MARKET INSIGHTS
Global graphic cards market size was valued at USD 16,230 million in 2024. The market is projected to grow from USD 17,050 million in 2025 to USD 22,470 million by 2032, exhibiting a CAGR of 4.9% during the forecast period.
Graphic cards are specialized hardware components designed to accelerate image rendering and display output for computers. These devices process graphical data through GPUs (Graphics Processing Units), handling tasks ranging from basic display functions to advanced 3D rendering for gaming, professional visualization, and AI applications. The market offers two primary types: built-in independent graphics cards integrated into motherboards and external graphics cards (eGPUs) that connect via expansion slots or external ports.
The market growth is driven by increasing demand for high-performance gaming, rising adoption of VR/AR technologies, and expanding applications in AI and machine learning. While desktop computers remain the dominant application segment (holding over 60% market share), the laptop segment is gaining traction with technological advancements in mobile GPUs. Chinese mainland dominates production with 68% market share, followed by Taiwan. Leading manufacturers like ASUSTeK Computer and Micro-Star collectively hold about 30% of the global market, with their latest GPU models pushing the boundaries of real-time ray tracing and 4K/8K rendering capabilities.
MARKET DYNAMICS
MARKET DRIVERS
Rising Demand for High-Performance Computing and Gaming to Accelerate Market Growth
The global graphics card market is experiencing robust growth due to increasing demand for high-performance computing across gaming, content creation, and professional visualization sectors. Gaming remains the primary driver, accounting for over 40% of discrete GPU shipments worldwide. The emergence of graphically intensive AAA game titles and the booming esports industry have created sustained demand for advanced graphics solutions. Furthermore, the growing popularity of virtual reality (VR) and augmented reality (AR) applications requires powerful GPUs capable of rendering immersive environments with minimal latency.
Artificial Intelligence and Machine Learning Applications Fueling GPU Adoption
Beyond traditional graphics processing, GPUs are becoming indispensable for AI and machine learning workloads. Modern GPUs with specialized tensor cores and ray tracing capabilities now process complex neural networks up to 50 times faster than conventional CPUs. This performance advantage has led to widespread adoption in data centers, where enterprise demand for AI acceleration grew by nearly 35% year-over-year. The parallel processing architecture of GPUs makes them ideal for training deep learning models, with major tech companies investing heavily in GPU clusters for AI development.
➤ The increasing integration of AI capabilities in gaming GPUs, such as NVIDIA's DLSS technology, demonstrates how graphics hardware is evolving to meet next-generation computing demands.
Moreover, the professional visualization market for GPUs in CAD, 3D modeling, and simulation continues to expand, driven by digital transformation across engineering and design industries. New GPU architectures featuring dedicated ray tracing cores are enabling real-time photorealistic rendering that was previously unattainable.
MARKET RESTRAINTS
Semiconductor Supply Chain Disruptions Limiting Market Potential
The graphics card market continues to face significant constraints from ongoing semiconductor supply chain challenges. The industry-wide chip shortage that began in 2020 created persistent inventory issues, particularly for high-end GPUs where demand far outstrips supply. Production capacity for cutting-edge 5nm and 7nm process nodes remains constrained, affecting availability of next-generation graphics processors. While manufacturing bottlenecks are gradually easing, lead times for certain GPU components still exceed historical norms by 30-40%.
Cryptocurrency Mining Volatility Impacting Market Stability
The graphics card market has been significantly affected by cryptocurrency mining cycles. During boom periods when mining profitability is high, GPU prices can surge by 200-300% above MSRP as miners purchase inventory in bulk. However, when crypto markets decline, the subsequent flood of second-hand mining GPUs back into the market depresses prices and disrupts normal sales cycles. Many manufacturers have introduced dedicated mining GPUs to mitigate this volatility, but the correlation between crypto markets and consumer GPU pricing remains a persistent challenge.
MARKET CHALLENGES
Thermal and Power Constraints in Next-Generation GPU Designs
As GPU performance continues advancing, thermal design power (TDP) requirements have escalated dramatically, with flagship graphics cards now consuming over 450 watts. Managing heat dissipation while maintaining acceptable noise levels presents engineering challenges that compromise form factors and limit performance gains. The industry is responding with innovations like vapor chamber cooling and liquid cooling solutions, but these add cost and complexity. Furthermore, increasing power demands raise concerns about electrical infrastructure requirements, particularly in data center deployments.
Other Challenges
Pricing Pressures
The average selling price of discrete GPUs has risen by 60% since 2018, pricing many consumers out of the high-end market. While justified by increasing manufacturing costs and performance improvements, these price hikes risk slowing overall market growth in price-sensitive segments.
Technological Obsolescence
The rapid pace of GPU innovation creates short product lifecycles, making inventory management challenging for manufacturers and retailers. New architectures released every 18-24 months accelerate the depreciation of existing products in the channel.
