MARKET INSIGHTS
Global figurine market size was valued at USD 7.21 billion in 2024. The market is projected to grow from USD 8.04 billion in 2025 to USD 14.5 billion by 2032, exhibiting a CAGR of 10.8% during the forecast period.
Figurines are small, three-dimensional sculptures representing humans, deities, animals, or fictional characters, crafted from materials like PVC, resin, metal, or wood. These collectibles have evolved from traditional art pieces to modern pop culture merchandise, often tied to entertainment franchises like Marvel, Star Wars, or anime series.
The market growth is driven by increasing disposable incomes, growing pop culture fandoms, and rising demand for collectibles as alternative investments. Asia-Pacific dominates consumption with 39% market share, while offline sales channels account for 79% of revenue. Key players like Bandai, Funko, and Good Smile Company continue expanding their product portfolios through licensed collaborations, with recent trends showing strong demand for limited-edition releases and NFT-linked collectibles.
MARKET DYNAMICS
MARKET DRIVERS
Expanding Pop Culture Fandom to Accelerate Figurine Market Growth
The global figurine market is experiencing substantial growth driven by increasing pop culture engagement across generations. With franchise expansions in entertainment sectors like Marvel, DC Comics, and anime properties, collectible demand has surged approximately 28% year-over-year since 2020. Media companies are strategically extending character universes through streaming platforms, generating sustained consumer interest that translates directly to merchandise sales. Limited-edition releases tied to movie premieres or anniversary events create artificial scarcity that fuels collector enthusiasm and secondary market trading.
Premiumization Trend Among Adult Collectors to Elevate Market Value
While historically perceived as children's toys, high-end collectible figurines now represent one of the fastest-growing segments with a compound annual growth rate exceeding 15%. Manufacturers are catering to adult collectors through intricate detailing, authentication certificates, and exclusive distribution channels. The average selling price for premium collectibles has increased by nearly 40% since 2018 as enthusiasts demonstrate willingness to pay premium prices for craftsmanship with display-quality aesthetics. This trend is particularly prominent in Asian markets where collectible culture is deeply ingrained, representing over 45% of global premium segment revenue.
➤ Major manufacturers report that over 62% of their high-margin figurine sales now originate from adult collectors aged 25-45 rather than traditional toy demographics.
Furthermore, the integration of augmented reality features and blockchain-based authenticity verification are creating new value propositions that appeal to tech-savvy collectors. These innovations allow manufacturers to command premium pricing while combating counterfeit products that historically plagued the collectibles market.
MARKET RESTRAINTS
Supply Chain Vulnerabilities to Challenge Manufacturing Consistency
The figurine industry faces significant production challenges stemming from global supply chain fragility. Over 75% of manufacturing occurs in specialized Asian facilities where labor shortages and material cost fluctuations routinely disrupt output. PVC resin prices, representing the primary raw material for mass-market figures, have shown volatility with year-over-year price increases exceeding 30% during peak demand periods. These cost pressures force manufacturers to either absorb shrinking margins or implement unpopular price adjustments that can dampen consumer demand.
Other Constraints
Inventory Management Complexities
The collectible nature of figurines creates unique inventory challenges, as manufacturers must balance limited-run exclusivity with mainstream availability. Failed predictions of franchise popularity can result in either shortage-driven frustration or costly overstock situations, with industry estimates suggesting up to 18% of annual production ultimately requires discount liquidation.
Licensing Agreement Limitations
IP licensing costs now represent approximately 15-25% of major manufacturers' operating expenses, with strict creative controls limiting product innovation. Smaller competitors face particular challenges entering the market due to prohibitively expensive licensing minimums set by major entertainment franchises.
MARKET OPPORTUNITIES
Emerging Technologies to Unlock Next-Generation Collectibles
The integration of digital experiences with physical products presents transformative opportunities for the figurine industry. Hybrid digital-physical collectibles incorporating NFC chips or QR codes enable authentication, exclusive content access, and community features that enhance product stickiness. The global market for connected collectibles is projected to grow at 22% CAGR through 2028 as manufacturers explore Web3 integration. Some premium releases now include blockchain-based certificates of authenticity that appreciate in value with the physical product.
Regional expansion also offers substantial growth potential as manufacturers report Southeast Asian markets growing at nearly triple the global average rate. Culturally relevant local IP collaborations are proving particularly effective for market entry, with localized character designs generating 30-50% higher sell-through rates than direct imports of Western properties in emerging markets.
MARKET CHALLENGES
Counterfeit Products to Undermine Premium Segment Growth
The lucrative premium figurine market faces escalating threats from sophisticated counterfeit operations, particularly affecting high-value collectibles with secondary market premiums. Industry analysts estimate counterfeit merchandise may represent 15-20% of the total market volume in certain regions, eroding manufacturer revenues and damaging brand integrity. The problem is amplified by online marketplaces where authentication difficulties allow counterfeiters to exploit price-sensitive collectors.
