet Comics Product Offerings
Table 100. Amazia Internet Comics Revenue (US$, Mn) & (2020-2025)
Table 101. Amazia Key News & Latest Developments
Table 102. Shuueisha Corporate Summary
Table 103. Shuueisha Internet Comics Product Offerings
Table 104. Shuueisha Internet Comics Revenue (US$, Mn) & (2020-2025)
Table 105. Shuueisha Key News & Latest Developments
Table 106. Comico (NHN) Corporate Summary
Table 107. Comico (NHN) Internet Comics Product Offerings
Table 108. Comico (NHN) Internet Comics Revenue (US$, Mn) & (2020-2025)
Table 109. Comico (NHN) Key News & Latest Developments
Table 110. U17 Corporate Summary
Table 111. U17 Internet Comics Product Offerings
Table 112. U17 Internet Comics Revenue (US$, Mn) & (2020-2025)
Table 113. U17 Key News & Latest Developments
Table 114. MangaToon Corporate Summary
Table 115. MangaToon Internet Comics Product Offerings
Table 116. MangaToon Internet Comics Revenue (US$, Mn) & (2020-2025)
Table 117. MangaToon Key News & Latest Developments
Table 118. MANTA Corporate Summary
Table 119. MANTA Internet Comics Product Offerings
Table 120. MANTA Internet Comics Revenue (US$, Mn) & (2020-2025)
Table 121. MANTA Key News & Latest Developments
Table 122. Kuaikan Corporate Summary
Table 123. Kuaikan Internet Comics Product Offerings
Table 124. Kuaikan Internet Comics Revenue (US$, Mn) & (2020-2025)
Table 125. Kuaikan Key News & Latest Developments
Table 126. Dongman Entertainment Corporate Summary
Table 127. Dongman Entertainment Internet Comics Product Offerings
Table 128. Dongman Entertainment Internet Comics Revenue (US$, Mn) & (2020-2025)
Table 129. Dongman Entertainment Key News & Latest Developments
Table 130. Manman Manhua Corporate Summary
Table 131. Manman Manhua Internet Comics Product Offerings
Table 132. Manman Manhua Internet Comics Revenue (US$, Mn) & (2020-2025)
Table 133. Manman Manhua Key News & Latest Developments
Table 134. Bilibili Comics Corporate Summary
Table 135. Bilibili Comics Internet Comics Product Offerings
Table 136. Bilibili Comics Internet Comics Revenue (US$, Mn) & (2020-2025)
Table 137. Bilibili Comics Key News & Latest Developments
List of Figures
Figure 1. Internet Comics Product Picture
Figure 2. Internet Comics Segment by Type in 2024
Figure 3. Internet Comics Segment by Application in 2024
Figure 4. Global Internet Comics Market Overview: 2024
Figure 5. Key Caveats
Figure 6. Global Internet Comics Market Size: 2024 VS 2032 (US$, Mn)
Figure 7. Global Internet Comics Revenue: 2020-2032 (US$, Mn)
Figure 8. The Top 3 and 5 Players Market Share by Internet Comics Revenue in 2024
Figure 9. Segmentation by Type � Global Internet Comics Revenue, (US$, Mn), 2024 & 2032
Figure 10. Segmentation by Type - Global Internet Comics Revenue Market Share, 2020-2032
Figure 11. Segmentation by Application � Global Internet Comics Revenue, (US$, Mn), 2024 & 2032
Figure 12. Segmentation by Application - Global Internet Comics Revenue Market Share, 2020-2032
Figure 13. By Region - Global Internet Comics Revenue Market Share, 2020-2032
Figure 14. By Country - North America Internet Comics Revenue Market Share, 2020-2032
Figure 15. United States Internet Comics Revenue, (US$, Mn), 2020-2032
Figure 16. Canada Internet Comics Revenue, (US$, Mn), 2020-2032
Figure 17. Mexico Internet Comics Revenue, (US$, Mn), 2020-2032
Figure 18. By Country - Europe Internet Comics Revenue Market Share, 2020-2032
Figure 19. Germany Internet Comics Revenue, (US$, Mn), 2020-2032
Figure 20. France Internet Comics Revenue, (US$, Mn), 2020-2032
Figure 21. U.K. Internet Comics Revenue, (US$, Mn), 2020-2032
Figure 22. Italy Internet Comics Revenue, (US$, Mn), 2020-2032
Figure 23. Russia Internet Comics Revenue, (US$, Mn), 2020-2032