MARKET OPPORTUNITIES
Cloud Gaming and GPU Virtualization Opening New Growth Avenues
The rapid expansion of cloud gaming services presents a significant opportunity for GPU manufacturers. With major platforms requiring extensive server-side GPU deployments, the cloud gaming GPU market is projected to grow at over 25% CAGR through 2030. GPU virtualization technologies like NVIDIA vGPU and AMD MxGPU enable more efficient hardware utilization in data centers, creating demand for specialized datacenter GPUs. Furthermore, the emergence of GPU-as-a-service models allows smaller enterprises to access high-performance computing resources without capital expenditures.
Automotive and Edge Computing Applications Driving Innovation
The automotive sector represents an emerging frontier for GPU technology, with advanced driver assistance systems (ADAS) and autonomous driving requiring specialized graphics processors. Automotive GPUs capable of processing multiple high-resolution camera feeds in real-time are becoming crucial components in next-generation vehicles. Similarly, edge computing deployments are creating demand for power-efficient GPUs optimized for inference workloads at the network edge. These specialized applications allow GPU manufacturers to diversify beyond traditional PC and datacenter markets.
Segment Analysis:
By Type
Built-in Independent Graphics Card Segment Leads Market Share Due to High Demand in Desktop PCs
The market is segmented based on type into:
By Application
Desktop Segment Dominates Market Due to High Performance Requirements for Gaming and Workstations
The market is segmented based on application into:
By Architecture
Discrete GPUs Hold Majority Share Owing to Superior Performance Capabilities
The market is segmented based on architecture into:
-
Discrete GPUs
-
Integrated GPUs
-
Hybrid GPUs
By Memory Type
GDDR6 Memory Segment Growing Rapidly Due to High Bandwidth Requirements
The market is segmented based on memory type into:
COMPETITIVE LANDSCAPE
Key Industry Players
Innovation and Supply Chain Dominance Drive Competition in the Graphics Card Market
The global graphics card market is experiencing intense competition among established players and emerging challengers, with technological innovation and manufacturing scalability being the key differentiators. ASUSTeK Computer and Micro-Star (MSI) collectively command about 30% market share, leveraging their strong brand recognition and diversified product portfolios spanning gaming, professional, and mainstream segments.
GIGABYTE Technology maintains a strong position through its AORUS premium gaming series and strategic partnerships with chipset manufacturers, while SAPPHIRE Technology continues to dominate in AMD-based solutions. Chinese manufacturers like Colorful and GALAX are rapidly expanding their global footprint, benefiting from China's dominance in production capacity (68% of global output).
The market has seen significant R&D investments in ray tracing and AI upscaling technologies, with companies differentiating themselves through proprietary cooling solutions and factory-overclocked variants. While the desktop segment remains the primary revenue driver, manufacturers are increasingly focusing on mobile workstation and laptop GPUs to capture growth opportunities.
Recent developments include vertical integration strategies by major players, with some manufacturers investing in their own PCB production facilities to mitigate supply chain risks. The competitive intensity is further amplified by ongoing partnerships with foundries to secure priority access to advanced semiconductor nodes, particularly for next-generation 4nm and 3nm GPU architectures.
List of Key Graphics Card Companies Profiled
GRAPHIC CARDS MARKET TRENDS
Demand for High-Performance GPUs Driven by Gaming and AI Applications
The global graphics card market is experiencing significant growth, primarily fueled by the rising demand for high-performance GPUs in gaming and artificial intelligence applications. With the gaming industry expected to surpass $300 billion by 2027, premium graphics cards capable of supporting 4K gaming, ray tracing, and VR technologies are seeing increased adoption. Simultaneously, AI workloads in data centers have created a parallel demand for GPUs optimized for machine learning, with estimates suggesting AI-capable GPUs now account for over 25% of total data center GPU deployments. Manufacturers are responding with specialized architectures, such as NVIDIA's Tensor Cores and AMD's AI accelerators, designed to handle these diverse workloads efficiently.
Other Trends
Cryptocurrency Mining Fluctuations
While cryptocurrency mining contributed significantly to GPU demand during previous market cycles, recent trends show more modest impact due to Ethereum's shift to proof-of-stake and regulatory uncertainties. However, select mining operations continue to drive demand for certain GPU models with high hash rate efficiency, creating periodic supply constraints in consumer markets. Manufacturers have implemented strategies like dedicated mining cards and inventory management systems to address these fluctuations.
Technological Advancements in GPU Architecture
The graphics card industry is witnessing rapid advancements in chiplet designs and manufacturing processes. Both NVIDIA and AMD have transitioned to more sophisticated 5nm and 4nm process nodes, enabling greater power efficiency and performance gains exceeding 30% generation-over-generation. These improvements are particularly crucial for applications like real-time ray tracing, where current generation GPUs demonstrate over 2x performance improvements compared to previous architectures. Furthermore, the integration of AI-driven upscaling technologies like DLSS and FSR has extended the viable lifespan of graphics cards while improving visual fidelity - a key consideration for cost-conscious consumers.
