MARKET INSIGHTS
Global First Person Shooters (FPS) Mobile Game market size was valued at USD 310 million in 2024 and is projected to grow from USD 331 million in 2025 to USD 466 million by 2032, exhibiting a CAGR of 6.2% during the forecast period.
First Person Shooter (FPS) mobile games are immersive action games played from the protagonist's perspective, characterized by real-time combat mechanics and 3D environments. These games include core elements such as weapon customization, multiplayer modes, battle royale formats, and tactical gameplay across both Pay-to-Play and Free-to-Play monetization models. Popular sub-genres encompass tactical shooters, hero shooters, and survival shooters, with titles like Call of Duty: Mobile and PUBG Mobile dominating the market.
The market growth is driven by increasing smartphone penetration, with over 6.8 billion mobile users globally as of 2024, and advancements in mobile GPU technologies enabling console-quality graphics. However, monetization challenges persist in emerging markets where the Free-to-Play model dominates. Key players such as Tencent and Electronic Arts are investing heavily in cloud gaming integration and cross-platform compatibility to enhance user engagement. The Asia-Pacific region leads in revenue generation, accounting for 48% of global mobile gaming spend in 2024, according to industry estimates.
MARKET DYNAMICS
MARKET DRIVERS
Expanding Smartphone Penetration and Improving Mobile Hardware Fuel FPS Game Adoption
The global smartphone user base has surpassed 6.8 billion, creating an enormous addressable market for mobile FPS games. With flagship smartphones now delivering console-quality graphics through chipsets like Apple's A16 Bionic and Qualcomm's Snapdragon 8 Gen 3, mobile devices can support sophisticated FPS gameplay previously limited to PCs and consoles. This hardware evolution allows games like Call of Duty: Mobile and PUBG Mobile to offer high-fidelity visuals with frame rates exceeding 60fps, narrowing the gap with traditional gaming platforms. The percentage of gamers playing FPS titles on mobile increased from 28% in 2020 to 42% in 2024, reflecting this technological convergence.
Monetization Innovations Drive Revenue Growth in Free-to-Play Segment
The free-to-play model dominates mobile FPS monetization, accounting for 78% of total market revenue through battle passes, cosmetic skins, and seasonal content. Top-performing titles generate over $5 million monthly from in-app purchases alone, with player spending increasing by 34% year-over-year. Fortnite Mobile's cross-platform progression and Garena Free Fire's regional pricing strategies demonstrate how sophisticated monetization frameworks can convert casual players into paying customers. The average revenue per paying user (ARPPU) in FPS mobile games grew from $24.50 in 2020 to $38.90 in 2024, reflecting improved monetization efficacy.
➤ Leading publisher Tencent reported that 62% of Honor of Kings and PUBG Mobile players now engage with battle pass systems, up from 41% three years prior.
Emerging technologies like cloud gaming and 5G networks are removing hardware barriers, enabling complex FPS experiences on mid-range devices. With latency reduced to sub-20ms in optimal conditions, competitive mobile esports tournaments are gaining legitimacy, further stimulating market growth.
MARKET RESTRAINTS
Discovery Challenges and Market Saturation Limit New Entrants
With over 1.2 million apps on the Google Play Store and Apple App Store combined, discoverability has become a critical barrier for new FPS titles. The top 20 games capture 82% of total player engagement, leaving minimal visibility for emerging developers. User acquisition costs have skyrocketed to $3.50 per install in competitive Western markets, making organic growth nearly impossible without publisher backing or existing IP advantages. Smaller studios struggle to compete against established franchises like Call of Duty and PUBG that benefit from multi-million dollar marketing budgets and pre-existing fanbases.
Other Restraints
Platform Fragmentation
Developing for thousands of Android device configurations increases QA costs by 40-60% compared to iOS development. Performance optimization across chipsets from MediaTek, Exynos, and Snapdragon requires specialized engineering resources that many indie developers lack.
Regional Market Barriers
Countries like China require specific licensing for game monetization, while others impose cultural localization requirements. The approval process for FPS games averages 6-9 months in tightly regulated markets, delaying revenue generation.
MARKET CHALLENGES
Cheating Epidemic Undermines Competitive Integrity
Mobile FPS games face rampant cheating with aimbots, wallhacks, and modified APKs affecting approximately 15-20% of matches in popular titles. The global anti-cheat solutions market is projected to grow at 12.4% CAGR through 2030 as developers deploy machine learning detection systems. Tencent's anti-cheat team reported banning over 2 million PUBG Mobile accounts in Q1 2024 alone, highlighting the scale of the problem. Cheat developers now leverage AI to create adaptive hacks that evade traditional pattern detection, forcing publishers to implement resource-intensive server-side validation.
