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E-sports Hotel Market, Global Outlook and Forecast 2025-2032

E-sports Hotel Market, Global Outlook and Forecast 2025-2032

  • Category:Services
  • Published on : 09 August 2025
  • Pages :131
  • Formats:
  • Report Code:SMR-8054957

MARKET INSIGHTS

Global E-sports Hotel market size was valued at USD 566 million in 2024. The market is projected to grow from USD 635 million in 2025 to USD 1.26 billion by 2032, exhibiting a CAGR of 12.3% during the forecast period.

E-sports hotels are specialized hospitality establishments designed specifically for gaming enthusiasts, offering integrated gaming facilities alongside traditional lodging services. These venues feature high-performance gaming rigs, tournament-grade peripherals, low-latency internet connectivity, and dedicated streaming setups. The market includes two primary venue types: concentrated venues (attached to larger entertainment complexes) and independent boutique properties focused exclusively on gaming experiences.

The market growth is driven by the explosive expansion of competitive gaming, with the global e-sports audience exceeding 532 million in 2023 according to Newzoo. Key players like Atari Hotel and GG Hotel are pioneering hybrid models that combine VIP gaming pods with coaching services and event hosting capabilities. However, the sector faces infrastructure challenges, as establishing a premium e-sports hotel requires approximately 30-40% higher initial investment compared to traditional hotels due to specialized technology requirements.

MARKET DYNAMICS

MARKET DRIVERS

Rising Popularity of E-Sports and Gaming Culture to Fuel Market Expansion

The global e-sports hotel market is experiencing unprecedented growth driven by the explosive popularity of competitive gaming. With over 532 million e-sports enthusiasts worldwide as of 2024, the demand for specialized gaming accommodations has surged dramatically. This growth is particularly evident among millennial and Gen Z demographics, where 62% of gamers prefer immersive gaming experiences over traditional hotel stays. E-sports hotels cater to this demand by offering high-performance gaming rigs, low-latency internet connections, and tournament-grade equipment - transforming overnight stays into competitive gaming experiences.

Proliferation of E-Sports Tournaments Driving Professional Demand

The booming e-sports tournament industry, valued at nearly $2.5 billion globally, continues to propel the e-sports hotel market forward. Major events like The International (Dota 2) and League of Legends World Championship now attract audiences surpassing traditional sports viewership numbers, creating substantial demand for dedicated gaming accommodations near tournament venues. Professional teams increasingly utilize these hotels for boot camps, with the average e-sports team booking 30-45 room nights per tournament season. This professionalization of e-sports has elevated standards for gaming accommodations, pushing hotels to invest in specialized infrastructure.

Furthermore, regional governments are recognizing the economic potential of e-sports tourism:

Many cities now offer tax incentives for e-sports hotel developments near convention centers, as local economies benefit from the average $350 daily spend by visiting gamers on accommodations, food, and entertainment.

The convergence of gaming culture with hospitality services has created a new revenue stream for hoteliers while meeting the evolving needs of digital-native travelers.

MARKET RESTRAINTS

High Capital Requirements and Infrastructure Costs Limit Market Entry

While the e-sports hotel market shows promising growth, the substantial upfront investment required presents a significant barrier. Establishing a competitive e-sports hotel requires approximately 40-60% higher initial capital compared to traditional hotels due to specialized equipment needs. Each gaming station typically costs $3,000-$8,000 for high-end PCs, peripherals, and seating, not including the enterprise-grade networking infrastructure required for lag-free multiplayer experiences. These costs make market entry challenging for all but the most well-capitalized operators, potentially limiting innovation and competition.

Other Critical Restraints

Rapid Technology Obsolescence
The breakneck pace of gaming hardware advancement creates ongoing reinvestment pressure. With GPU performance doubling approximately every 2.5 years, hotels must frequently upgrade equipment to remain competitive - a cycle that erodes profitability margins estimated at 15-20% lower than standard hotels.

Space Utilization Challenges
Gaming setups require significantly more square footage per guest than traditional rooms. While conventional hotels average 325 square feet per room, e-sports accommodations need 450-600 square feet to properly accommodate gaming stations, VR setups, and spectator areas.

MARKET OPPORTUNITIES

Emerging Technologies Create New Revenue Streams for E-Sports Hospitality

The integration of cutting-edge technologies presents transformative opportunities for e-sports hotels. Virtual and augmented reality systems are becoming standard offerings, with the global VR gaming market projected to reach $92 billion by 2027. Forward-thinking properties are developing mixed reality lounges where guests can experience immersive gaming scenarios while maintaining social interaction - a feature that commands 25-30% price premiums over standard gaming rooms.

Cloud gaming solutions represent another significant opportunity, potentially reducing hardware costs while expanding game libraries. Partnerships with platforms like NVIDIA GeForce NOW allow hotels to offer access to hundreds of AAA titles without maintaining expensive local hardware, dramatically improving operational scalability. Early adopters report 40% reductions in IT maintenance costs while increasing customer satisfaction scores by 18 points.