Supply Chain and Manufacturing Developments
China's dominant position in graphics card manufacturing, responsible for approximately 68% of global production, continues to shape market dynamics. Recent trade policies and semiconductor restrictions have prompted some manufacturers to diversify production to regions like Taiwan and Southeast Asia. Leading brands are also investing heavily in factory automation, with some facilities reporting 15-20% improvements in production efficiency through AI-driven quality control systems. These developments are crucial for meeting the projected 4.9% CAGR growth through 2032 while managing component costs that still account for 40
Regional Analysis: Graphic Cards Market
North America
North America dominates the high-end segment of the graphic cards market, driven by strong demand from gaming enthusiasts, creative professionals, and data centers. The U.S. accounts for over 85% of regional revenue, supported by robust PC gaming penetration (estimated at 40% of households) and increasing adoption of AI/ML workloads requiring GPU acceleration. Major manufacturers like NVIDIA and AMD actively target this market with premium offerings, though recent supply chain constraints have caused price volatility. Cryptocurrency mining, while diminished from its 2021 peak, continues to influence demand cycles. The region also leads in workstation-grade GPU adoption, with industries like architecture and media production driving sustained growth.
Europe
Europe presents a balanced graphic cards market where gaming and professional applications compete for GPU resources. Germany, France, and the UK collectively account for 60% of regional sales, with a noticeable shift toward energy-efficient models due to rising electricity costs and EU eco-design regulations. The workstation segment grows steadily at 6% CAGR as industries adopt GPU-accelerated design tools. While the cryptocurrency boom significantly impacted market dynamics in 2020-2022, stricter energy regulations have since moderated mining-related demand. Eastern European markets show growing potential but remain constrained by lower disposable incomes compared to Western counterparts.
Asia-Pacific
As the manufacturing hub and largest volume market, Asia-Pacific represents 68% of global graphic card production, centered in mainland China and Taiwan. The region exhibits extreme market segmentation: while China drives mass-market volume (notably through domestic brands like Colorful and Maxsun), Japan and South Korea focus on premium gaming GPUs. India emerges as the fastest-growing market (projected 11% CAGR through 2030) as PC gaming gains mainstream acceptance. Cryptomining remains prevalent in certain Southeast Asian markets despite regulatory crackdowns. A unique characteristic is the region's thriving grey market, where parallel imports account for an estimated 15-20% of total sales volume outside official distribution channels.
South America
The graphic cards market in South America faces persistent challenges from currency fluctuations and import barriers, leading to some of the world's highest GPU price premiums (often 30-50% above MSRP). Brazil dominates regional demand, accounting for 45% of sales, with a particular focus on mid-range models balancing price and performance. The professional visualization market remains underdeveloped due to limited adoption of GPU-accelerated workflows. Economic instability frequently disrupts supply chains, though recent trade agreements have improved access to Asian-manufactured cards. Cryptocurrency mining saw intense but short-lived growth during the 2020-2021 bull run, leaving residual secondary market effects.
Middle East & Africa
This emerging market shows promising growth, particularly in Gulf Cooperation Council (GCC) countries where high disposable incomes fuel demand for premium gaming hardware. The UAE and Saudi Arabia account for 70% of regional graphic card sales, characterized by strong brand consciousness favoring NVIDIA and AMD reference designs. Sub-Saharan Africa presents growth potential but remains constrained by infrastructure limitations and low PC penetration. South Africa serves as the regional entry point for major distributors, though parallel imports from Asia dominate lower-tier markets. Unlike other regions, mining never gained significant traction due to energy costs, resulting in more stable pricing dynamics aligned with genuine end-user demand.
Report Scope
This market research report offers a holistic overview of global and regional markets for the forecast period 2025–2032. It presents accurate and actionable insights based on a blend of primary and secondary research.
Key Coverage Areas:
FREQUENTLY ASKED QUESTIONS:
What is the current market size of Global Graphic Cards Market?
-> The Global Graphic Cards market was valued at USD 16,230 million in 2024 and is projected to reach USD 22,470 million by 2032.
Which key companies operate in Global Graphic Cards Market?
-> Key players include ASUSTeK Computer, Micro-Star, GIGABYTE Technology, Colorful, GALAX, SAPPHIRE, EVGA, ZOTAC, Maxsun, PNY Technologies, Gainward, YESTON, and ONDA, among others.
What are the key growth drivers?
-> Key growth drivers include rising demand for gaming PCs, AI/ML applications, and increasing adoption of high-performance computing solutions.
Which region dominates the market?
-> Asia-Pacific dominates the market, with Chinese mainland accounting for about 68% of global production.
What are the emerging trends?
-> Emerging trends include ray tracing technology, AI-powered graphics processing, and energy-efficient GPU designs.