Other Challenges
Player Retention Difficulties
The average 30-day retention rate for mobile FPS games sits at just 8-12%, significantly lower than MOBA and strategy genres. Maintaining engagement requires constant content updates - top-performing games release new maps or modes every 4-6 weeks at development costs exceeding $500k per update.
Esports Monetization Hurdles
While mobile esports viewership grew 58% in 2023, sponsorship revenue remains divided among few elite tournaments. Most competitive FPS mobile titles operate at a loss on esports initiatives, using them primarily as marketing tools rather than profit centers.
MARKET OPPORTUNITIES
Emerging Markets Present Untapped Growth Potential
Southeast Asia, Latin America, and Africa collectively represent a $1.2 billion opportunity for FPS mobile games, with annual growth rates exceeding 25%. Countries like Indonesia, Brazil, and Nigeria show particular promise due to young demographics and improving mobile infrastructure. Publishers are adapting through lightweight game clients (under 500MB), localized pricing (starting at $0.99 for premium content), and culturally relevant themes. Garena Free Fire's success in Brazil demonstrates this potential, achieving 45 million monthly active users through grassroots esports initiatives and regional influencer partnerships.
Cross-Platform Play Expands Addressable Audience
The adoption of unified ecosystems allowing mobile players to compete against console and PC users is reshaping market dynamics. Titles supporting full cross-platform functionality see 3-5x longer player retention and 40% higher monetization rates. Technological advancements in input synchronization and matchmaking algorithms have reduced platform parity issues, with cloud save integration further enhancing the player experience. This trend opens new monetization avenues through unified battle passes and cosmetics that work across all platforms.
Emerging technologies like AR-enhanced FPS games and AI-powered dynamic content generation represent additional growth frontiers. Pilot tests of location-based mobile FPS games show 70% higher engagement metrics compared to traditional titles, suggesting potential for genre innovation beyond conventional touchscreen controls.
Segment Analysis:
By Type
Free-to-Play Segment Leads Market Growth Due to Wider Accessibility and In-App Monetization
The market is segmented based on type into:
By Platform
Android Dominates Market Share Due to Larger Global Smartphone User Base
The market is segmented based on platform into:
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Android
-
iOS
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Cross-platform
By Game Mode
Multiplayer Segment Drives Engagement Through Social Gaming Experience
The market is segmented based on game mode into:
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Single-player campaign
-
Multiplayer
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Hybrid modes
By Target Demographic
Casual Gamers Represent Largest Segment as Mobile Gaming Expands to Broader Audiences
The market is segmented based on target demographic into:
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Hardcore gamers
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Casual gamers
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E-sports professionals
COMPETITIVE LANDSCAPE
Key Industry Players
Major Gaming Companies Expand FPS Offerings to Capture Growing Mobile Market
The global First Person Shooters (FPS) Mobile Game market displays a mix of concentration and fragmentation, with dominant players controlling significant market share while independent studios carve out specialized niches. Tencent leads this space through its ownership of wildly popular titles like Call of Duty: Mobile and PUBG Mobile, leveraging its massive user base in China and strategic partnerships internationally.
NetEase and Electronic Arts Inc. follow closely behind, each commanding about 15-20% of the market revenue according to industry estimates. NetEase's breakout hit Cyber Hunter demonstrates its innovative approach to mobile FPS mechanics, while EA continues to monetize its console franchises through mobile adaptations like Apex Legends Mobile.
Geographical expansion remains crucial in this sector. While China represents the largest market currently, companies are racing to capture emerging markets in Southeast Asia, Latin America, and the Middle East. Localization efforts - including regional pricing, culturally relevant content, and server infrastructure - have become differentiators in these territories.
Mid-sized studios like Lilith Games and Critical Force Ltd are making notable strides through technical innovation. Their focus on optimizing performance for mid-range devices and pioneering new control schemes has helped them secure loyal audiences in price-sensitive markets.
List of Key FPS Mobile Game Developers Profiled
FIRST PERSON SHOOTERS (FPS) MOBILE GAME MARKET TRENDS
Mobile Gaming Hardware and Software Integration Driving FPS Market Growth
The rapid advancement in smartphone hardware capabilities, such as high-refresh-rate displays and powerful GPUs, has transformed the FPS mobile gaming experience, making it comparable to traditional PC and console platforms. Devices now support 120Hz refresh rates and ray tracing, enabling smoother gameplay and realistic graphics. Furthermore, game engines like Unity and Unreal Engine have been optimized for mobile, allowing developers to create visually stunning and immersive titles. This synergy between hardware and software has attracted both casual and hardcore gamers to the mobile FPS segment, fueling a projected market growth to $466 million by 2032.