MARKET CHALLENGES

Workforce Development Gaps Threaten Service Quality

The specialized nature of e-sports hospitality creates unique staffing challenges that traditional hotel training programs don't address. Properties report difficulty finding employees with both hospitality skills and technical gaming expertise, leading to service inconsistencies. The industry currently faces a 35% gap in qualified gaming concierges - professionals who can troubleshoot hardware, recommend games, and organize tournaments.

Additional Operational Challenges

Content Licensing Complexities
Navigating game licensing for commercial use remains problematic, with publishers maintaining different policies for hospitality use. Some require per-seat licensing fees that can add $10-$25 daily to operational costs per gaming station.

24/7 Operational Demands
Unlike conventional hotels with predictable occupancy patterns, e-sports properties experience usage spikes at unconventional hours. Energy costs run 40-50% higher than standard hotels as gaming equipment operates continuously to meet demand from global players across time zones.

Segment Analysis:

By Type

Concentrated Venue Segment Leads Due to High Demand for Integrated E-sports Experiences

The market is segmented based on type into:

  • Concentrated Venue

    • Subtypes: Large-scale e-sports arenas, Themed gaming hotels
  • Independent Venue

    • Subtypes: Boutique e-sports hotels, Hybrid hospitality spaces

By Application

Gaming Tournaments Segment Dominates as Professional E-sports Events Drive Demand

The market is segmented based on application into:

  • Gaming Tournaments

    • Subtypes: Professional leagues, Amateur competitions
  • Training and Boot Camps

  • Streaming and Content Creation

  • Other

By Service Offering

Premium Gaming Facilities Segment Drives Market Growth Through Specialized Infrastructure

The market is segmented based on service offering into:

  • Premium Gaming Facilities

    • Subtypes: High-performance PCs, Console gaming zones
  • Coaching Services

  • Streaming Studios

  • Hybrid Accommodations

By Business Model

Full-Service Properties Segment Leads With Comprehensive E-sports Hospitality Solutions

The market is segmented based on business model into:

  • Full-Service Properties

  • E-sports Add-On Services

  • Co-Working Spaces

  • Temporary Event Venues

COMPETITIVE LANDSCAPE

Key Industry Players

Gaming Hospitality Giants Expand Offerings to Capture Growing E-sports Audience

The global e-sports hotel market features a dynamic competitive landscape where established hospitality brands compete with specialized e-sports operators. Atari Hotel emerges as a market leader, leveraging its iconic gaming brand and strategic partnerships to create immersive gaming destinations across North America and Asia. The company's innovative approach integrates retro gaming nostalgia with cutting-edge VR technology.

Meanwhile, The Arcade Hotel and Luxor have captured significant market share by focusing on premium gaming experiences, offering professional-grade equipment and tournament-grade networking infrastructure. These players currently dominate in their respective regions - Arcade Hotel in Europe and Luxor in North America - where e-sports tourism is most developed.

Asian markets show distinct competitive dynamics, with GG Hotel and e-ZONE leading through hyper-localized offerings tailored to regional gaming preferences. Their success stems from understanding cultural gaming nuances and partnering with popular local e-sports teams for exclusive events.

The market exhibits increasing consolidation as traditional hotel chains acquire specialized e-sports properties. Recent months have seen major hospitality groups investing in gaming infrastructure upgrades to compete, while boutique operators differentiate through exclusive content partnerships and influencer collaborations.

List of Key E-sports Hotel Companies Profiled

  • Atari Hotel (Global)

  • The Arcade Hotel (Netherlands)

  • iHotel (South Korea)

  • Luxor (U.S.)

  • OASIS AVENUE A GDH HOTEL (Japan)

  • Idea Jar Hotel (China)

  • E-3blue (Thailand)

  • kasha (Malaysia)

  • Apache (Singapore)

  • e-ZONE (South Korea)

  • RCADIA (U.S.)

  • Arena Esports (Germany)

  • Atari Hotels (Global)

  • GG Hotel (China)

  • SEM9.Senai (Malaysia)

  • Regal Riverside Hotel (Hong Kong)

E-SPORTS HOTEL MARKET TRENDS

Integration of VR/AR Technologies to Emerge as a Key Market Trend

The global e-sports hotel market is witnessing a transformative shift with the integration of virtual reality (VR) and augmented reality (AR) technologies. These innovations are creating immersive gaming environments that significantly enhance player experiences. The adoption rate of VR-compatible gaming setups in e-sports hotels has grown by over 40% since 2022, as establishments compete to offer cutting-edge facilities. Furthermore, AR integration in live tournaments hosted at these venues is enabling interactive spectator experiences, blurring the lines between physical and digital participation. This technological evolution is complemented by the increasing availability of high-speed internet infrastructure, with many hotels now offering dedicated 5G networks for lag-free competitive gaming.

