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AR Gaming Market, Global Outlook and Forecast 2024-2030

AR Gaming Market, Global Outlook and Forecast 2024-2030

  • Category:Energy and Natural Resources
  • Published on : 03 February 2024
  • Pages :110
  • Formats:
  • Report Code:SMR-7897818

This research report provides a comprehensive analysis of the AR Gaming market, focusing on the current trends, market dynamics, and future prospects. The report explores the global AR Gaming market, including major regions such as North America, Europe, Asia-Pacific, and emerging markets. It also examines key factors driving the growth of AR Gaming, challenges faced by the industry, and potential opportunities for market players.
The global AR Gaming market has witnessed rapid growth in recent years, driven by increasing environmental concerns, government incentives, and advancements in technology. The AR Gaming market presents opportunities for various stakeholders, including Innovators, Early Adopters. Collaboration between the private sector and governments can accelerate the development of supportive policies, research and development efforts, and investment in AR Gaming market. Additionally, the growing consumer demand present avenues for market expansion.
The global AR Gaming market was valued at US$ 640.6 million in 2023 and is projected to reach US$ 987.4 million by 2030, at a CAGR of 6.4% during the forecast period.
In terms of geography, EMEA led the global AR gaming market during 2016. However, as per the Technavio?s market research report, the Americas is predicted to lead the global AR gaming market during the forecast period. Factors like the rise in number of software applications for mobile devices and presence of leading vendors and AR game developers in Europe drive the market?s growth in EMEA. Furthermore, the increased adoption of the AR gaming market in the Americas propels the market?s growth in the future.
Key Features:
The research report on the AR Gaming market includes several key features to provide comprehensive insights and facilitate decision-making for stakeholders.
Executive Summary: The report provides overview of the key findings, market trends, and major insights of the AR Gaming market.
Market Overview: The report provides a comprehensive overview of the AR Gaming market, including its definition, historical development, and current market size. It covers market segmentation by Type (e.g., Mobile Devices, HMDs), region, and application, highlighting the key drivers, challenges, and opportunities within each segment.
Market Dynamics: The report analyses the market dynamics driving the growth and development of the AR Gaming market. The report includes an assessment of government policies and regulations, technological advancements, consumer trends and preferences, infrastructure development, and industry collaborations. This analysis helps stakeholders understand the factors influencing the AR Gaming market's trajectory.
Competitive Landscape: The report provides an in-depth analysis of the competitive landscape within the AR Gaming market. It includes profiles of major market players, their market share, strategies, product portfolios, and recent developments.
Market Segmentation and Forecast: The report segment the AR Gaming market based on various parameters, such as by Type, region, and by Application. It provides market size and growth forecasts for each segment, supported by quantitative data and analysis. This helps stakeholders identify growth opportunities and make informed investment decisions.
Technological Trends: The report should highlight the key technological trends shaping the AR Gaming market, such as advancements in Type One technology and emerging substitutes. It analyses the impact of these trends on market growth, adoption rates, and consumer preferences.
Market Challenges and Opportunities: The report identify and analyses the major challenges faced by the AR Gaming market, such as technical bottleneck, cost limitations, and high entry barrier. It also highlights the opportunities for market growth, such as government incentives, emerging markets, and collaborations between stakeholders.
Regulatory and Policy Analysis: The report should assess the regulatory and policy landscape for AR Gaming, including government incentives, emission standards, and infrastructure development plans. It should analyse the impact of these policies on market growth and provide insights into future regulatory developments.
Recommendations and Conclusion: The report conclude with actionable recommendations for stakeholders, such as Application One Consumer, policymakers, investors, and infrastructure providers. These recommendations should be based on the research findings and address key challenges and opportunities within the AR Gaming market.
Supporting Data and Appendices: The report include supporting data, charts, and graphs to substantiate the analysis and findings. It also includes appendices with additional detailed information, such as data sources, survey questionnaires, and detailed market forecasts.
Market Segmentation
AR Gaming market is split by Type and by Application. For the period 2019-2030, the growth among segments provides accurate calculations and forecasts for consumption value by Type, and by Application in terms of value.
Market segment by Type
Mobile Devices
HMDs
Smart Glasses
Market segment by Application
Innovators
Early Adopters
Early Majority
Global AR Gaming Market Segment Percentages, By Region and Country, 2023 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Major players covered
Catchoom
Infinity Augmented Reality
Qualcomm Technologies
Augmented Pixels
Aurasma
Blippar
Total Immersion
VividWorks
Wikitude
Zappar
Outline of Major Chapters:
Chapter 1: Introduces the definition of AR Gaming, market overview.
Chapter 2: Global AR Gaming market size in revenue.
Chapter 3: Detailed analysis of AR Gaming company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of AR Gaming in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: The main points and conclusions of the report.