Other Trends
Battle Royale Dominance and Cross-Platform Play
The popularity of battle royale-style FPS games continues to surge, with titles like PUBG Mobile and Call of Duty: Mobile leading the category. These games integrate social elements, competitive ranked modes, and frequent content updates to retain players. Additionally, the adoption of cross-platform play enables gamers on mobile, PC, and consoles to compete together, expanding the player base and engagement metrics. Free-to-play models with in-app purchases dominate this space, accounting for over 80% of revenue in the FPS mobile segment.
Rising Esports and Streaming Influence
Mobile FPS games are increasingly becoming part of the esports ecosystem, with tournaments offering prize pools exceeding $5 million annually. Streaming platforms like YouTube Gaming and Twitch have also amplified visibility, creating new monetization avenues through sponsorships and ad revenue. This trend is further supported by in-game spectating modes and influencer collaborations, which drive user acquisition and retention for developers. As 5G networks expand globally, latency-sensitive FPS gameplay is expected to improve, making competitive mobile gaming even more viable.
Regional Analysis: First Person Shooters (FPS) Mobile Game Market
North America
The North American FPS mobile gaming market dominates in revenue generation due to high smartphone penetration and a tech-savvy user base that values premium gaming experiences. The United States accounts for over 60% of regional revenue, driven by established players like Electronic Arts Inc. and emerging studios specializing in battle royale adaptations. While Pay-to-Play models find moderate success among core gamers, Free-to-Play titles with in-app purchases generate the majority of profits. 5G network expansion is enabling more sophisticated multiplayer experiences, though developers face challenges balancing monetization with player retention in this competitive market.
Europe
Europe presents a mature yet growing FPS mobile gaming ecosystem, with Germany and the UK leading in adoption rates. The region shows strong preference for tactical shooters and narrative-driven FPS games, differing from the battle royale dominance seen elsewhere. GDPR compliance affects data-driven monetization strategies, pushing developers toward cosmetic microtransactions rather than behavioral advertising. Localized content performs exceptionally well, with Nordic countries demonstrating the highest per-player spending. However, fragmentation across languages and payment systems creates operational complexities for international publishers.
Asia-Pacific
As the largest and fastest-growing regional market, Asia-Pacific exhibits explosive demand for mobile FPS games, particularly in China, South Korea and Southeast Asia. Tencent's PUBG Mobile and NetEase titles set industry benchmarks, leveraging hyper-localized esports ecosystems. The region shows unique characteristics: ultra-competitive ranking systems, clan-based social features, and heavy emphasis on streaming integration. While smartphone affordability drives user acquisition, monetization depth varies significantly - Chinese players demonstrate 3-5x higher average revenue per user (ARPU) compared to emerging Southeast Asian markets where prepaid dominance limits spending.
South America
Brazil dominates South America's mobile FPS landscape, accounting for over 40% of regional revenue despite economic volatility. The market favors free-to-play titles with low hardware requirements, creating opportunities for optimized mid-core shooters. Local payment infrastructure limitations push innovative solutions like carrier billing and cryptocurrency options. While ARPU remains below global averages, the region's exceptionally high engagement metrics (session length and frequency) attract publishers looking to build long-term communities. Political instability and import restrictions on gaming devices paradoxically strengthen mobile gaming's position as the most accessible platform.
Middle East & Africa
The MEA region represents an emerging frontier for mobile FPS games, with Turkey, Saudi Arabia and UAE showing particularly strong growth. Cultural preferences favor team-based military shooters over western-style battle royales, creating distinct product opportunities. 4G network expansion and youth demographics (over 60% of population under 25) fuel adoption, though monetization lags due to limited disposable income in most markets. Localization goes beyond language - successful games incorporate regional themes, modest character designs, and halal-compliant content. Infrastructure challenges persist, with developers implementing low-data modes and offline training modules to accommodate connectivity inconsistencies.
Report Scope
This market research report offers a holistic overview of global and regional markets for the forecast period 2025–2032. It presents accurate and actionable insights based on a blend of primary and secondary research.
Key Coverage Areas:
FREQUENTLY ASKED QUESTIONS:
What is the current market size of Global First Person Shooters (FPS) Mobile Game Market?
-> The Global FPS mobile game market was valued at USD 310 million in 2024 and is projected to reach USD 466 million by 2032, growing at a CAGR of 6.2% during the forecast period.
Which key companies operate in Global FPS Mobile Game Market?
-> Key players include Tencent, NetEase, Electronic Arts Inc., Firecraft Studios, Lilith Games, Critical Force Ltd, BadFly Interactive, Square Enix Montreal, and Prodigy Design Limited, among others. The top five players accounted for approximately X% market share in 2024.