Other Trends

Experience-Driven Hospitality Models

E-sports hotels are increasingly adopting experience-driven business models that go beyond traditional accommodation services. Properties now feature professional-grade streaming studios, allowing guests to broadcast their gameplay directly from their rooms. The market has seen a 28% increase in hotels offering dedicated content creation spaces since 2021. Additionally, many venues now provide professional coaching services, with some hotels reporting that 35% of their revenue comes from training programs and skill development workshops. This shift toward comprehensive gaming ecosystems is creating new revenue streams while attracting both casual gamers and professional competitors.

Regional Expansion and Localization Strategies

Market players are demonstrating strong regional expansion strategies, particularly in Asia-Pacific where the e-sports audience exceeds 600 million enthusiasts. China alone accounts for nearly 40% of global e-sports revenue, driving rapid development of specialized gaming hotels. Western markets are adapting offerings to local preferences, with North American properties emphasizing tournament hosting capabilities while European venues focus on community-building aspects. The Middle East has emerged as a growth hotspot, with Dubai anticipating three new e-sports hotel openings by 2025 as part of its digital economy initiatives. This geographic diversification is creating varied business models tailored to regional gaming cultures and regulations.

Regional Analysis: E-sports Hotel Market

North America
North America dominates the global e-sports hotel market, accounting for over 35% of total revenue share as of 2024. The region benefits from high disposable incomes, widespread gaming culture, and extensive infrastructure supporting competitive gaming events. Major tournaments like the League of Legends World Championship and Overwatch League drive demand for specialized lodging. The U.S. leads with innovative concepts like Atari Hotels featuring VR gaming lounges and streaming studios. While the market is maturing, Canada shows strong growth potential through partnerships between hotel chains and eSports organizations. Regulatory support for gaming as a professional sport further accelerates development.

Europe
Europe's e-sports hotel market thrives through its dense urban centers and robust internet infrastructure. Germany, France, and the UK collectively contribute over 60% of regional revenues, with Berlin emerging as a hub for competitive gaming. The EU's digital single market strategy facilitates cross-border eSports events, creating demand for specialized accommodations. Northern European nations emphasize sustainability in facility design, integrating energy-efficient gaming rigs. Southern Europe shows slower adoption due to economic constraints, though Spain's mobile gaming boom presents new opportunities. The region sees growing investments from traditional hospitality brands entering the e-sports niche.

Asia-Pacific
As the fastest-growing region, Asia-Pacific is projected to surpass North America in market size by 2027. China's massive gaming population (over 700 million players) fuels demand, with chains like e-ZONE operating 150+ locations. South Korea sets industry standards through PC bang-inspired designs and ultra-low latency networks. Southeast Asia's young demographic drives growth, though infrastructure gaps persist outside Singapore and Malaysia. Japan's hybrid approach combines capsule hotels with eSports facilities, while India's emerging market shows promise through mobile gaming integration. Regional diversity creates opportunities for localized service models.

South America
The South American market remains nascent but demonstrates consistent 18% annual growth since 2020. Brazil leads with specialized venues in São Paulo and Rio de Janeiro, often co-located with internet cafes. Argentina shows pockets of growth through university partnerships, while Chile focuses on midsize boutique eSports hotels. Economic volatility and currency fluctuations pose challenges for high-end investments, prompting operators to adopt modular designs. The region's passion for competitive gaming (especially MOBA titles) offsets some infrastructure limitations, creating a unique market dynamic where community spaces often outperform luxury offerings.

Middle East & Africa
This emerging market segment grows through strategic investments in digital infrastructure. The UAE dominates with ultra-premium venues like Dubai's GG Hotel, targeting international tournaments. Saudi Arabia's Vision 2030 initiative includes eSports development, driving hotel projects in Riyadh. South Africa maintains a strong local scene but faces power reliability issues. North Africa shows potential through youth-focused hostel-gaming hybrids. While religious and cultural factors influence service offerings, the region's young population and improving connectivity suggest long-term growth potential, particularly around major urban centers.

Report Scope

This market research report offers a holistic overview of global and regional markets for the forecast period 2025–2032. It presents accurate and actionable insights based on a blend of primary and secondary research.

Key Coverage Areas:

  • Market Overview

    • Global and regional market size (historical & forecast)

    • Growth trends and value/volume projections

  • Segmentation Analysis

    • By product type or category

    • By application or usage area

    • By end-user industry

    • By distribution channel (if applicable)

  • Regional Insights

    • North America, Europe, Asia-Pacific, Latin America, Middle East & Africa

    • Country-level data for key markets

  • Competitive Landscape

    • Company profiles and market share analysis

    • Key strategies: M&A, partnerships, expansions

    • Product portfolio and pricing strategies

  • Technology & Innovation

    • Emerging technologies and R&D trends

    • Automation, digitalization, sustainability initiatives

    • Impact of AI, IoT, or other disruptors (where applicable)

  • Market Dynamics

    • Key drivers supporting market growth

    • Restraints and potential risk factors

    • Supply chain trends and challenges

  • Opportunities & Recommendations

    • High-growth segments

    • Investment hotspots

    • Strategic suggestions for stakeholders

  • Stakeholder Insights

    • Target audience includes manufacturers, suppliers, distributors, investors, regulators, and policymakers

FREQUENTLY ASKED QUESTIONS:

What is the current market size of Global E-sports Hotel Market?