Figure 24. Nordic Countries Internet Comics Revenue, (US$, Mn), 2020-2032
Figure 25. Benelux Internet Comics Revenue, (US$, Mn), 2020-2032
Figure 26. By Region - Asia Internet Comics Revenue Market Share, 2020-2032
Figure 27. China Internet Comics Revenue, (US$, Mn), 2020-2032
Figure 28. Japan Internet Comics Revenue, (US$, Mn), 2020-2032
Figure 29. South Korea Internet Comics Revenue, (US$, Mn), 2020-2032
Figure 30. Southeast Asia Internet Comics Revenue, (US$, Mn), 2020-2032
Figure 31. India Internet Comics Revenue, (US$, Mn), 2020-2032
Figure 32. By Country - South America Internet Comics Revenue Market Share, 2020-2032
Figure 33. Brazil Internet Comics Revenue, (US$, Mn), 2020-2032
Figure 34. Argentina Internet Comics Revenue, (US$, Mn), 2020-2032
Figure 35. By Country - Middle East & Africa Internet Comics Revenue Market Share, 2020-2032
Figure 36. Turkey Internet Comics Revenue, (US$, Mn), 2020-2032
Figure 37. Israel Internet Comics Revenue, (US$, Mn), 2020-2032
Figure 38. Saudi Arabia Internet Comics Revenue, (US$, Mn), 2020-2032
Figure 39. UAE Internet Comics Revenue, (US$, Mn), 2020-2032
Figure 40. Naver Internet Comics Revenue Year Over Year Growth (US$, Mn) & (2020-2025)
Figure 41. Kakao Internet Comics Revenue Year Over Year Growth (US$, Mn) & (2020-2025)
Figure 42. Lezhin Entertainment (KidariStudio) Internet Comics Revenue Year Over Year Growth (US$, Mn) & (2020-2025)
Figure 43. Tappytoon Internet Comics Revenue Year Over Year Growth (US$, Mn) & (2020-2025)
Figure 44. ToryComics Internet Comics Revenue Year Over Year Growth (US$, Mn) & (2020-2025)
Figure 45. Toomics Global Internet Comics Revenue Year Over Year Growth (US$, Mn) & (2020-2025)
Figure 46. Ridibooks (RIDI Corp) Internet Comics Revenue Year Over Year Growth (US$, Mn) & (2020-2025)
Figure 47. KidariStudio Internet Comics Revenue Year Over Year Growth (US$, Mn) & (2020-2025)
Figure 48. Webtoon Factory Internet Comics Revenue Year Over Year Growth (US$, Mn) & (2020-2025)
Figure 49. Izneo Webtoon Internet Comics Revenue Year Over Year Growth (US$, Mn) & (2020-2025)
Figure 50. Stela Internet Comics Revenue Year Over Year Growth (US$, Mn) & (2020-2025)
Figure 51. Graphite Internet Comics Revenue Year Over Year Growth (US$, Mn) & (2020-2025)
Figure 52. Webcomics (SideWalk Group) Internet Comics Revenue Year Over Year Growth (US$, Mn) & (2020-2025)
Figure 53. SPOTTOON (Rolling Story) Internet Comics Revenue Year Over Year Growth (US$, Mn) & (2020-2025)
Figure 54. Mr Blue Internet Comics Revenue Year Over Year Growth (US$, Mn) & (2020-2025)
Figure 55. Marvel Unlimited Internet Comics Revenue Year Over Year Growth (US$, Mn) & (2020-2025)
Figure 56. Tencent Internet Comics Revenue Year Over Year Growth (US$, Mn) & (2020-2025)
Figure 57. Amazia Internet Comics Revenue Year Over Year Growth (US$, Mn) & (2020-2025)
Figure 58. Shuueisha Internet Comics Revenue Year Over Year Growth (US$, Mn) & (2020-2025)
Figure 59. Comico (NHN) Internet Comics Revenue Year Over Year Growth (US$, Mn) & (2020-2025)
Figure 60. U17 Internet Comics Revenue Year Over Year Growth (US$, Mn) & (2020-2025)
Figure 61. MangaToon Internet Comics Revenue Year Over Year Growth (US$, Mn) & (2020-2025)
Figure 62. MANTA Internet Comics Revenue Year Over Year Growth (US$, Mn) & (2020-2025)
Figure 63. Kuaikan Internet Comics Revenue Year Over Year Growth (US$, Mn) & (2020-2025)
Figure 64. Dongman Entertainment Internet Comics Revenue Year Over Year Growth (US$, Mn) & (2020-2025)
Figure 65. Manman Manhua Internet Comics Revenue Year Over Year Growth (US$, Mn) & (2020-2025)
Figure 66. Bilibili Comics Internet Comics Revenue Year Over Year Growth (US$, Mn) & (2020-2025)