TABLE OF CONTENTS
1 Introduction to Research & Analysis Reports
1.1 Graphic Cards Market Definition
1.2 Market Segments
1.2.1 Segment by Type
1.2.2 Segment by Application
1.3 Global Graphic Cards Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global Graphic Cards Overall Market Size
2.1 Global Graphic Cards Market Size: 2024 VS 2032
2.2 Global Graphic Cards Market Size, Prospects & Forecasts: 2020-2032
2.3 Global Graphic Cards Sales: 2020-2032
3 Company Landscape
3.1 Top Graphic Cards Players in Global Market
3.2 Top Global Graphic Cards Companies Ranked by Revenue
3.3 Global Graphic Cards Revenue by Companies
3.4 Global Graphic Cards Sales by Companies
3.5 Global Graphic Cards Price by Manufacturer (2020-2025)
3.6 Top 3 and Top 5 Graphic Cards Companies in Global Market, by Revenue in 2024
3.7 Global Manufacturers Graphic Cards Product Type
3.8 Tier 1, Tier 2, and Tier 3 Graphic Cards Players in Global Market
3.8.1 List of Global Tier 1 Graphic Cards Companies
3.8.2 List of Global Tier 2 and Tier 3 Graphic Cards Companies
4 Sights by Product
4.1 Overview
4.1.1 Segment by Type - Global Graphic Cards Market Size Markets, 2024 & 2032
4.1.2 Built-in Independent Graphics Card
4.1.3 External Graphics
4.2 Segment by Type - Global Graphic Cards Revenue & Forecasts
4.2.1 Segment by Type - Global Graphic Cards Revenue, 2020-2025
4.2.2 Segment by Type - Global Graphic Cards Revenue, 2026-2032
4.2.3 Segment by Type - Global Graphic Cards Revenue Market Share, 2020-2032
4.3 Segment by Type - Global Graphic Cards Sales & Forecasts
4.3.1 Segment by Type - Global Graphic Cards Sales, 2020-2025
4.3.2 Segment by Type - Global Graphic Cards Sales, 2026-2032
4.3.3 Segment by Type - Global Graphic Cards Sales Market Share, 2020-2032
4.4 Segment by Type - Global Graphic Cards Price (Manufacturers Selling Prices), 2020-2032
5 Sights by Application
5.1 Overview
5.1.1 Segment by Application - Global Graphic Cards Market Size, 2024 & 2032
5.1.2 Desktop
5.1.3 Laptop
5.1.4 Others
5.2 Segment by Application - Global Graphic Cards Revenue & Forecasts
5.2.1 Segment by Application - Global Graphic Cards Revenue, 2020-2025
5.2.2 Segment by Application - Global Graphic Cards Revenue, 2026-2032
5.2.3 Segment by Application - Global Graphic Cards Revenue Market Share, 2020-2032
5.3 Segment by Application - Global Graphic Cards Sales & Forecasts
5.3.1 Segment by Application - Global Graphic Cards Sales, 2020-2025
5.3.2 Segment by Application - Global Graphic Cards Sales, 2026-2032
5.3.3 Segment by Application - Global Graphic Cards Sales Market Share, 2020-2032
5.4 Segment by Application - Global Graphic Cards Price (Manufacturers Selling Prices), 2020-2032
6 Sights by Region
6.1 By Region - Global Graphic Cards Market Size, 2024 & 2032
6.2 By Region - Global Graphic Cards Revenue & Forecasts
6.2.1 By Region - Global Graphic Cards Revenue, 2020-2025
6.2.2 By Region - Global Graphic Cards Revenue, 2026-2032
6.2.3 By Region - Global Graphic Cards Revenue Market Share, 2020-2032
6.3 By Region - Global Graphic Cards Sales & Forecasts
6.3.1 By Region - Global Graphic Cards Sales, 2020-2025
6.3.2 By Region - Global Graphic Cards Sales, 2026-2032
6.3.3 By Region - Global Graphic Cards Sales Market Share, 2020-2032
6.4 North America
6.4.1 By Country - North America Graphic Cards Revenue, 2020-2032
6.4.2 By Country - North America Graphic Cards Sales, 2020-2032
6.4.3 United States Graphic Cards Market Size, 2020-2032
6.4.4 Canada Graphic Cards Market Size, 2020-2032
6.4.5 Mexico Graphic Cards Market Size, 2020-2032
6.5 Europe
6.5.1 By Country - Europe Graphic Cards Revenue, 2020-2032
6.5.2 By Country - Europe Graphic Cards Sales, 2020-2032
6.5.3 Germany Graphic Cards Market Size, 2020-2032
6.5.4 France Graphic Cards Market Size, 2020-2032
6.5.5 U.K. Graphic Cards Market Size, 2020-2032
6.5.6 Italy Graphic Cards Market Size, 2020-2032
6.5.7 Russia Graphic Cards Market Size, 2020-2032
6.5.8 Nordic Countries Graphic Cards Market Size, 2020-2032
6.5.9 Benelux Graphic Cards Market Size, 2020-2032
6.6 Asia
6.6.1 By Region - Asia Graphic Cards Revenue, 2020-2032