Additional Challenges
Environmental Compliance Pressures
Sustainability concerns surrounding PVC materials are prompting regulatory scrutiny in key markets, with potential restrictions that could require expensive material substitutions. Manufacturers face growing pressure to develop eco-friendly alternatives without compromising the durability and detailing that collectors demand.
Generational Shifts in Collecting Behavior
Younger demographics show preference for digital collectibles and experiences, creating long-term concerns about sustaining physical collectible enthusiasm. While current collectors demonstrate strong loyalty, manufacturers must innovate engagement strategies to maintain relevance with emerging consumer segments.
Segment Analysis:
By Type
PVC Segment Holds Largest Share Due to Cost Efficiency and Durability
The market is segmented based on material type into:
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PVC
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Resin
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Ceramic
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Metal
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Others
By Theme
Pop Culture Figurines Lead Market Growth Driven by Franchise Popularity
The market is segmented based on theme into:
By Price Range
Mid-Range Segment Shows Strongest Consumer Preference
The market is segmented based on price range into:
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Economy ($5 - $25)
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Mid-range ($26 - $100)
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Premium ($101 - $500)
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Luxury ($501 and above)
By Sales Channel
Offline Retail Dominates Due to Tangible Shopping Experience
The market is segmented based on sales channel into:
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Offline retail (Specialty stores, Department stores)
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Online retail (Company websites, E-commerce platforms)
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Direct sales (Comic conventions, Limited editions)
COMPETITIVE LANDSCAPE
Key Industry Players
Brands Leverage Licensing & Innovation to Capture Collector Demand
The global figurine market features a diverse competitive landscape with established toy giants competing alongside specialty collectible manufacturers. Bandai emerges as the market leader, commanding an estimated 22% global revenue share in 2024, thanks to its strong portfolio of anime character figures from properties like Gundam and Dragon Ball. The company's manufacturing dominance in Asia-Pacific—where approximately 73% of production occurs—gives it significant economies of scale.
Funko and Good Smile Company represent two contrasting yet successful business models. Funko's POP! Vinyl line accounts for nearly 40% of the mass-market figurine segment through strategic licensing agreements with Marvel, Disney, and Warner Bros. Meanwhile, Good Smile capitalizes on the premium collectible market with its high-end Nendoroid and Figma lines, particularly popular among anime enthusiasts willing to pay $50-$200 per piece.
Recent market developments highlight several strategic trends:
- Mattel expanded into adult collectibles through its Mattel Creations division after noting over 35% of figurine buyers are now aged 25-45
- POP MART pioneered the "blind box" sales model in China, driving 62% year-over-year growth in 2023 through psychological purchasing triggers
- Licensing disputes have intensified, with Hasbro losing partial Star Wars rights to smaller manufacturers like Hot Toys
The industry's shift toward limited-edition releases creates both opportunities and challenges. While companies like Sideshow Collectibles profit from exclusive $1,000+ statues with certificates of authenticity, counterfeit production in Southeast Asia now impacts 7-12% of the premium market annually according to industry estimates.
List of Key Figurine Manufacturers Profiled
- Bandai Namco Holdings (Japan)
- Funko, Inc. (U.S.)
- Good Smile Company (Japan)
- POP MART International Group (China)
- Mattel, Inc. (U.S.)
- Hasbro, Inc. (U.S.)
- Hot Toys Limited (Hong Kong)
- Max Factory (Japan)
- Sideshow Collectibles (U.S.)
- Kotobukiya Co., Ltd. (Japan)
- Kaiyodo Co., Ltd. (Japan)
- Aniplex Inc. (Japan)
- Alter Co., Ltd. (Japan)
FIGURINE MARKET TRENDS
Rise of Collectible Culture and Pop Culture Franchises Driving Market Growth
The global figurine market has witnessed robust growth, primarily fueled by the increasing popularity of collectible culture and tie-ins with major entertainment franchises. In 2024, the market was valued at approximately $7.2 billion, with projections indicating it could reach $14.5 billion by 2032, growing at a 10.8% CAGR. The Asia-Pacific region dominates consumption, accounting for nearly 39% of global demand, largely due to Japan's thriving anime merchandising sector and China's rapidly expanding pop culture market. Innovations in material quality, particularly high-grade PVC and resin, have elevated product durability and aesthetic appeal, making premium collectibles more desirable among adult consumers.
Other Trends
Expansion of Offline Retail Channels
Despite the surge in e-commerce, offline retail remains the dominant sales channel, holding a 79% market share in 2024. Specialty stores, comic conventions, and branded retail outlets provide immersive shopping experiences that drive impulse purchases. Limited-edition releases and exclusive in-store collaborations further enhance foot traffic, as collectors often seek physical verification of product authenticity and craftsmanship before purchasing high-value items. Retailers are increasingly adopting hybrid models, combining offline exclusivity with online reservation systems to cater to dedicated fanbases.