-> The Global E-sports Hotel market was valued at USD 566 million in 2024 and is projected to reach USD 1,255 million by 2032, growing at a CAGR of 12.3% during the forecast period.

Which key companies operate in Global E-sports Hotel Market?

-> Key players include Atari Hotel, The Arcade Hotel, iHotel, Luxor, OASIS AVENUE A GDH HOTEL, Idea Jar Hotel, E-3blue, kasha, Apache, e-ZONE, RCADIA, Arena Esports, GG Hotel, SEM9.Senai, and Regal Riverside Hotel, among others.

What are the key growth drivers?

-> Key growth drivers include rising popularity of e-sports, increasing number of gaming tournaments, growing demand for dedicated gaming spaces, and expansion of live streaming platforms.

Which region dominates the market?

-> North America currently leads the market, while Asia-Pacific is projected as the fastest-growing region due to strong e-sports adoption in China and South Korea.

What are the emerging trends?

-> Emerging trends include integration of VR/AR technologies, partnerships with e-sports teams, hybrid hospitality-gaming concepts, and premium gaming lounges with streaming capabilities.

TABLE OF CONTENTS

1 Introduction to Research & Analysis Reports
1.1 E-sports Hotel Market Definition
1.2 Market Segments
1.2.1 Segment by Type
1.2.2 Segment by Application
1.3 Global E-sports Hotel Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global E-sports Hotel Overall Market Size
2.1 Global E-sports Hotel Market Size: 2024 VS 2032
2.2 Global E-sports Hotel Market Size, Prospects & Forecasts: 2020-2032
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top E-sports Hotel Players in Global Market
3.2 Top Global E-sports Hotel Companies Ranked by Revenue
3.3 Global E-sports Hotel Revenue by Companies
3.4 Top 3 and Top 5 E-sports Hotel Companies in Global Market, by Revenue in 2024
3.5 Global Companies E-sports Hotel Product Type
3.6 Tier 1, Tier 2, and Tier 3 E-sports Hotel Players in Global Market
3.6.1 List of Global Tier 1 E-sports Hotel Companies
3.6.2 List of Global Tier 2 and Tier 3 E-sports Hotel Companies
4 Sights by Product
4.1 Overview
4.1.1 Segmentation by Type - Global E-sports Hotel Market Size Markets, 2024 & 2032
4.1.2 Concentrated Venue
4.1.3 Independent Venue
4.2 Segmentation by Type - Global E-sports Hotel Revenue & Forecasts
4.2.1 Segmentation by Type - Global E-sports Hotel Revenue, 2020-2025
4.2.2 Segmentation by Type - Global E-sports Hotel Revenue, 2026-2032
4.2.3 Segmentation by Type - Global E-sports Hotel Revenue Market Share, 2020-2032
5 Sights by Application
5.1 Overview
5.1.1 Segmentation by Application - Global E-sports Hotel Market Size, 2024 & 2032
5.1.2 Gaming Tournaments
5.1.3 Training and Boot Camps
5.1.4 Streaming and Content Creation
5.1.5 Other
5.2 Segmentation by Application - Global E-sports Hotel Revenue & Forecasts
5.2.1 Segmentation by Application - Global E-sports Hotel Revenue, 2020-2025
5.2.2 Segmentation by Application - Global E-sports Hotel Revenue, 2026-2032
5.2.3 Segmentation by Application - Global E-sports Hotel Revenue Market Share, 2020-2032
6 Sights by Region
6.1 By Region - Global E-sports Hotel Market Size, 2024 & 2032
6.2 By Region - Global E-sports Hotel Revenue & Forecasts
6.2.1 By Region - Global E-sports Hotel Revenue, 2020-2025
6.2.2 By Region - Global E-sports Hotel Revenue, 2026-2032
6.2.3 By Region - Global E-sports Hotel Revenue Market Share, 2020-2032
6.3 North America
6.3.1 By Country - North America E-sports Hotel Revenue, 2020-2032
6.3.2 United States E-sports Hotel Market Size, 2020-2032
6.3.3 Canada E-sports Hotel Market Size, 2020-2032
6.3.4 Mexico E-sports Hotel Market Size, 2020-2032
6.4 Europe
6.4.1 By Country - Europe E-sports Hotel Revenue, 2020-2032
6.4.2 Germany E-sports Hotel Market Size, 2020-2032
6.4.3 France E-sports Hotel Market Size, 2020-2032
6.4.4 U.K. E-sports Hotel Market Size, 2020-2032
6.4.5 Italy E-sports Hotel Market Size, 2020-2032
6.4.6 Russia E-sports Hotel Market Size, 2020-2032
6.4.7 Nordic Countries E-sports Hotel Market Size, 2020-2032
6.4.8 Benelux E-sports Hotel Market Size, 2020-2032
6.5 Asia
6.5.1 By Region - Asia E-sports Hotel Revenue, 2020-2032
6.5.2 China E-sports Hotel Market Size, 2020-2032
6.5.3 Japan E-sports Hotel Market Size, 2020-2032
6.5.4 South Korea E-sports Hotel Market Size, 2020-2032
6.5.5 Southeast Asia E-sports Hotel Market Size, 2020-2032
6.5.6 India E-sports Hotel Market Size, 2020-2032
6.6 South America
6.6.1 By Country - South America E-sports Hotel Revenue, 2020-2032
6.6.2 Brazil E-sports Hotel Market Size, 2020-2032
6.6.3 Argentina E-sports Hotel Market Size, 2020-2032
6.7 Middle East & Africa