6.6.2 By Region - Asia Graphic Cards Sales, 2020-2032
6.6.3 China Graphic Cards Market Size, 2020-2032
6.6.4 Japan Graphic Cards Market Size, 2020-2032
6.6.5 South Korea Graphic Cards Market Size, 2020-2032
6.6.6 Southeast Asia Graphic Cards Market Size, 2020-2032
6.6.7 India Graphic Cards Market Size, 2020-2032
6.7 South America
6.7.1 By Country - South America Graphic Cards Revenue, 2020-2032
6.7.2 By Country - South America Graphic Cards Sales, 2020-2032
6.7.3 Brazil Graphic Cards Market Size, 2020-2032
6.7.4 Argentina Graphic Cards Market Size, 2020-2032
6.8 Middle East & Africa
6.8.1 By Country - Middle East & Africa Graphic Cards Revenue, 2020-2032
6.8.2 By Country - Middle East & Africa Graphic Cards Sales, 2020-2032
6.8.3 Turkey Graphic Cards Market Size, 2020-2032
6.8.4 Israel Graphic Cards Market Size, 2020-2032
6.8.5 Saudi Arabia Graphic Cards Market Size, 2020-2032
6.8.6 UAE Graphic Cards Market Size, 2020-2032
7 Manufacturers & Brands Profiles
7.1 ASUSTeK Computer
7.1.1 ASUSTeK Computer Company Summary
7.1.2 ASUSTeK Computer Business Overview
7.1.3 ASUSTeK Computer Graphic Cards Major Product Offerings
7.1.4 ASUSTeK Computer Graphic Cards Sales and Revenue in Global (2020-2025)
7.1.5 ASUSTeK Computer Key News & Latest Developments
7.2 Micro-Star
7.2.1 Micro-Star Company Summary
7.2.2 Micro-Star Business Overview
7.2.3 Micro-Star Graphic Cards Major Product Offerings
7.2.4 Micro-Star Graphic Cards Sales and Revenue in Global (2020-2025)
7.2.5 Micro-Star Key News & Latest Developments
7.3 GIGABYTE Technology
7.3.1 GIGABYTE Technology Company Summary
7.3.2 GIGABYTE Technology Business Overview
7.3.3 GIGABYTE Technology Graphic Cards Major Product Offerings
7.3.4 GIGABYTE Technology Graphic Cards Sales and Revenue in Global (2020-2025)
7.3.5 GIGABYTE Technology Key News & Latest Developments
7.4 Colorful
7.4.1 Colorful Company Summary
7.4.2 Colorful Business Overview
7.4.3 Colorful Graphic Cards Major Product Offerings
7.4.4 Colorful Graphic Cards Sales and Revenue in Global (2020-2025)
7.4.5 Colorful Key News & Latest Developments
7.5 GALAX
7.5.1 GALAX Company Summary
7.5.2 GALAX Business Overview
7.5.3 GALAX Graphic Cards Major Product Offerings
7.5.4 GALAX Graphic Cards Sales and Revenue in Global (2020-2025)
7.5.5 GALAX Key News & Latest Developments
7.6 SAPPHIRE
7.6.1 SAPPHIRE Company Summary
7.6.2 SAPPHIRE Business Overview
7.6.3 SAPPHIRE Graphic Cards Major Product Offerings
7.6.4 SAPPHIRE Graphic Cards Sales and Revenue in Global (2020-2025)
7.6.5 SAPPHIRE Key News & Latest Developments
7.7 EVGA
7.7.1 EVGA Company Summary
7.7.2 EVGA Business Overview
7.7.3 EVGA Graphic Cards Major Product Offerings
7.7.4 EVGA Graphic Cards Sales and Revenue in Global (2020-2025)
7.7.5 EVGA Key News & Latest Developments
7.8 ZOTAC
7.8.1 ZOTAC Company Summary
7.8.2 ZOTAC Business Overview
7.8.3 ZOTAC Graphic Cards Major Product Offerings
7.8.4 ZOTAC Graphic Cards Sales and Revenue in Global (2020-2025)
7.8.5 ZOTAC Key News & Latest Developments
7.9 Maxsun
7.9.1 Maxsun Company Summary
7.9.2 Maxsun Business Overview
7.9.3 Maxsun Graphic Cards Major Product Offerings
7.9.4 Maxsun Graphic Cards Sales and Revenue in Global (2020-2025)
7.9.5 Maxsun Key News & Latest Developments
7.10 PNY Technologies
7.10.1 PNY Technologies Company Summary
7.10.2 PNY Technologies Business Overview
7.10.3 PNY Technologies Graphic Cards Major Product Offerings
7.10.4 PNY Technologies Graphic Cards Sales and Revenue in Global (2020-2025)
7.10.5 PNY Technologies Key News & Latest Developments
7.11 Gainward
7.11.1 Gainward Company Summary
7.11.2 Gainward Business Overview
7.11.3 Gainward Graphic Cards Major Product Offerings
7.11.4 Gainward Graphic Cards Sales and Revenue in Global (2020-2025)
7.11.5 Gainward Key News & Latest Developments
7.12 YESTON
7.12.1 YESTON Company Summary
7.12.2 YESTON Business Overview
7.12.3 YESTON Graphic Cards Major Product Offerings
7.12.4 YESTON Graphic Cards Sales and Revenue in Global (2020-2025)
7.12.5 YESTON Key News & Latest Developments
7.13 ONDA
7.13.1 ONDA Company Summary
7.13.2 ONDA Business Overview
7.13.3 ONDA Graphic Cards Major Product Offerings