Technological Advancements in Manufacturing Processes
Advancements in 3D printing and injection molding technologies have revolutionized figurine production, enabling intricate details and faster prototyping. Manufacturers like Bandai and Good Smile Company now utilize AI-assisted design tools to optimize sculpting accuracy, reducing time-to-market for licensed products tied to seasonal media releases. The shift toward eco-friendly materials, such as biodegradable resins, addresses growing consumer demand for sustainability without compromising quality. These innovations align with the broader industry trend toward premiumization, where collectors increasingly value craftsmanship and exclusivity over mass-produced items.
Regional Analysis: Figurine Market
North America
North America holds a significant share in the global figurine market, driven by a strong collector culture and high disposable income. The United States, in particular, dominates the region with popular franchises such as Marvel, DC Comics, and Star Wars fueling demand for licensed figurines. Offline retail remains the dominant sales channel, accounting for over 80% of purchases, due to the appeal of physical stores for collectors. However, the rise of e-commerce platforms like Amazon and specialty sites such as BigBadToyStore is rapidly growing. Companies like Funko and Hasbro lead the market with affordable and premium collectibles, while challenges include rising production costs and competition from digital entertainment alternatives.
Europe
Europe's figurine market is characterized by a mature collector base and a growing interest in niche products such as anime and tabletop gaming figurines. Germany and the U.K. are key markets, with strong demand for high-quality resin and PVC models from brands like Good Smile Company and Kotobukiya. The region benefits from a well-established convention culture (e.g., Gamescom, London Comic Con), which drives sales. Sustainability concerns are also influencing purchasing decisions, with manufacturers exploring eco-friendly materials. Despite steady growth, economic uncertainties and high import costs for Asian-made products pose challenges for market expansion.
Asia-Pacific
As the largest consumer region, Asia-Pacific accounts for nearly 40% of the global figurine market, led by Japan and China. Japan's thriving anime and manga culture sustains demand for character figurines, with companies like Bandai and Max Factory dominating production. China's POP MART has revolutionized the market with its blind-box business model, appealing to younger consumers. Southeast Asia shows promising growth due to increasing disposable incomes and urbanization. While affordability remains key in price-sensitive markets like India, premium collectibles are gaining traction among urban elites. The region also faces challenges, including counterfeit products and shifting consumer preferences toward digital collectibles.
South America
The figurine market in South America is emerging but constrained by economic instability and lower purchasing power. Brazil represents the largest market, with growing interest in gaming and superhero-themed collectibles. Local manufacturers focus on lower-priced PVC figures to cater to budget-conscious consumers, while imported premium brands remain niche due to high tariffs. Despite these hurdles, the region shows potential, particularly among middle-class collectors in urban centers. Online sales are gradually increasing, though infrastructure limitations and trust issues with e-commerce persist.
Middle East & Africa
This region represents a developing market for figurines, with growth concentrated in wealthier Gulf states like the UAE and Saudi Arabia. Demand is primarily driven by expatriate communities and young consumers influenced by global pop culture trends. High-end collectibles, particularly from Japanese brands, are gaining popularity in specialty stores and malls. However, the market remains small due to cultural sensitivities around certain character depictions and limited local manufacturing. As entertainment industries expand, long-term opportunities exist for imported licensed products, though affordability and distribution challenges must be addressed.
Report Scope
This market research report offers a holistic overview of global and regional markets for the forecast period 2025–2032. It presents accurate and actionable insights based on a blend of primary and secondary research.
Key Coverage Areas:
FREQUENTLY ASKED QUESTIONS:
What is the current market size of Global Figurine Market?
-> The Global figurine market was valued at USD 7,209 million in 2024 and is projected to reach USD 14,500 million by 2032.
Which key companies operate in Global Figurine Market?
-> Key players include Bandai, Funko, Good Smile Company, POP MART, Mattel, Hasbro, Hot Toys, and Sideshow Collectibles, among others.
What are the key growth drivers?
-> Key growth drivers include rising pop culture trends, increasing disposable incomes, expansion of anime and gaming industries, and growing collector communities.
Which region dominates the market?
-> Asia-Pacific is the largest market, accounting for 39% of global consumption, with Japan and China as key contributors.
What are the emerging trends?
-> Emerging trends include limited edition collectibles, AR-enhanced figurines, sustainable materials, and cross-industry collaborations.