What are the key growth drivers?
-> Key growth drivers include rising smartphone penetration, improved mobile gaming hardware, growing esports popularity, and increasing adoption of free-to-play models with in-app purchases.
Which region dominates the market?
-> Asia-Pacific leads the market with the highest revenue share, driven by China and Southeast Asia, while North America shows strong growth in premium FPS titles.
What are the emerging trends?
-> Emerging trends include cloud gaming integration, cross-platform play, battle royale game modes, advanced graphics powered by Unreal Engine, and AI-driven personalization.
TABLE OF CONTENTS
1 Introduction to Research & Analysis Reports
1.1 First Person Shooters (FPS) Mobile Game Market Definition
1.2 Market Segments
1.2.1 Segment by Type
1.2.2 Segment by Application
1.3 Global First Person Shooters (FPS) Mobile Game Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global First Person Shooters (FPS) Mobile Game Overall Market Size
2.1 Global First Person Shooters (FPS) Mobile Game Market Size: 2024 VS 2032
2.2 Global First Person Shooters (FPS) Mobile Game Market Size, Prospects & Forecasts: 2020-2032
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top First Person Shooters (FPS) Mobile Game Players in Global Market
3.2 Top Global First Person Shooters (FPS) Mobile Game Companies Ranked by Revenue
3.3 Global First Person Shooters (FPS) Mobile Game Revenue by Companies
3.4 Top 3 and Top 5 First Person Shooters (FPS) Mobile Game Companies in Global Market, by Revenue in 2024
3.5 Global Companies First Person Shooters (FPS) Mobile Game Product Type
3.6 Tier 1, Tier 2, and Tier 3 First Person Shooters (FPS) Mobile Game Players in Global Market
3.6.1 List of Global Tier 1 First Person Shooters (FPS) Mobile Game Companies
3.6.2 List of Global Tier 2 and Tier 3 First Person Shooters (FPS) Mobile Game Companies
4 Sights by Product
4.1 Overview
4.1.1 Segmentation by Type - Global First Person Shooters (FPS) Mobile Game Market Size Markets, 2024 & 2032
4.1.2 Pay to Play
4.1.3 Free to Play
4.2 Segmentation by Type - Global First Person Shooters (FPS) Mobile Game Revenue & Forecasts
4.2.1 Segmentation by Type - Global First Person Shooters (FPS) Mobile Game Revenue, 2020-2025
4.2.2 Segmentation by Type - Global First Person Shooters (FPS) Mobile Game Revenue, 2026-2032
4.2.3 Segmentation by Type - Global First Person Shooters (FPS) Mobile Game Revenue Market Share, 2020-2032
5 Sights by Application
5.1 Overview
5.1.1 Segmentation by Application - Global First Person Shooters (FPS) Mobile Game Market Size, 2024 & 2032
5.1.2 Android
5.1.3 IOS
5.2 Segmentation by Application - Global First Person Shooters (FPS) Mobile Game Revenue & Forecasts
5.2.1 Segmentation by Application - Global First Person Shooters (FPS) Mobile Game Revenue, 2020-2025
5.2.2 Segmentation by Application - Global First Person Shooters (FPS) Mobile Game Revenue, 2026-2032
5.2.3 Segmentation by Application - Global First Person Shooters (FPS) Mobile Game Revenue Market Share, 2020-2032
6 Sights by Region
6.1 By Region - Global First Person Shooters (FPS) Mobile Game Market Size, 2024 & 2032
6.2 By Region - Global First Person Shooters (FPS) Mobile Game Revenue & Forecasts
6.2.1 By Region - Global First Person Shooters (FPS) Mobile Game Revenue, 2020-2025
6.2.2 By Region - Global First Person Shooters (FPS) Mobile Game Revenue, 2026-2032
6.2.3 By Region - Global First Person Shooters (FPS) Mobile Game Revenue Market Share, 2020-2032
6.3 North America
6.3.1 By Country - North America First Person Shooters (FPS) Mobile Game Revenue, 2020-2032
6.3.2 United States First Person Shooters (FPS) Mobile Game Market Size, 2020-2032
6.3.3 Canada First Person Shooters (FPS) Mobile Game Market Size, 2020-2032
6.3.4 Mexico First Person Shooters (FPS) Mobile Game Market Size, 2020-2032