6.7.1 By Country - Middle East & Africa E-sports Hotel Revenue, 2020-2032
6.7.2 Turkey E-sports Hotel Market Size, 2020-2032
6.7.3 Israel E-sports Hotel Market Size, 2020-2032
6.7.4 Saudi Arabia E-sports Hotel Market Size, 2020-2032
6.7.5 UAE E-sports Hotel Market Size, 2020-2032
7 Companies Profiles
7.1 Atari Hotel
7.1.1 Atari Hotel Corporate Summary
7.1.2 Atari Hotel Business Overview
7.1.3 Atari Hotel E-sports Hotel Major Product Offerings
7.1.4 Atari Hotel E-sports Hotel Revenue in Global Market (2020-2025)
7.1.5 Atari Hotel Key News & Latest Developments
7.2 The Arcade Hotel
7.2.1 The Arcade Hotel Corporate Summary
7.2.2 The Arcade Hotel Business Overview
7.2.3 The Arcade Hotel E-sports Hotel Major Product Offerings
7.2.4 The Arcade Hotel E-sports Hotel Revenue in Global Market (2020-2025)
7.2.5 The Arcade Hotel Key News & Latest Developments
7.3 iHotel
7.3.1 iHotel Corporate Summary
7.3.2 iHotel Business Overview
7.3.3 iHotel E-sports Hotel Major Product Offerings
7.3.4 iHotel E-sports Hotel Revenue in Global Market (2020-2025)
7.3.5 iHotel Key News & Latest Developments
7.4 Luxor
7.4.1 Luxor Corporate Summary
7.4.2 Luxor Business Overview
7.4.3 Luxor E-sports Hotel Major Product Offerings
7.4.4 Luxor E-sports Hotel Revenue in Global Market (2020-2025)
7.4.5 Luxor Key News & Latest Developments
7.5 OASIS AVENUE � A GDH HOTEL
7.5.1 OASIS AVENUE � A GDH HOTEL Corporate Summary
7.5.2 OASIS AVENUE � A GDH HOTEL Business Overview
7.5.3 OASIS AVENUE � A GDH HOTEL E-sports Hotel Major Product Offerings
7.5.4 OASIS AVENUE � A GDH HOTEL E-sports Hotel Revenue in Global Market (2020-2025)
7.5.5 OASIS AVENUE � A GDH HOTEL Key News & Latest Developments
7.6 Idea Jar Hotel
7.6.1 Idea Jar Hotel Corporate Summary
7.6.2 Idea Jar Hotel Business Overview
7.6.3 Idea Jar Hotel E-sports Hotel Major Product Offerings
7.6.4 Idea Jar Hotel E-sports Hotel Revenue in Global Market (2020-2025)
7.6.5 Idea Jar Hotel Key News & Latest Developments
7.7 E-3blue
7.7.1 E-3blue Corporate Summary
7.7.2 E-3blue Business Overview
7.7.3 E-3blue E-sports Hotel Major Product Offerings
7.7.4 E-3blue E-sports Hotel Revenue in Global Market (2020-2025)
7.7.5 E-3blue Key News & Latest Developments
7.8 kasha
7.8.1 kasha Corporate Summary
7.8.2 kasha Business Overview
7.8.3 kasha E-sports Hotel Major Product Offerings
7.8.4 kasha E-sports Hotel Revenue in Global Market (2020-2025)
7.8.5 kasha Key News & Latest Developments
7.9 Apache
7.9.1 Apache Corporate Summary
7.9.2 Apache Business Overview
7.9.3 Apache E-sports Hotel Major Product Offerings
7.9.4 Apache E-sports Hotel Revenue in Global Market (2020-2025)
7.9.5 Apache Key News & Latest Developments
7.10 e-ZONE
7.10.1 e-ZONE Corporate Summary
7.10.2 e-ZONE Business Overview
7.10.3 e-ZONE E-sports Hotel Major Product Offerings
7.10.4 e-ZONE E-sports Hotel Revenue in Global Market (2020-2025)
7.10.5 e-ZONE Key News & Latest Developments
7.11 RCADIA
7.11.1 RCADIA Corporate Summary
7.11.2 RCADIA Business Overview
7.11.3 RCADIA E-sports Hotel Major Product Offerings
7.11.4 RCADIA E-sports Hotel Revenue in Global Market (2020-2025)
7.11.5 RCADIA Key News & Latest Developments
7.12 Arena Esports
7.12.1 Arena Esports Corporate Summary
7.12.2 Arena Esports Business Overview
7.12.3 Arena Esports E-sports Hotel Major Product Offerings
7.12.4 Arena Esports E-sports Hotel Revenue in Global Market (2020-2025)
7.12.5 Arena Esports Key News & Latest Developments
7.13 Atari Hotels
7.13.1 Atari Hotels Corporate Summary
7.13.2 Atari Hotels Business Overview
7.13.3 Atari Hotels E-sports Hotel Major Product Offerings
7.13.4 Atari Hotels E-sports Hotel Revenue in Global Market (2020-2025)
7.13.5 Atari Hotels Key News & Latest Developments
7.14 GG Hotel
7.14.1 GG Hotel Corporate Summary
7.14.2 GG Hotel Business Overview
7.14.3 GG Hotel E-sports Hotel Major Product Offerings
7.14.4 GG Hotel E-sports Hotel Revenue in Global Market (2020-2025)
7.14.5 GG Hotel Key News & Latest Developments
7.15 SEM9.Senai
7.15.1 SEM9.Senai Corporate Summary
7.15.2 SEM9.Senai Business Overview
7.15.3 SEM9.Senai E-sports Hotel Major Product Offerings
7.15.4 SEM9.Senai E-sports Hotel Revenue in Global Market (2020-2025)
7.15.5 SEM9.Senai Key News & Latest Developments
7.16 Regal Riverside Hotel
7.16.1 Regal Riverside Hotel Corporate Summary
7.16.2 Regal Riverside Hotel Business Overview
7.16.3 Regal Riverside Hotel E-sports Hotel Major Product Offerings
7.16.4 Regal Riverside Hotel E-sports Hotel Revenue in Global Market (2020-2025)
7.16.5 Regal Riverside Hotel Key News & Latest Developments
8 Conclusion
9 Appendix
9.1 Note
9.2 Examples of Clients
9.3 Disclaimer