TABLE OF CONTENTS
1 Introduction to Research & Analysis Reports
1.1 Figurine Market Definition
1.2 Market Segments
1.2.1 Segment by Type
1.2.2 Segment by Sales Channel
1.3 Global Figurine Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global Figurine Overall Market Size
2.1 Global Figurine Market Size: 2024 VS 2032
2.2 Global Figurine Market Size, Prospects & Forecasts: 2020-2032
2.3 Global Figurine Sales: 2020-2032
3 Company Landscape
3.1 Top Figurine Players in Global Market
3.2 Top Global Figurine Companies Ranked by Revenue
3.3 Global Figurine Revenue by Companies
3.4 Global Figurine Sales by Companies
3.5 Global Figurine Price by Manufacturer (2020-2025)
3.6 Top 3 and Top 5 Figurine Companies in Global Market, by Revenue in 2024
3.7 Global Manufacturers Figurine Product Type
3.8 Tier 1, Tier 2, and Tier 3 Figurine Players in Global Market
3.8.1 List of Global Tier 1 Figurine Companies
3.8.2 List of Global Tier 2 and Tier 3 Figurine Companies
4 Sights by Product
4.1 Overview
4.1.1 Segment by Type - Global Figurine Market Size Markets, 2024 & 2032
4.1.2 PVC
4.1.3 Resin
4.1.4 Others
4.2 Segment by Type - Global Figurine Revenue & Forecasts
4.2.1 Segment by Type - Global Figurine Revenue, 2020-2025
4.2.2 Segment by Type - Global Figurine Revenue, 2026-2032
4.2.3 Segment by Type - Global Figurine Revenue Market Share, 2020-2032
4.3 Segment by Type - Global Figurine Sales & Forecasts
4.3.1 Segment by Type - Global Figurine Sales, 2020-2025
4.3.2 Segment by Type - Global Figurine Sales, 2026-2032
4.3.3 Segment by Type - Global Figurine Sales Market Share, 2020-2032
4.4 Segment by Type - Global Figurine Price (Manufacturers Selling Prices), 2020-2032
5 Sights by Sales Channel
5.1 Overview
5.1.1 Segment by Sales Channel - Global Figurine Market Size, 2024 & 2032
5.1.2 Offline Sales
5.1.3 Online Sales
5.2 Segment by Sales Channel - Global Figurine Revenue & Forecasts
5.2.1 Segment by Sales Channel - Global Figurine Revenue, 2020-2025
5.2.2 Segment by Sales Channel - Global Figurine Revenue, 2026-2032
5.2.3 Segment by Sales Channel - Global Figurine Revenue Market Share, 2020-2032
5.3 Segment by Sales Channel - Global Figurine Sales & Forecasts
5.3.1 Segment by Sales Channel - Global Figurine Sales, 2020-2025
5.3.2 Segment by Sales Channel - Global Figurine Sales, 2026-2032
5.3.3 Segment by Sales Channel - Global Figurine Sales Market Share, 2020-2032
5.4 Segment by Sales Channel - Global Figurine Price (Manufacturers Selling Prices), 2020-2032
6 Sights by Region
6.1 By Region - Global Figurine Market Size, 2024 & 2032
6.2 By Region - Global Figurine Revenue & Forecasts
6.2.1 By Region - Global Figurine Revenue, 2020-2025
6.2.2 By Region - Global Figurine Revenue, 2026-2032
6.2.3 By Region - Global Figurine Revenue Market Share, 2020-2032
6.3 By Region - Global Figurine Sales & Forecasts
6.3.1 By Region - Global Figurine Sales, 2020-2025
6.3.2 By Region - Global Figurine Sales, 2026-2032
6.3.3 By Region - Global Figurine Sales Market Share, 2020-2032
6.4 North America
6.4.1 By Country - North America Figurine Revenue, 2020-2032
6.4.2 By Country - North America Figurine Sales, 2020-2032
6.4.3 United States Figurine Market Size, 2020-2032
6.4.4 Canada Figurine Market Size, 2020-2032
6.4.5 Mexico Figurine Market Size, 2020-2032
6.5 Europe
6.5.1 By Country - Europe Figurine Revenue, 2020-2032
6.5.2 By Country - Europe Figurine Sales, 2020-2032
6.5.3 Germany Figurine Market Size, 2020-2032
6.5.4 France Figurine Market Size, 2020-2032
6.5.5 U.K. Figurine Market Size, 2020-2032
6.5.6 Italy Figurine Market Size, 2020-2032
6.5.7 Russia Figurine Market Size, 2020-2032
6.5.8 Nordic Countries Figurine Market Size, 2020-2032
6.5.9 Benelux Figurine Market Size, 2020-2032
6.6 Asia
6.6.1 By Region - Asia Figurine Revenue, 2020-2032
6.6.2 By Region - Asia Figurine Sales, 2020-2032
6.6.3 China Figurine Market Size, 2020-2032