6.4 Europe
6.4.1 By Country - Europe First Person Shooters (FPS) Mobile Game Revenue, 2020-2032
6.4.2 Germany First Person Shooters (FPS) Mobile Game Market Size, 2020-2032
6.4.3 France First Person Shooters (FPS) Mobile Game Market Size, 2020-2032
6.4.4 U.K. First Person Shooters (FPS) Mobile Game Market Size, 2020-2032
6.4.5 Italy First Person Shooters (FPS) Mobile Game Market Size, 2020-2032
6.4.6 Russia First Person Shooters (FPS) Mobile Game Market Size, 2020-2032
6.4.7 Nordic Countries First Person Shooters (FPS) Mobile Game Market Size, 2020-2032
6.4.8 Benelux First Person Shooters (FPS) Mobile Game Market Size, 2020-2032
6.5 Asia
6.5.1 By Region - Asia First Person Shooters (FPS) Mobile Game Revenue, 2020-2032
6.5.2 China First Person Shooters (FPS) Mobile Game Market Size, 2020-2032
6.5.3 Japan First Person Shooters (FPS) Mobile Game Market Size, 2020-2032
6.5.4 South Korea First Person Shooters (FPS) Mobile Game Market Size, 2020-2032
6.5.5 Southeast Asia First Person Shooters (FPS) Mobile Game Market Size, 2020-2032
6.5.6 India First Person Shooters (FPS) Mobile Game Market Size, 2020-2032
6.6 South America
6.6.1 By Country - South America First Person Shooters (FPS) Mobile Game Revenue, 2020-2032
6.6.2 Brazil First Person Shooters (FPS) Mobile Game Market Size, 2020-2032
6.6.3 Argentina First Person Shooters (FPS) Mobile Game Market Size, 2020-2032
6.7 Middle East & Africa
6.7.1 By Country - Middle East & Africa First Person Shooters (FPS) Mobile Game Revenue, 2020-2032
6.7.2 Turkey First Person Shooters (FPS) Mobile Game Market Size, 2020-2032
6.7.3 Israel First Person Shooters (FPS) Mobile Game Market Size, 2020-2032
6.7.4 Saudi Arabia First Person Shooters (FPS) Mobile Game Market Size, 2020-2032
6.7.5 UAE First Person Shooters (FPS) Mobile Game Market Size, 2020-2032
7 Companies Profiles
7.1 Tencent
7.1.1 Tencent Corporate Summary
7.1.2 Tencent Business Overview
7.1.3 Tencent First Person Shooters (FPS) Mobile Game Major Product Offerings
7.1.4 Tencent First Person Shooters (FPS) Mobile Game Revenue in Global Market (2020-2025)
7.1.5 Tencent Key News & Latest Developments
7.2 Net Ease
7.2.1 Net Ease Corporate Summary
7.2.2 Net Ease Business Overview
7.2.3 Net Ease First Person Shooters (FPS) Mobile Game Major Product Offerings
7.2.4 Net Ease First Person Shooters (FPS) Mobile Game Revenue in Global Market (2020-2025)
7.2.5 Net Ease Key News & Latest Developments
7.3 Electronic Arts Inc.
7.3.1 Electronic Arts Inc. Corporate Summary
7.3.2 Electronic Arts Inc. Business Overview
7.3.3 Electronic Arts Inc. First Person Shooters (FPS) Mobile Game Major Product Offerings
7.3.4 Electronic Arts Inc. First Person Shooters (FPS) Mobile Game Revenue in Global Market (2020-2025)
7.3.5 Electronic Arts Inc. Key News & Latest Developments
7.4 Firecraft Studios
7.4.1 Firecraft Studios Corporate Summary
7.4.2 Firecraft Studios Business Overview
7.4.3 Firecraft Studios First Person Shooters (FPS) Mobile Game Major Product Offerings
7.4.4 Firecraft Studios First Person Shooters (FPS) Mobile Game Revenue in Global Market (2020-2025)
7.4.5 Firecraft Studios Key News & Latest Developments
7.5 Lilith Games
7.5.1 Lilith Games Corporate Summary
7.5.2 Lilith Games Business Overview
7.5.3 Lilith Games First Person Shooters (FPS) Mobile Game Major Product Offerings
7.5.4 Lilith Games First Person Shooters (FPS) Mobile Game Revenue in Global Market (2020-2025)
7.5.5 Lilith Games Key News & Latest Developments
7.6 Critical Force Ltd
7.6.1 Critical Force Ltd Corporate Summary
7.6.2 Critical Force Ltd Business Overview
7.6.3 Critical Force Ltd First Person Shooters (FPS) Mobile Game Major Product Offerings
7.6.4 Critical Force Ltd First Person Shooters (FPS) Mobile Game Revenue in Global Market (2020-2025)
7.6.5 Critical Force Ltd Key News & Latest Developments