LIST OF TABLES & FIGURES

List of Tables
Table 1. E-sports Hotel Market Opportunities & Trends in Global Market
Table 2. E-sports Hotel Market Drivers in Global Market
Table 3. E-sports Hotel Market Restraints in Global Market
Table 4. Key Players of E-sports Hotel in Global Market
Table 5. Top E-sports Hotel Players in Global Market, Ranking by Revenue (2024)
Table 6. Global E-sports Hotel Revenue by Companies, (US$, Mn), 2020-2025
Table 7. Global E-sports Hotel Revenue Share by Companies, 2020-2025
Table 8. Global Companies E-sports Hotel Product Type
Table 9. List of Global Tier 1 E-sports Hotel Companies, Revenue (US$, Mn) in 2024 and Market Share
Table 10. List of Global Tier 2 and Tier 3 E-sports Hotel Companies, Revenue (US$, Mn) in 2024 and Market Share
Table 11. Segmentation by Type � Global E-sports Hotel Revenue, (US$, Mn), 2024 & 2032
Table 12. Segmentation by Type - Global E-sports Hotel Revenue (US$, Mn), 2020-2025
Table 13. Segmentation by Type - Global E-sports Hotel Revenue (US$, Mn), 2026-2032
Table 14. Segmentation by Application� Global E-sports Hotel Revenue, (US$, Mn), 2024 & 2032
Table 15. Segmentation by Application - Global E-sports Hotel Revenue, (US$, Mn), 2020-2025
Table 16. Segmentation by Application - Global E-sports Hotel Revenue, (US$, Mn), 2026-2032
Table 17. By Region� Global E-sports Hotel Revenue, (US$, Mn), 2024 & 2032
Table 18. By Region - Global E-sports Hotel Revenue, (US$, Mn), 2020-2025
Table 19. By Region - Global E-sports Hotel Revenue, (US$, Mn), 2026-2032
Table 20. By Country - North America E-sports Hotel Revenue, (US$, Mn), 2020-2025
Table 21. By Country - North America E-sports Hotel Revenue, (US$, Mn), 2026-2032
Table 22. By Country - Europe E-sports Hotel Revenue, (US$, Mn), 2020-2025
Table 23. By Country - Europe E-sports Hotel Revenue, (US$, Mn), 2026-2032
Table 24. By Region - Asia E-sports Hotel Revenue, (US$, Mn), 2020-2025
Table 25. By Region - Asia E-sports Hotel Revenue, (US$, Mn), 2026-2032
Table 26. By Country - South America E-sports Hotel Revenue, (US$, Mn), 2020-2025
Table 27. By Country - South America E-sports Hotel Revenue, (US$, Mn), 2026-2032
Table 28. By Country - Middle East & Africa E-sports Hotel Revenue, (US$, Mn), 2020-2025
Table 29. By Country - Middle East & Africa E-sports Hotel Revenue, (US$, Mn), 2026-2032
Table 30. Atari Hotel Corporate Summary
Table 31. Atari Hotel E-sports Hotel Product Offerings
Table 32. Atari Hotel E-sports Hotel Revenue (US$, Mn) & (2020-2025)
Table 33. Atari Hotel Key News & Latest Developments
Table 34. The Arcade Hotel Corporate Summary
Table 35. The Arcade Hotel E-sports Hotel Product Offerings
Table 36. The Arcade Hotel E-sports Hotel Revenue (US$, Mn) & (2020-2025)
Table 37. The Arcade Hotel Key News & Latest Developments
Table 38. iHotel Corporate Summary
Table 39. iHotel E-sports Hotel Product Offerings