7.13.4 ONDA Graphic Cards Sales and Revenue in Global (2020-2025)
7.13.5 ONDA Key News & Latest Developments
8 Global Graphic Cards Production Capacity, Analysis
8.1 Global Graphic Cards Production Capacity, 2020-2032
8.2 Graphic Cards Production Capacity of Key Manufacturers in Global Market
8.3 Global Graphic Cards Production by Region
9 Key Market Trends, Opportunity, Drivers and Restraints
9.1 Market Opportunities & Trends
9.2 Market Drivers
9.3 Market Restraints
10 Graphic Cards Supply Chain Analysis
10.1 Graphic Cards Industry Value Chain
10.2 Graphic Cards Upstream Market
10.3 Graphic Cards Downstream and Clients
10.4 Marketing Channels Analysis
10.4.1 Marketing Channels
10.4.2 Graphic Cards Distributors and Sales Agents in Global
11 Conclusion
12 Appendix
12.1 Note
12.2 Examples of Clients
12.3 Disclaimer
LIST OF TABLES & FIGURES
List of Tables
Table 1. Key Players of Graphic Cards in Global Market
Table 2. Top Graphic Cards Players in Global Market, Ranking by Revenue (2024)
Table 3. Global Graphic Cards Revenue by Companies, (US$, Mn), 2020-2025
Table 4. Global Graphic Cards Revenue Share by Companies, 2020-2025
Table 5. Global Graphic Cards Sales by Companies, (K Pieces), 2020-2025
Table 6. Global Graphic Cards Sales Share by Companies, 2020-2025
Table 7. Key Manufacturers Graphic Cards Price (2020-2025) & (US$/Piece)
Table 8. Global Manufacturers Graphic Cards Product Type
Table 9. List of Global Tier 1 Graphic Cards Companies, Revenue (US$, Mn) in 2024 and Market Share
Table 10. List of Global Tier 2 and Tier 3 Graphic Cards Companies, Revenue (US$, Mn) in 2024 and Market Share
Table 11. Segment by Type � Global Graphic Cards Revenue, (US$, Mn), 2024 & 2032
Table 12. Segment by Type - Global Graphic Cards Revenue (US$, Mn), 2020-2025
Table 13. Segment by Type - Global Graphic Cards Revenue (US$, Mn), 2026-2032
Table 14. Segment by Type - Global Graphic Cards Sales (K Pieces), 2020-2025
Table 15. Segment by Type - Global Graphic Cards Sales (K Pieces), 2026-2032
Table 16. Segment by Application � Global Graphic Cards Revenue, (US$, Mn), 2024 & 2032
Table 17. Segment by Application - Global Graphic Cards Revenue, (US$, Mn), 2020-2025
Table 18. Segment by Application - Global Graphic Cards Revenue, (US$, Mn), 2026-2032
Table 19. Segment by Application - Global Graphic Cards Sales, (K Pieces), 2020-2025
Table 20. Segment by Application - Global Graphic Cards Sales, (K Pieces), 2026-2032
Table 21. By Region � Global Graphic Cards Revenue, (US$, Mn), 2025-2032
Table 22. By Region - Global Graphic Cards Revenue, (US$, Mn), 2020-2025
Table 23. By Region - Global Graphic Cards Revenue, (US$, Mn), 2026-2032
Table 24. By Region - Global Graphic Cards Sales, (K Pieces), 2020-2025
Table 25. By Region - Global Graphic Cards Sales, (K Pieces), 2026-2032
Table 26. By Country - North America Graphic Cards Revenue, (US$, Mn), 2020-2025
Table 27. By Country - North America Graphic Cards Revenue, (US$, Mn), 2026-2032
Table 28. By Country - North America Graphic Cards Sales, (K Pieces), 2020-2025
Table 29. By Country - North America Graphic Cards Sales, (K Pieces), 2026-2032
Table 30. By Country - Europe Graphic Cards Revenue, (US$, Mn), 2020-2025
Table 31. By Country - Europe Graphic Cards Revenue, (US$, Mn), 2026-2032
Table 32. By Country - Europe Graphic Cards Sales, (K Pieces), 2020-2025
Table 33. By Country - Europe Graphic Cards Sales, (K Pieces), 2026-2032
Table 34. By Region - Asia Graphic Cards Revenue, (US$, Mn), 2020-2025
Table 35. By Region - Asia Graphic Cards Revenue, (US$, Mn), 2026-2032
Table 36. By Region - Asia Graphic Cards Sales, (K Pieces), 2020-2025
Table 37. By Region - Asia Graphic Cards Sales, (K Pieces), 2026-2032
Table 38. By Country - South America Graphic Cards Revenue, (US$, Mn), 2020-2025
Table 39. By Country - South America Graphic Cards Revenue, (US$, Mn), 2026-2032
Table 40. By Country - South America Graphic Cards Sales, (K Pieces), 2020-2025
Table 41. By Country - South America Graphic Cards Sales, (K Pieces), 2026-2032
Table 42. By Country - Middle East & Africa Graphic Cards Revenue, (US$, Mn), 2020-2025