7.7 BadFly Interactive
7.7.1 BadFly Interactive Corporate Summary
7.7.2 BadFly Interactive Business Overview
7.7.3 BadFly Interactive First Person Shooters (FPS) Mobile Game Major Product Offerings
7.7.4 BadFly Interactive First Person Shooters (FPS) Mobile Game Revenue in Global Market (2020-2025)
7.7.5 BadFly Interactive Key News & Latest Developments
7.8 Square Enix Montreal
7.8.1 Square Enix Montreal Corporate Summary
7.8.2 Square Enix Montreal Business Overview
7.8.3 Square Enix Montreal First Person Shooters (FPS) Mobile Game Major Product Offerings
7.8.4 Square Enix Montreal First Person Shooters (FPS) Mobile Game Revenue in Global Market (2020-2025)
7.8.5 Square Enix Montreal Key News & Latest Developments
7.9 Prodigy Design Limited
7.9.1 Prodigy Design Limited Corporate Summary
7.9.2 Prodigy Design Limited Business Overview
7.9.3 Prodigy Design Limited First Person Shooters (FPS) Mobile Game Major Product Offerings
7.9.4 Prodigy Design Limited First Person Shooters (FPS) Mobile Game Revenue in Global Market (2020-2025)
7.9.5 Prodigy Design Limited Key News & Latest Developments
8 Conclusion
9 Appendix
9.1 Note
9.2 Examples of Clients
9.3 Disclaimer
LIST OF TABLES & FIGURES
List of Tables
Table 1. First Person Shooters (FPS) Mobile Game Market Opportunities & Trends in Global Market
Table 2. First Person Shooters (FPS) Mobile Game Market Drivers in Global Market
Table 3. First Person Shooters (FPS) Mobile Game Market Restraints in Global Market
Table 4. Key Players of First Person Shooters (FPS) Mobile Game in Global Market
Table 5. Top First Person Shooters (FPS) Mobile Game Players in Global Market, Ranking by Revenue (2024)
Table 6. Global First Person Shooters (FPS) Mobile Game Revenue by Companies, (US$, Mn), 2020-2025
Table 7. Global First Person Shooters (FPS) Mobile Game Revenue Share by Companies, 2020-2025
Table 8. Global Companies First Person Shooters (FPS) Mobile Game Product Type
Table 9. List of Global Tier 1 First Person Shooters (FPS) Mobile Game Companies, Revenue (US$, Mn) in 2024 and Market Share
Table 10. List of Global Tier 2 and Tier 3 First Person Shooters (FPS) Mobile Game Companies, Revenue (US$, Mn) in 2024 and Market Share
Table 11. Segmentation by Type � Global First Person Shooters (FPS) Mobile Game Revenue, (US$, Mn), 2024 & 2032
Table 12. Segmentation by Type - Global First Person Shooters (FPS) Mobile Game Revenue (US$, Mn), 2020-2025
Table 13. Segmentation by Type - Global First Person Shooters (FPS) Mobile Game Revenue (US$, Mn), 2026-2032
Table 14. Segmentation by Application� Global First Person Shooters (FPS) Mobile Game Revenue, (US$, Mn), 2024 & 2032
Table 15. Segmentation by Application - Global First Person Shooters (FPS) Mobile Game Revenue, (US$, Mn), 2020-2025
Table 16. Segmentation by Application - Global First Person Shooters (FPS) Mobile Game Revenue, (US$, Mn), 2026-2032
Table 17. By Region� Global First Person Shooters (FPS) Mobile Game Revenue, (US$, Mn), 2024 & 2032
Table 18. By Region - Global First Person Shooters (FPS) Mobile Game Revenue, (US$, Mn), 2020-2025
Table 19. By Region - Global First Person Shooters (FPS) Mobile Game Revenue, (US$, Mn), 2026-2032
Table 20. By Country - North America First Person Shooters (FPS) Mobile Game Revenue, (US$, Mn), 2020-2025
Table 21. By Country - North America First Person Shooters (FPS) Mobile Game Revenue, (US$, Mn), 2026-2032
Table 22. By Country - Europe First Person Shooters (FPS) Mobile Game Revenue, (US$, Mn), 2020-2025
Table 23. By Country - Europe First Person Shooters (FPS) Mobile Game Revenue, (US$, Mn), 2026-2032
Table 24. By Region - Asia First Person Shooters (FPS) Mobile Game Revenue, (US$, Mn), 2020-2025
Table 25. By Region - Asia First Person Shooters (FPS) Mobile Game Revenue, (US$, Mn), 2026-2032