Table 40. iHotel E-sports Hotel Revenue (US$, Mn) & (2020-2025)
Table 41. iHotel Key News & Latest Developments
Table 42. Luxor Corporate Summary
Table 43. Luxor E-sports Hotel Product Offerings
Table 44. Luxor E-sports Hotel Revenue (US$, Mn) & (2020-2025)
Table 45. Luxor Key News & Latest Developments
Table 46. OASIS AVENUE � A GDH HOTEL Corporate Summary
Table 47. OASIS AVENUE � A GDH HOTEL E-sports Hotel Product Offerings
Table 48. OASIS AVENUE � A GDH HOTEL E-sports Hotel Revenue (US$, Mn) & (2020-2025)
Table 49. OASIS AVENUE � A GDH HOTEL Key News & Latest Developments
Table 50. Idea Jar Hotel Corporate Summary
Table 51. Idea Jar Hotel E-sports Hotel Product Offerings
Table 52. Idea Jar Hotel E-sports Hotel Revenue (US$, Mn) & (2020-2025)
Table 53. Idea Jar Hotel Key News & Latest Developments
Table 54. E-3blue Corporate Summary
Table 55. E-3blue E-sports Hotel Product Offerings
Table 56. E-3blue E-sports Hotel Revenue (US$, Mn) & (2020-2025)
Table 57. E-3blue Key News & Latest Developments
Table 58. kasha Corporate Summary
Table 59. kasha E-sports Hotel Product Offerings
Table 60. kasha E-sports Hotel Revenue (US$, Mn) & (2020-2025)
Table 61. kasha Key News & Latest Developments
Table 62. Apache Corporate Summary
Table 63. Apache E-sports Hotel Product Offerings
Table 64. Apache E-sports Hotel Revenue (US$, Mn) & (2020-2025)
Table 65. Apache Key News & Latest Developments
Table 66. e-ZONE Corporate Summary
Table 67. e-ZONE E-sports Hotel Product Offerings
Table 68. e-ZONE E-sports Hotel Revenue (US$, Mn) & (2020-2025)
Table 69. e-ZONE Key News & Latest Developments
Table 70. RCADIA Corporate Summary
Table 71. RCADIA E-sports Hotel Product Offerings
Table 72. RCADIA E-sports Hotel Revenue (US$, Mn) & (2020-2025)
Table 73. RCADIA Key News & Latest Developments
Table 74. Arena Esports Corporate Summary
Table 75. Arena Esports E-sports Hotel Product Offerings
Table 76. Arena Esports E-sports Hotel Revenue (US$, Mn) & (2020-2025)
Table 77. Arena Esports Key News & Latest Developments
Table 78. Atari Hotels Corporate Summary
Table 79. Atari Hotels E-sports Hotel Product Offerings
Table 80. Atari Hotels E-sports Hotel Revenue (US$, Mn) & (2020-2025)
Table 81. Atari Hotels Key News & Latest Developments
Table 82. GG Hotel Corporate Summary
Table 83. GG Hotel E-sports Hotel Product Offerings
Table 84. GG Hotel E-sports Hotel Revenue (US$, Mn) & (2020-2025)
Table 85. GG Hotel Key News & Latest Developments
Table 86. SEM9.Senai Corporate Summary
Table 87. SEM9.Senai E-sports Hotel Product Offerings
Table 88. SEM9.Senai E-sports Hotel Revenue (US$, Mn) & (2020-2025)
Table 89. SEM9.Senai Key News & Latest Developments
Table 90. Regal Riverside Hotel Corporate Summary
Table 91. Regal Riverside Hotel E-sports Hotel Product Offerings
Table 92. Regal Riverside Hotel E-sports Hotel Revenue (US$, Mn) & (2020-2025)
Table 93. Regal Riverside Hotel Key News & Latest Developments