TABLE OF CONTENTS

1 Introduction to Research & Analysis Reports
1.1 AR Gaming Market Definition
1.2 Market Segments
1.2.1 Market by Type
1.2.2 Market by Application
1.3 Global AR Gaming Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global AR Gaming Overall Market Size
2.1 Global AR Gaming Market Size: 2023 VS 2030
2.2 Global AR Gaming Market Size, Prospects & Forecasts: 2019-2030
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top AR Gaming Players in Global Market
3.2 Top Global AR Gaming Companies Ranked by Revenue
3.3 Global AR Gaming Revenue by Companies
3.4 Top 3 and Top 5 AR Gaming Companies in Global Market, by Revenue in 2023
3.5 Global Companies AR Gaming Product Type
3.6 Tier 1, Tier 2 and Tier 3 AR Gaming Players in Global Market
3.6.1 List of Global Tier 1 AR Gaming Companies
3.6.2 List of Global Tier 2 and Tier 3 AR Gaming Companies
4 Market Sights by Product
4.1 Overview
4.1.1 By Type - Global AR Gaming Market Size Markets, 2023 & 2030
4.1.2 Mobile Devices
4.1.3 HMDs
4.1.4 Smart Glasses
4.2 By Type - Global AR Gaming Revenue & Forecasts
4.2.1 By Type - Global AR Gaming Revenue, 2019-2024
4.2.2 By Type - Global AR Gaming Revenue, 2025-2030
4.2.3 By Type - Global AR Gaming Revenue Market Share, 2019-2030
5 Sights by Application
5.1 Overview
5.1.1 By Application - Global AR Gaming Market Size, 2023 & 2030
5.1.2 Innovators
5.1.3 Early Adopters
5.1.4 Early Majority
5.2 By Application - Global AR Gaming Revenue & Forecasts
5.2.1 By Application - Global AR Gaming Revenue, 2019-2024
5.2.2 By Application - Global AR Gaming Revenue, 2025-2030
5.2.3 By Application - Global AR Gaming Revenue Market Share, 2019-2030
6 Sights by Region
6.1 By Region - Global AR Gaming Market Size, 2023 & 2030
6.2 By Region - Global AR Gaming Revenue & Forecasts
6.2.1 By Region - Global AR Gaming Revenue, 2019-2024
6.2.2 By Region - Global AR Gaming Revenue, 2025-2030
6.2.3 By Region - Global AR Gaming Revenue Market Share, 2019-2030
6.3 North America
6.3.1 By Country - North America AR Gaming Revenue, 2019-2030
6.3.2 US AR Gaming Market Size, 2019-2030
6.3.3 Canada AR Gaming Market Size, 2019-2030
6.3.4 Mexico AR Gaming Market Size, 2019-2030
6.4 Europe
6.4.1 By Country - Europe AR Gaming Revenue, 2019-2030
6.4.2 Germany AR Gaming Market Size, 2019-2030
6.4.3 France AR Gaming Market Size, 2019-2030
6.4.4 U.K. AR Gaming Market Size, 2019-2030
6.4.5 Italy AR Gaming Market Size, 2019-2030
6.4.6 Russia AR Gaming Market Size, 2019-2030
6.4.7 Nordic Countries AR Gaming Market Size, 2019-2030
6.4.8 Benelux AR Gaming Market Size, 2019-2030
6.5 Asia
6.5.1 By Region - Asia AR Gaming Revenue, 2019-2030
6.5.2 China AR Gaming Market Size, 2019-2030
6.5.3 Japan AR Gaming Market Size, 2019-2030
6.5.4 South Korea AR Gaming Market Size, 2019-2030
6.5.5 Southeast Asia AR Gaming Market Size, 2019-2030
6.5.6 India AR Gaming Market Size, 2019-2030
6.6 South America
6.6.1 By Country - South America AR Gaming Revenue, 2019-2030
6.6.2 Brazil AR Gaming Market Size, 2019-2030
6.6.3 Argentina AR Gaming Market Size, 2019-2030
6.7 Middle East & Africa
6.7.1 By Country - Middle East & Africa AR Gaming Revenue, 2019-2030
6.7.2 Turkey AR Gaming Market Size, 2019-2030
6.7.3 Israel AR Gaming Market Size, 2019-2030