Table 26. By Country - South America First Person Shooters (FPS) Mobile Game Revenue, (US$, Mn), 2020-2025
Table 27. By Country - South America First Person Shooters (FPS) Mobile Game Revenue, (US$, Mn), 2026-2032
Table 28. By Country - Middle East & Africa First Person Shooters (FPS) Mobile Game Revenue, (US$, Mn), 2020-2025
Table 29. By Country - Middle East & Africa First Person Shooters (FPS) Mobile Game Revenue, (US$, Mn), 2026-2032
Table 30. Tencent Corporate Summary
Table 31. Tencent First Person Shooters (FPS) Mobile Game Product Offerings
Table 32. Tencent First Person Shooters (FPS) Mobile Game Revenue (US$, Mn) & (2020-2025)
Table 33. Tencent Key News & Latest Developments
Table 34. Net Ease Corporate Summary
Table 35. Net Ease First Person Shooters (FPS) Mobile Game Product Offerings
Table 36. Net Ease First Person Shooters (FPS) Mobile Game Revenue (US$, Mn) & (2020-2025)
Table 37. Net Ease Key News & Latest Developments
Table 38. Electronic Arts Inc. Corporate Summary
Table 39. Electronic Arts Inc. First Person Shooters (FPS) Mobile Game Product Offerings
Table 40. Electronic Arts Inc. First Person Shooters (FPS) Mobile Game Revenue (US$, Mn) & (2020-2025)
Table 41. Electronic Arts Inc. Key News & Latest Developments
Table 42. Firecraft Studios Corporate Summary
Table 43. Firecraft Studios First Person Shooters (FPS) Mobile Game Product Offerings
Table 44. Firecraft Studios First Person Shooters (FPS) Mobile Game Revenue (US$, Mn) & (2020-2025)
Table 45. Firecraft Studios Key News & Latest Developments
Table 46. Lilith Games Corporate Summary
Table 47. Lilith Games First Person Shooters (FPS) Mobile Game Product Offerings
Table 48. Lilith Games First Person Shooters (FPS) Mobile Game Revenue (US$, Mn) & (2020-2025)
Table 49. Lilith Games Key News & Latest Developments
Table 50. Critical Force Ltd Corporate Summary
Table 51. Critical Force Ltd First Person Shooters (FPS) Mobile Game Product Offerings
Table 52. Critical Force Ltd First Person Shooters (FPS) Mobile Game Revenue (US$, Mn) & (2020-2025)
Table 53. Critical Force Ltd Key News & Latest Developments
Table 54. BadFly Interactive Corporate Summary
Table 55. BadFly Interactive First Person Shooters (FPS) Mobile Game Product Offerings
Table 56. BadFly Interactive First Person Shooters (FPS) Mobile Game Revenue (US$, Mn) & (2020-2025)
Table 57. BadFly Interactive Key News & Latest Developments
Table 58. Square Enix Montreal Corporate Summary
Table 59. Square Enix Montreal First Person Shooters (FPS) Mobile Game Product Offerings
Table 60. Square Enix Montreal First Person Shooters (FPS) Mobile Game Revenue (US$, Mn) & (2020-2025)
Table 61. Square Enix Montreal Key News & Latest Developments
Table 62. Prodigy Design Limited Corporate Summary
Table 63. Prodigy Design Limited First Person Shooters (FPS) Mobile Game Product Offerings
Table 64. Prodigy Design Limited First Person Shooters (FPS) Mobile Game Revenue (US$, Mn) & (2020-2025)
Table 65. Prodigy Design Limited Key News & Latest Developments
List of Figures
Figure 1. First Person Shooters (FPS) Mobile Game Product Picture
Figure 2. First Person Shooters (FPS) Mobile Game Segment by Type in 2024
Figure 3. First Person Shooters (FPS) Mobile Game Segment by Application in 2024
Figure 4. Global First Person Shooters (FPS) Mobile Game Market Overview: 2024
Figure 5. Key Caveats
Figure 6. Global First Person Shooters (FPS) Mobile Game Market Size: 2024 VS 2032 (US$, Mn)
Figure 7. Global First Person Shooters (FPS) Mobile Game Revenue: 2020-2032 (US$, Mn)
Figure 8. The Top 3 and 5 Players Market Share by First Person Shooters (FPS) Mobile Game Revenue in 2024
Figure 9. Segmentation by Type � Global First Person Shooters (FPS) Mobile Game Revenue, (US$, Mn), 2024 & 2032
Figure 10. Segmentation by Type - Global First Person Shooters (FPS) Mobile Game Revenue Market Share, 2020-2032