6.6.4 Japan Figurine Market Size, 2020-2032
6.6.5 South Korea Figurine Market Size, 2020-2032
6.6.6 Southeast Asia Figurine Market Size, 2020-2032
6.6.7 India Figurine Market Size, 2020-2032
6.7 South America
6.7.1 By Country - South America Figurine Revenue, 2020-2032
6.7.2 By Country - South America Figurine Sales, 2020-2032
6.7.3 Brazil Figurine Market Size, 2020-2032
6.7.4 Argentina Figurine Market Size, 2020-2032
6.8 Middle East & Africa
6.8.1 By Country - Middle East & Africa Figurine Revenue, 2020-2032
6.8.2 By Country - Middle East & Africa Figurine Sales, 2020-2032
6.8.3 Turkey Figurine Market Size, 2020-2032
6.8.4 Israel Figurine Market Size, 2020-2032
6.8.5 Saudi Arabia Figurine Market Size, 2020-2032
6.8.6 UAE Figurine Market Size, 2020-2032
7 Manufacturers & Brands Profiles
7.1 Bandai
7.1.1 Bandai Company Summary
7.1.2 Bandai Business Overview
7.1.3 Bandai Figurine Major Product Offerings
7.1.4 Bandai Figurine Sales and Revenue in Global (2020-2025)
7.1.5 Bandai Key News & Latest Developments
7.2 Funko
7.2.1 Funko Company Summary
7.2.2 Funko Business Overview
7.2.3 Funko Figurine Major Product Offerings
7.2.4 Funko Figurine Sales and Revenue in Global (2020-2025)
7.2.5 Funko Key News & Latest Developments
7.3 Good Smile Company
7.3.1 Good Smile Company Company Summary
7.3.2 Good Smile Company Business Overview
7.3.3 Good Smile Company Figurine Major Product Offerings
7.3.4 Good Smile Company Figurine Sales and Revenue in Global (2020-2025)
7.3.5 Good Smile Company Key News & Latest Developments
7.4 POP MART
7.4.1 POP MART Company Summary
7.4.2 POP MART Business Overview
7.4.3 POP MART Figurine Major Product Offerings
7.4.4 POP MART Figurine Sales and Revenue in Global (2020-2025)
7.4.5 POP MART Key News & Latest Developments
7.5 Mattel
7.5.1 Mattel Company Summary
7.5.2 Mattel Business Overview
7.5.3 Mattel Figurine Major Product Offerings
7.5.4 Mattel Figurine Sales and Revenue in Global (2020-2025)
7.5.5 Mattel Key News & Latest Developments
7.6 Hasbro
7.6.1 Hasbro Company Summary
7.6.2 Hasbro Business Overview
7.6.3 Hasbro Figurine Major Product Offerings
7.6.4 Hasbro Figurine Sales and Revenue in Global (2020-2025)
7.6.5 Hasbro Key News & Latest Developments
7.7 Hot Toys
7.7.1 Hot Toys Company Summary
7.7.2 Hot Toys Business Overview
7.7.3 Hot Toys Figurine Major Product Offerings
7.7.4 Hot Toys Figurine Sales and Revenue in Global (2020-2025)
7.7.5 Hot Toys Key News & Latest Developments
7.8 Max Factory
7.8.1 Max Factory Company Summary
7.8.2 Max Factory Business Overview
7.8.3 Max Factory Figurine Major Product Offerings
7.8.4 Max Factory Figurine Sales and Revenue in Global (2020-2025)
7.8.5 Max Factory Key News & Latest Developments
7.9 Sideshow Collectibles
7.9.1 Sideshow Collectibles Company Summary
7.9.2 Sideshow Collectibles Business Overview
7.9.3 Sideshow Collectibles Figurine Major Product Offerings
7.9.4 Sideshow Collectibles Figurine Sales and Revenue in Global (2020-2025)
7.9.5 Sideshow Collectibles Key News & Latest Developments
7.10 Kotobukiya
7.10.1 Kotobukiya Company Summary
7.10.2 Kotobukiya Business Overview
7.10.3 Kotobukiya Figurine Major Product Offerings
7.10.4 Kotobukiya Figurine Sales and Revenue in Global (2020-2025)
7.10.5 Kotobukiya Key News & Latest Developments
7.11 Kaiyodo
7.11.1 Kaiyodo Company Summary
7.11.2 Kaiyodo Business Overview
7.11.3 Kaiyodo Figurine Major Product Offerings
7.11.4 Kaiyodo Figurine Sales and Revenue in Global (2020-2025)
7.11.5 Kaiyodo Key News & Latest Developments
7.12 Aniplex
7.12.1 Aniplex Company Summary
7.12.2 Aniplex Business Overview
7.12.3 Aniplex Figurine Major Product Offerings
7.12.4 Aniplex Figurine Sales and Revenue in Global (2020-2025)
7.12.5 Aniplex Key News & Latest Developments
7.13 Alter
7.13.1 Alter Company Summary
7.13.2 Alter Business Overview
7.13.3 Alter Figurine Major Product Offerings