Table 43. By Country - Middle East & Africa Graphic Cards Revenue, (US$, Mn), 2026-2032
Table 44. By Country - Middle East & Africa Graphic Cards Sales, (K Pieces), 2020-2025
Table 45. By Country - Middle East & Africa Graphic Cards Sales, (K Pieces), 2026-2032
Table 46. ASUSTeK Computer Company Summary
Table 47. ASUSTeK Computer Graphic Cards Product Offerings
Table 48. ASUSTeK Computer Graphic Cards Sales (K Pieces), Revenue (US$, Mn) and Average Price (US$/Piece) & (2020-2025)
Table 49. ASUSTeK Computer Key News & Latest Developments
Table 50. Micro-Star Company Summary
Table 51. Micro-Star Graphic Cards Product Offerings
Table 52. Micro-Star Graphic Cards Sales (K Pieces), Revenue (US$, Mn) and Average Price (US$/Piece) & (2020-2025)
Table 53. Micro-Star Key News & Latest Developments
Table 54. GIGABYTE Technology Company Summary
Table 55. GIGABYTE Technology Graphic Cards Product Offerings
Table 56. GIGABYTE Technology Graphic Cards Sales (K Pieces), Revenue (US$, Mn) and Average Price (US$/Piece) & (2020-2025)
Table 57. GIGABYTE Technology Key News & Latest Developments
Table 58. Colorful Company Summary
Table 59. Colorful Graphic Cards Product Offerings
Table 60. Colorful Graphic Cards Sales (K Pieces), Revenue (US$, Mn) and Average Price (US$/Piece) & (2020-2025)
Table 61. Colorful Key News & Latest Developments
Table 62. GALAX Company Summary
Table 63. GALAX Graphic Cards Product Offerings
Table 64. GALAX Graphic Cards Sales (K Pieces), Revenue (US$, Mn) and Average Price (US$/Piece) & (2020-2025)
Table 65. GALAX Key News & Latest Developments
Table 66. SAPPHIRE Company Summary
Table 67. SAPPHIRE Graphic Cards Product Offerings
Table 68. SAPPHIRE Graphic Cards Sales (K Pieces), Revenue (US$, Mn) and Average Price (US$/Piece) & (2020-2025)
Table 69. SAPPHIRE Key News & Latest Developments
Table 70. EVGA Company Summary
Table 71. EVGA Graphic Cards Product Offerings
Table 72. EVGA Graphic Cards Sales (K Pieces), Revenue (US$, Mn) and Average Price (US$/Piece) & (2020-2025)
Table 73. EVGA Key News & Latest Developments
Table 74. ZOTAC Company Summary
Table 75. ZOTAC Graphic Cards Product Offerings
Table 76. ZOTAC Graphic Cards Sales (K Pieces), Revenue (US$, Mn) and Average Price (US$/Piece) & (2020-2025)
Table 77. ZOTAC Key News & Latest Developments
Table 78. Maxsun Company Summary
Table 79. Maxsun Graphic Cards Product Offerings
Table 80. Maxsun Graphic Cards Sales (K Pieces), Revenue (US$, Mn) and Average Price (US$/Piece) & (2020-2025)
Table 81. Maxsun Key News & Latest Developments
Table 82. PNY Technologies Company Summary
Table 83. PNY Technologies Graphic Cards Product Offerings
Table 84. PNY Technologies Graphic Cards Sales (K Pieces), Revenue (US$, Mn) and Average Price (US$/Piece) & (2020-2025)
Table 85. PNY Technologies Key News & Latest Developments
Table 86. Gainward Company Summary
Table 87. Gainward Graphic Cards Product Offerings
Table 88. Gainward Graphic Cards Sales (K Pieces), Revenue (US$, Mn) and Average Price (US$/Piece) & (2020-2025)
Table 89. Gainward Key News & Latest Developments
Table 90. YESTON Company Summary
Table 91. YESTON Graphic Cards Product Offerings
Table 92. YESTON Graphic Cards Sales (K Pieces), Revenue (US$, Mn) and Average Price (US$/Piece) & (2020-2025)
Table 93. YESTON Key News & Latest Developments
Table 94. ONDA Company Summary
Table 95. ONDA Graphic Cards Product Offerings
Table 96. ONDA Graphic Cards Sales (K Pieces), Revenue (US$, Mn) and Average Price (US$/Piece) & (2020-2025)
Table 97. ONDA Key News & Latest Developments
Table 98. Graphic Cards Capacity of Key Manufacturers in Global Market, 2023-2025 (K Pieces)
Table 99. Global Graphic Cards Capacity Market Share of Key Manufacturers, 2023-2025
Table 100. Global Graphic Cards Production by Region, 2020-2025 (K Pieces)
Table 101. Global Graphic Cards Production by Region, 2026-2032 (K Pieces)
Table 102. Graphic Cards Market Opportunities & Trends in Global Market
Table 103. Graphic Cards Market Drivers in Global Market
Table 104. Graphic Cards Market Restraints in Global Market
Table 105. Graphic Cards Raw Materials