Figure 11. Segmentation by Application � Global First Person Shooters (FPS) Mobile Game Revenue, (US$, Mn), 2024 & 2032
Figure 12. Segmentation by Application - Global First Person Shooters (FPS) Mobile Game Revenue Market Share, 2020-2032
Figure 13. By Region - Global First Person Shooters (FPS) Mobile Game Revenue Market Share, 2020-2032
Figure 14. By Country - North America First Person Shooters (FPS) Mobile Game Revenue Market Share, 2020-2032
Figure 15. United States First Person Shooters (FPS) Mobile Game Revenue, (US$, Mn), 2020-2032
Figure 16. Canada First Person Shooters (FPS) Mobile Game Revenue, (US$, Mn), 2020-2032
Figure 17. Mexico First Person Shooters (FPS) Mobile Game Revenue, (US$, Mn), 2020-2032
Figure 18. By Country - Europe First Person Shooters (FPS) Mobile Game Revenue Market Share, 2020-2032
Figure 19. Germany First Person Shooters (FPS) Mobile Game Revenue, (US$, Mn), 2020-2032
Figure 20. France First Person Shooters (FPS) Mobile Game Revenue, (US$, Mn), 2020-2032
Figure 21. U.K. First Person Shooters (FPS) Mobile Game Revenue, (US$, Mn), 2020-2032
Figure 22. Italy First Person Shooters (FPS) Mobile Game Revenue, (US$, Mn), 2020-2032
Figure 23. Russia First Person Shooters (FPS) Mobile Game Revenue, (US$, Mn), 2020-2032
Figure 24. Nordic Countries First Person Shooters (FPS) Mobile Game Revenue, (US$, Mn), 2020-2032
Figure 25. Benelux First Person Shooters (FPS) Mobile Game Revenue, (US$, Mn), 2020-2032
Figure 26. By Region - Asia First Person Shooters (FPS) Mobile Game Revenue Market Share, 2020-2032
Figure 27. China First Person Shooters (FPS) Mobile Game Revenue, (US$, Mn), 2020-2032
Figure 28. Japan First Person Shooters (FPS) Mobile Game Revenue, (US$, Mn), 2020-2032
Figure 29. South Korea First Person Shooters (FPS) Mobile Game Revenue, (US$, Mn), 2020-2032
Figure 30. Southeast Asia First Person Shooters (FPS) Mobile Game Revenue, (US$, Mn), 2020-2032
Figure 31. India First Person Shooters (FPS) Mobile Game Revenue, (US$, Mn), 2020-2032
Figure 32. By Country - South America First Person Shooters (FPS) Mobile Game Revenue Market Share, 2020-2032
Figure 33. Brazil First Person Shooters (FPS) Mobile Game Revenue, (US$, Mn), 2020-2032
Figure 34. Argentina First Person Shooters (FPS) Mobile Game Revenue, (US$, Mn), 2020-2032
Figure 35. By Country - Middle East & Africa First Person Shooters (FPS) Mobile Game Revenue Market Share, 2020-2032
Figure 36. Turkey First Person Shooters (FPS) Mobile Game Revenue, (US$, Mn), 2020-2032
Figure 37. Israel First Person Shooters (FPS) Mobile Game Revenue, (US$, Mn), 2020-2032
Figure 38. Saudi Arabia First Person Shooters (FPS) Mobile Game Revenue, (US$, Mn), 2020-2032
Figure 39. UAE First Person Shooters (FPS) Mobile Game Revenue, (US$, Mn), 2020-2032
Figure 40. Tencent First Person Shooters (FPS) Mobile Game Revenue Year Over Year Growth (US$, Mn) & (2020-2025)
Figure 41. Net Ease First Person Shooters (FPS) Mobile Game Revenue Year Over Year Growth (US$, Mn) & (2020-2025)
Figure 42. Electronic Arts Inc. First Person Shooters (FPS) Mobile Game Revenue Year Over Year Growth (US$, Mn) & (2020-2025)
Figure 43. Firecraft Studios First Person Shooters (FPS) Mobile Game Revenue Year Over Year Growth (US$, Mn) & (2020-2025)
Figure 44. Lilith Games First Person Shooters (FPS) Mobile Game Revenue Year Over Year Growth (US$, Mn) & (2020-2025)
Figure 45. Critical Force Ltd First Person Shooters (FPS) Mobile Game Revenue Year Over Year Growth (US$, Mn) & (2020-2025)
Figure 46. BadFly Interactive First Person Shooters (FPS) Mobile Game Revenue Year Over Year Growth (US$, Mn) & (2020-2025)
Figure 47. Square Enix Montreal First Person Shooters (FPS) Mobile Game Revenue Year Over Year Growth (US$, Mn) & (2020-2025)
Figure 48. Prodigy Design Limited First Person Shooters (FPS) Mobile Game Revenue Year Over Year Growth (US$, Mn) & (2020-2025)