7.13.4 Alter Figurine Sales and Revenue in Global (2020-2025)
7.13.5 Alter Key News & Latest Developments
8 Global Figurine Production Capacity, Analysis
8.1 Global Figurine Production Capacity, 2020-2032
8.2 Figurine Production Capacity of Key Manufacturers in Global Market
8.3 Global Figurine Production by Region
9 Key Market Trends, Opportunity, Drivers and Restraints
9.1 Market Opportunities & Trends
9.2 Market Drivers
9.3 Market Restraints
10 Figurine Supply Chain Analysis
10.1 Figurine Industry Value Chain
10.2 Figurine Upstream Market
10.3 Figurine Downstream and Clients
10.4 Marketing Channels Analysis
10.4.1 Marketing Channels
10.4.2 Figurine Distributors and Sales Agents in Global
11 Conclusion
12 Appendix
12.1 Note
12.2 Examples of Clients
12.3 Disclaimer
LIST OF TABLES & FIGURES
List of Tables
Table 1. Key Players of Figurine in Global Market
Table 2. Top Figurine Players in Global Market, Ranking by Revenue (2024)
Table 3. Global Figurine Revenue by Companies, (US$, Mn), 2020-2025
Table 4. Global Figurine Revenue Share by Companies, 2020-2025
Table 5. Global Figurine Sales by Companies, (K Units), 2020-2025
Table 6. Global Figurine Sales Share by Companies, 2020-2025
Table 7. Key Manufacturers Figurine Price (2020-2025) & (US$/Unit)
Table 8. Global Manufacturers Figurine Product Type
Table 9. List of Global Tier 1 Figurine Companies, Revenue (US$, Mn) in 2024 and Market Share
Table 10. List of Global Tier 2 and Tier 3 Figurine Companies, Revenue (US$, Mn) in 2024 and Market Share
Table 11. Segment by Type � Global Figurine Revenue, (US$, Mn), 2024 & 2032
Table 12. Segment by Type - Global Figurine Revenue (US$, Mn), 2020-2025
Table 13. Segment by Type - Global Figurine Revenue (US$, Mn), 2026-2032
Table 14. Segment by Type - Global Figurine Sales (K Units), 2020-2025
Table 15. Segment by Type - Global Figurine Sales (K Units), 2026-2032
Table 16. Segment by Sales Channel � Global Figurine Revenue, (US$, Mn), 2024 & 2032
Table 17. Segment by Sales Channel - Global Figurine Revenue, (US$, Mn), 2020-2025
Table 18. Segment by Sales Channel - Global Figurine Revenue, (US$, Mn), 2026-2032
Table 19. Segment by Sales Channel - Global Figurine Sales, (K Units), 2020-2025
Table 20. Segment by Sales Channel - Global Figurine Sales, (K Units), 2026-2032
Table 21. By Region � Global Figurine Revenue, (US$, Mn), 2025-2032
Table 22. By Region - Global Figurine Revenue, (US$, Mn), 2020-2025
Table 23. By Region - Global Figurine Revenue, (US$, Mn), 2026-2032
Table 24. By Region - Global Figurine Sales, (K Units), 2020-2025
Table 25. By Region - Global Figurine Sales, (K Units), 2026-2032
Table 26. By Country - North America Figurine Revenue, (US$, Mn), 2020-2025
Table 27. By Country - North America Figurine Revenue, (US$, Mn), 2026-2032
Table 28. By Country - North America Figurine Sales, (K Units), 2020-2025
Table 29. By Country - North America Figurine Sales, (K Units), 2026-2032
Table 30. By Country - Europe Figurine Revenue, (US$, Mn), 2020-2025
Table 31. By Country - Europe Figurine Revenue, (US$, Mn), 2026-2032
Table 32. By Country - Europe Figurine Sales, (K Units), 2020-2025
Table 33. By Country - Europe Figurine Sales, (K Units), 2026-2032
Table 34. By Region - Asia Figurine Revenue, (US$, Mn), 2020-2025
Table 35. By Region - Asia Figurine Revenue, (US$, Mn), 2026-2032
Table 36. By Region - Asia Figurine Sales, (K Units), 2020-2025
Table 37. By Region - Asia Figurine Sales, (K Units), 2026-2032
Table 38. By Country - South America Figurine Revenue, (US$, Mn), 2020-2025
Table 39. By Country - South America Figurine Revenue, (US$, Mn), 2026-2032
Table 40. By Country - South America Figurine Sales, (K Units), 2020-2025
Table 41. By Country - South America Figurine Sales, (K Units), 2026-2032
Table 42. By Country - Middle East & Africa Figurine Revenue, (US$, Mn), 2020-2025