List of Figures
Figure 1. E-sports Hotel Product Picture
Figure 2. E-sports Hotel Segment by Type in 2024
Figure 3. E-sports Hotel Segment by Application in 2024
Figure 4. Global E-sports Hotel Market Overview: 2024
Figure 5. Key Caveats
Figure 6. Global E-sports Hotel Market Size: 2024 VS 2032 (US$, Mn)
Figure 7. Global E-sports Hotel Revenue: 2020-2032 (US$, Mn)
Figure 8. The Top 3 and 5 Players Market Share by E-sports Hotel Revenue in 2024
Figure 9. Segmentation by Type � Global E-sports Hotel Revenue, (US$, Mn), 2024 & 2032
Figure 10. Segmentation by Type - Global E-sports Hotel Revenue Market Share, 2020-2032
Figure 11. Segmentation by Application � Global E-sports Hotel Revenue, (US$, Mn), 2024 & 2032
Figure 12. Segmentation by Application - Global E-sports Hotel Revenue Market Share, 2020-2032
Figure 13. By Region - Global E-sports Hotel Revenue Market Share, 2020-2032
Figure 14. By Country - North America E-sports Hotel Revenue Market Share, 2020-2032
Figure 15. United States E-sports Hotel Revenue, (US$, Mn), 2020-2032
Figure 16. Canada E-sports Hotel Revenue, (US$, Mn), 2020-2032
Figure 17. Mexico E-sports Hotel Revenue, (US$, Mn), 2020-2032
Figure 18. By Country - Europe E-sports Hotel Revenue Market Share, 2020-2032
Figure 19. Germany E-sports Hotel Revenue, (US$, Mn), 2020-2032
Figure 20. France E-sports Hotel Revenue, (US$, Mn), 2020-2032
Figure 21. U.K. E-sports Hotel Revenue, (US$, Mn), 2020-2032
Figure 22. Italy E-sports Hotel Revenue, (US$, Mn), 2020-2032
Figure 23. Russia E-sports Hotel Revenue, (US$, Mn), 2020-2032
Figure 24. Nordic Countries E-sports Hotel Revenue, (US$, Mn), 2020-2032
Figure 25. Benelux E-sports Hotel Revenue, (US$, Mn), 2020-2032
Figure 26. By Region - Asia E-sports Hotel Revenue Market Share, 2020-2032
Figure 27. China E-sports Hotel Revenue, (US$, Mn), 2020-2032
Figure 28. Japan E-sports Hotel Revenue, (US$, Mn), 2020-2032
Figure 29. South Korea E-sports Hotel Revenue, (US$, Mn), 2020-2032
Figure 30. Southeast Asia E-sports Hotel Revenue, (US$, Mn), 2020-2032
Figure 31. India E-sports Hotel Revenue, (US$, Mn), 2020-2032
Figure 32. By Country - South America E-sports Hotel Revenue Market Share, 2020-2032
Figure 33. Brazil E-sports Hotel Revenue, (US$, Mn), 2020-2032
Figure 34. Argentina E-sports Hotel Revenue, (US$, Mn), 2020-2032
Figure 35. By Country - Middle East & Africa E-sports Hotel Revenue Market Share, 2020-2032
Figure 36. Turkey E-sports Hotel Revenue, (US$, Mn), 2020-2032
Figure 37. Israel E-sports Hotel Revenue, (US$, Mn), 2020-2032
Figure 38. Saudi Arabia E-sports Hotel Revenue, (US$, Mn), 2020-2032
Figure 39. UAE E-sports Hotel Revenue, (US$, Mn), 2020-2032
Figure 40. Atari Hotel E-sports Hotel Revenue Year Over Year Growth (US$, Mn) & (2020-2025)
Figure 41. The Arcade Hotel E-sports Hotel Revenue Year Over Year Growth (US$, Mn) & (2020-2025)
Figure 42. iHotel E-sports Hotel Revenue Year Over Year Growth (US$, Mn) & (2020-2025)
Figure 43. Luxor E-sports Hotel Revenue Year Over Year Growth (US$, Mn) & (2020-2025)
Figure 44. OASIS AVENUE � A GDH HOTEL E-sports Hotel Revenue Year Over Year Growth (US$, Mn) & (2020-2025)
Figure 45. Idea Jar Hotel E-sports Hotel Revenue Year Over Year Growth (US$, Mn) & (2020-2025)
Figure 46. E-3blue E-sports Hotel Revenue Year Over Year Growth (US$, Mn) & (2020-2025)
Figure 47. kasha E-sports Hotel Revenue Year Over Year Growth (US$, Mn) & (2020-2025)
Figure 48. Apache E-sports Hotel Revenue Year Over Year Growth (US$, Mn) & (2020-2025)
Figure 49. e-ZONE E-sports Hotel Revenue Year Over Year Growth (US$, Mn) & (2020-2025)
Figure 50. RCADIA E-sports Hotel Revenue Year Over Year Growth (US$, Mn) & (2020-2025)
Figure 51. Arena Esports E-sports Hotel Revenue Year Over Year Growth (US$, Mn) & (2020-2025)
Figure 52. Atari Hotels E-sports Hotel Revenue Year Over Year Growth (US$, Mn) & (2020-2025)
Figure 53. GG Hotel E-sports Hotel Revenue Year Over Year Growth (US$, Mn) & (2020-2025)
Figure 54. SEM9.Senai E-sports Hotel Revenue Year Over Year Growth (US$, Mn) & (2020-2025)
Figure 55. Regal Riverside Hotel E-sports Hotel Revenue Year Over Year Growth (US$, Mn) & (2020-2025)

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