Table 106. Graphic Cards Raw Materials Suppliers in Global Market
Table 107. Typical Graphic Cards Downstream
Table 108. Graphic Cards Downstream Clients in Global Market
Table 109. Graphic Cards Distributors and Sales Agents in Global Market
List of Figures
Figure 1. Graphic Cards Product Picture
Figure 2. Graphic Cards Segment by Type in 2024
Figure 3. Graphic Cards Segment by Application in 2024
Figure 4. Global Graphic Cards Market Overview: 2024
Figure 5. Key Caveats
Figure 6. Global Graphic Cards Market Size: 2024 VS 2032 (US$, Mn)
Figure 7. Global Graphic Cards Revenue: 2020-2032 (US$, Mn)
Figure 8. Graphic Cards Sales in Global Market: 2020-2032 (K Pieces)
Figure 9. The Top 3 and 5 Players Market Share by Graphic Cards Revenue in 2024
Figure 10. Segment by Type � Global Graphic Cards Revenue, (US$, Mn), 2024 & 2032
Figure 11. Segment by Type - Global Graphic Cards Revenue Market Share, 2020-2032
Figure 12. Segment by Type - Global Graphic Cards Sales Market Share, 2020-2032
Figure 13. Segment by Type - Global Graphic Cards Price (US$/Piece), 2020-2032
Figure 14. Segment by Application � Global Graphic Cards Revenue, (US$, Mn), 2024 & 2032
Figure 15. Segment by Application - Global Graphic Cards Revenue Market Share, 2020-2032
Figure 16. Segment by Application - Global Graphic Cards Sales Market Share, 2020-2032
Figure 17. Segment by Application -Global Graphic Cards Price (US$/Piece), 2020-2032
Figure 18. By Region � Global Graphic Cards Revenue, (US$, Mn), 2025 & 2032
Figure 19. By Region - Global Graphic Cards Revenue Market Share, 2020 VS 2024 VS 2032
Figure 20. By Region - Global Graphic Cards Revenue Market Share, 2020-2032
Figure 21. By Region - Global Graphic Cards Sales Market Share, 2020-2032
Figure 22. By Country - North America Graphic Cards Revenue Market Share, 2020-2032
Figure 23. By Country - North America Graphic Cards Sales Market Share, 2020-2032
Figure 24. United States Graphic Cards Revenue, (US$, Mn), 2020-2032
Figure 25. Canada Graphic Cards Revenue, (US$, Mn), 2020-2032
Figure 26. Mexico Graphic Cards Revenue, (US$, Mn), 2020-2032
Figure 27. By Country - Europe Graphic Cards Revenue Market Share, 2020-2032
Figure 28. By Country - Europe Graphic Cards Sales Market Share, 2020-2032
Figure 29. Germany Graphic Cards Revenue, (US$, Mn), 2020-2032
Figure 30. France Graphic Cards Revenue, (US$, Mn), 2020-2032
Figure 31. U.K. Graphic Cards Revenue, (US$, Mn), 2020-2032
Figure 32. Italy Graphic Cards Revenue, (US$, Mn), 2020-2032
Figure 33. Russia Graphic Cards Revenue, (US$, Mn), 2020-2032
Figure 34. Nordic Countries Graphic Cards Revenue, (US$, Mn), 2020-2032
Figure 35. Benelux Graphic Cards Revenue, (US$, Mn), 2020-2032
Figure 36. By Region - Asia Graphic Cards Revenue Market Share, 2020-2032
Figure 37. By Region - Asia Graphic Cards Sales Market Share, 2020-2032
Figure 38. China Graphic Cards Revenue, (US$, Mn), 2020-2032
Figure 39. Japan Graphic Cards Revenue, (US$, Mn), 2020-2032
Figure 40. South Korea Graphic Cards Revenue, (US$, Mn), 2020-2032
Figure 41. Southeast Asia Graphic Cards Revenue, (US$, Mn), 2020-2032
Figure 42. India Graphic Cards Revenue, (US$, Mn), 2020-2032
Figure 43. By Country - South America Graphic Cards Revenue Market Share, 2020-2032
Figure 44. By Country - South America Graphic Cards Sales, Market Share, 2020-2032
Figure 45. Brazil Graphic Cards Revenue, (US$, Mn), 2020-2032
Figure 46. Argentina Graphic Cards Revenue, (US$, Mn), 2020-2032
Figure 47. By Country - Middle East & Africa Graphic Cards Revenue, Market Share, 2020-2032
Figure 48. By Country - Middle East & Africa Graphic Cards Sales, Market Share, 2020-2032
Figure 49. Turkey Graphic Cards Revenue, (US$, Mn), 2020-2032
Figure 50. Israel Graphic Cards Revenue, (US$, Mn), 2020-2032
Figure 51. Saudi Arabia Graphic Cards Revenue, (US$, Mn), 2020-2032
Figure 52. UAE Graphic Cards Revenue, (US$, Mn), 2020-2032
Figure 53. Global Graphic Cards Production Capacity (K Pieces), 2020-2032
Figure 54. The Percentage of Production Graphic Cards by Region, 2024 VS 2032
Figure 55. Graphic Cards Industry Value Chain
Figure 56. Marketing Channels