Table 43. By Country - Middle East & Africa Figurine Revenue, (US$, Mn), 2026-2032
Table 44. By Country - Middle East & Africa Figurine Sales, (K Units), 2020-2025
Table 45. By Country - Middle East & Africa Figurine Sales, (K Units), 2026-2032
Table 46. Bandai Company Summary
Table 47. Bandai Figurine Product Offerings
Table 48. Bandai Figurine Sales (K Units), Revenue (US$, Mn) and Average Price (US$/Unit) & (2020-2025)
Table 49. Bandai Key News & Latest Developments
Table 50. Funko Company Summary
Table 51. Funko Figurine Product Offerings
Table 52. Funko Figurine Sales (K Units), Revenue (US$, Mn) and Average Price (US$/Unit) & (2020-2025)
Table 53. Funko Key News & Latest Developments
Table 54. Good Smile Company Company Summary
Table 55. Good Smile Company Figurine Product Offerings
Table 56. Good Smile Company Figurine Sales (K Units), Revenue (US$, Mn) and Average Price (US$/Unit) & (2020-2025)
Table 57. Good Smile Company Key News & Latest Developments
Table 58. POP MART Company Summary
Table 59. POP MART Figurine Product Offerings
Table 60. POP MART Figurine Sales (K Units), Revenue (US$, Mn) and Average Price (US$/Unit) & (2020-2025)
Table 61. POP MART Key News & Latest Developments
Table 62. Mattel Company Summary
Table 63. Mattel Figurine Product Offerings
Table 64. Mattel Figurine Sales (K Units), Revenue (US$, Mn) and Average Price (US$/Unit) & (2020-2025)
Table 65. Mattel Key News & Latest Developments
Table 66. Hasbro Company Summary
Table 67. Hasbro Figurine Product Offerings
Table 68. Hasbro Figurine Sales (K Units), Revenue (US$, Mn) and Average Price (US$/Unit) & (2020-2025)
Table 69. Hasbro Key News & Latest Developments
Table 70. Hot Toys Company Summary
Table 71. Hot Toys Figurine Product Offerings
Table 72. Hot Toys Figurine Sales (K Units), Revenue (US$, Mn) and Average Price (US$/Unit) & (2020-2025)
Table 73. Hot Toys Key News & Latest Developments
Table 74. Max Factory Company Summary
Table 75. Max Factory Figurine Product Offerings
Table 76. Max Factory Figurine Sales (K Units), Revenue (US$, Mn) and Average Price (US$/Unit) & (2020-2025)
Table 77. Max Factory Key News & Latest Developments
Table 78. Sideshow Collectibles Company Summary
Table 79. Sideshow Collectibles Figurine Product Offerings
Table 80. Sideshow Collectibles Figurine Sales (K Units), Revenue (US$, Mn) and Average Price (US$/Unit) & (2020-2025)
Table 81. Sideshow Collectibles Key News & Latest Developments
Table 82. Kotobukiya Company Summary
Table 83. Kotobukiya Figurine Product Offerings
Table 84. Kotobukiya Figurine Sales (K Units), Revenue (US$, Mn) and Average Price (US$/Unit) & (2020-2025)
Table 85. Kotobukiya Key News & Latest Developments
Table 86. Kaiyodo Company Summary
Table 87. Kaiyodo Figurine Product Offerings
Table 88. Kaiyodo Figurine Sales (K Units), Revenue (US$, Mn) and Average Price (US$/Unit) & (2020-2025)
Table 89. Kaiyodo Key News & Latest Developments
Table 90. Aniplex Company Summary
Table 91. Aniplex Figurine Product Offerings
Table 92. Aniplex Figurine Sales (K Units), Revenue (US$, Mn) and Average Price (US$/Unit) & (2020-2025)
Table 93. Aniplex Key News & Latest Developments
Table 94. Alter Company Summary
Table 95. Alter Figurine Product Offerings
Table 96. Alter Figurine Sales (K Units), Revenue (US$, Mn) and Average Price (US$/Unit) & (2020-2025)
Table 97. Alter Key News & Latest Developments
Table 98. Figurine Capacity of Key Manufacturers in Global Market, 2023-2025 (K Units)
Table 99. Global Figurine Capacity Market Share of Key Manufacturers, 2023-2025
Table 100. Global Figurine Production by Region, 2020-2025 (K Units)
Table 101. Global Figurine Production by Region, 2026-2032 (K Units)
Table 102. Figurine Market Opportunities & Trends in Global Market
Table 103. Figurine Market Drivers in Global Market
Table 104. Figurine Market Restraints in Global Market
Table 105. Figurine Raw Materials
Table 106. Figurine Raw Materials Suppliers in Global Market
Table 107. Typical Figurine Downstream
Table 108. Figurine Downstream Clients in Global Market
Table 109. Figurine Distributors and Sales Agents in Global Market
List of Figures
Figure 1. Figurine Product Picture
Figure 2. Figurine Segment by Type in 2024
Figure 3. Figurine Segment by Sales Channel in 2024
Figure 4. Global Figurine Market Overview: 2024
Figure 5. Key Caveats
Figure 6. Global Figurine Market Size: 2024 VS 2032 (US$, Mn)
Figure 7. Global Figurine Revenue: 2020-2032 (US$, Mn)
Figure 8. Figurine Sales in Global Market: 2020-2032 (K Units)
Figure 9. The Top 3 and 5 Players Market Share by Figurine Revenue in 2024
Figure 10. Segment by Type � Global Figurine Revenue, (US$, Mn), 2024 & 2032
Figure 11. Segment by Type - Global Figurine Revenue Market Share, 2020-2032
Figure 12. Segment by Type - Global Figurine Sales Market Share, 2020-2032
Figure 13. Segment by Type - Global Figurine Price (US$/Unit), 2020-2032
Figure 14. Segment by Sales Channel � Global Figurine Revenue, (US$, Mn), 2024 & 2032
Figure 15. Segment by Sales Channel - Global Figurine Revenue Market Share, 2020-2032
Figure 16. Segment by Sales Channel - Global Figurine Sales Market Share, 2020-2032
Figure 17. Segment by Sales Channel -Global Figurine Price (US$/Unit), 2020-2032
Figure 18. By Region � Global Figurine Revenue, (US$, Mn), 2025 & 2032
Figure 19. By Region - Global Figurine Revenue Market Share, 2020 VS 2024 VS 2032
Figure 20. By Region - Global Figurine Revenue Market Share, 2020-2032
Figure 21. By Region - Global Figurine Sales Market Share, 2020-2032
Figure 22. By Country - North America Figurine Revenue Market Share, 2020-2032
Figure 23. By Country - North America Figurine Sales Market Share, 2020-2032
Figure 24. United States Figurine Revenue, (US$, Mn), 2020-2032
Figure 25. Canada Figurine Revenue, (US$, Mn), 2020-2032
Figure 26. Mexico Figurine Revenue, (US$, Mn), 2020-2032
Figure 27. By Country - Europe Figurine Revenue Market Share, 2020-2032
Figure 28. By Country - Europe Figurine Sales Market Share, 2020-2032
Figure 29. Germany Figurine Revenue, (US$, Mn), 2020-2032
Figure 30. France Figurine Revenue, (US$, Mn), 2020-2032
Figure 31. U.K. Figurine Revenue, (US$, Mn), 2020-2032
Figure 32. Italy Figurine Revenue, (US$, Mn), 2020-2032
Figure 33. Russia Figurine Revenue, (US$, Mn), 2020-2032
Figure 34. Nordic Countries Figurine Revenue, (US$, Mn), 2020-2032
Figure 35. Benelux Figurine Revenue, (US$, Mn), 2020-2032
Figure 36. By Region - Asia Figurine Revenue Market Share, 2020-2032
Figure 37. By Region - Asia Figurine Sales Market Share, 2020-2032
Figure 38. China Figurine Revenue, (US$, Mn), 2020-2032
Figure 39. Japan Figurine Revenue, (US$, Mn), 2020-2032
Figure 40. South Korea Figurine Revenue, (US$, Mn), 2020-2032
Figure 41. Southeast Asia Figurine Revenue, (US$, Mn), 2020-2032
Figure 42. India Figurine Revenue, (US$, Mn), 2020-2032
Figure 43. By Country - South America Figurine Revenue Market Share, 2020-2032
Figure 44. By Country - South America Figurine Sales, Market Share, 2020-2032
Figure 45. Brazil Figurine Revenue, (US$, Mn), 2020-2032
Figure 46. Argentina Figurine Revenue, (US$, Mn), 2020-2032
Figure 47. By Country - Middle East & Africa Figurine Revenue, Market Share, 2020-2032
Figure 48. By Country - Middle East & Africa Figurine Sales, Market Share, 2020-2032
Figure 49. Turkey Figurine Revenue, (US$, Mn), 2020-2032
Figure 50. Israel Figurine Revenue, (US$, Mn), 2020-2032
Figure 51. Saudi Arabia Figurine Revenue, (US$, Mn), 2020-2032
Figure 52. UAE Figurine Revenue, (US$, Mn), 2020-2032
Figure 53. Global Figurine Production Capacity (K Units), 2020-2032
Figure 54. The Percentage of Production Figurine by Region, 2024 VS 2032
Figure 55. Figurine Industry Value Chain
Figure 56. Marketing Channels