6.7.4 Saudi Arabia AR Gaming Market Size, 2019-2030
6.7.5 UAE AR Gaming Market Size, 2019-2030
7 AR Gaming Companies Profiles
7.1 Catchoom
7.1.1 Catchoom Company Summary
7.1.2 Catchoom Business Overview
7.1.3 Catchoom AR Gaming Major Product Offerings
7.1.4 Catchoom AR Gaming Revenue in Global Market (2019-2024)
7.1.5 Catchoom Key News & Latest Developments
7.2 Infinity Augmented Reality
7.2.1 Infinity Augmented Reality Company Summary
7.2.2 Infinity Augmented Reality Business Overview
7.2.3 Infinity Augmented Reality AR Gaming Major Product Offerings
7.2.4 Infinity Augmented Reality AR Gaming Revenue in Global Market (2019-2024)
7.2.5 Infinity Augmented Reality Key News & Latest Developments
7.3 Qualcomm Technologies
7.3.1 Qualcomm Technologies Company Summary
7.3.2 Qualcomm Technologies Business Overview
7.3.3 Qualcomm Technologies AR Gaming Major Product Offerings
7.3.4 Qualcomm Technologies AR Gaming Revenue in Global Market (2019-2024)
7.3.5 Qualcomm Technologies Key News & Latest Developments
7.4 Augmented Pixels
7.4.1 Augmented Pixels Company Summary
7.4.2 Augmented Pixels Business Overview
7.4.3 Augmented Pixels AR Gaming Major Product Offerings
7.4.4 Augmented Pixels AR Gaming Revenue in Global Market (2019-2024)
7.4.5 Augmented Pixels Key News & Latest Developments
7.5 Aurasma
7.5.1 Aurasma Company Summary
7.5.2 Aurasma Business Overview
7.5.3 Aurasma AR Gaming Major Product Offerings
7.5.4 Aurasma AR Gaming Revenue in Global Market (2019-2024)
7.5.5 Aurasma Key News & Latest Developments
7.6 Blippar
7.6.1 Blippar Company Summary
7.6.2 Blippar Business Overview
7.6.3 Blippar AR Gaming Major Product Offerings
7.6.4 Blippar AR Gaming Revenue in Global Market (2019-2024)
7.6.5 Blippar Key News & Latest Developments
7.7 Total Immersion
7.7.1 Total Immersion Company Summary
7.7.2 Total Immersion Business Overview
7.7.3 Total Immersion AR Gaming Major Product Offerings
7.7.4 Total Immersion AR Gaming Revenue in Global Market (2019-2024)
7.7.5 Total Immersion Key News & Latest Developments
7.8 VividWorks
7.8.1 VividWorks Company Summary
7.8.2 VividWorks Business Overview
7.8.3 VividWorks AR Gaming Major Product Offerings
7.8.4 VividWorks AR Gaming Revenue in Global Market (2019-2024)
7.8.5 VividWorks Key News & Latest Developments
7.9 Wikitude
7.9.1 Wikitude Company Summary
7.9.2 Wikitude Business Overview
7.9.3 Wikitude AR Gaming Major Product Offerings
7.9.4 Wikitude AR Gaming Revenue in Global Market (2019-2024)
7.9.5 Wikitude Key News & Latest Developments
7.10 Zappar
7.10.1 Zappar Company Summary
7.10.2 Zappar Business Overview
7.10.3 Zappar AR Gaming Major Product Offerings
7.10.4 Zappar AR Gaming Revenue in Global Market (2019-2024)
7.10.5 Zappar Key News & Latest Developments
8 Conclusion
9 Appendix
9.1 Note
9.2 Examples of Clients
9.3 Disclaimer

LIST OF TABLES & FIGURES

List of Tables
Table 1. AR Gaming Market Opportunities & Trends in Global Market
Table 2. AR Gaming Market Drivers in Global Market
Table 3. AR Gaming Market Restraints in Global Market
Table 4. Key Players of AR Gaming in Global Market
Table 5. Top AR Gaming Players in Global Market, Ranking by Revenue (2023)
Table 6. Global AR Gaming Revenue by Companies, (US$, Mn), 2019-2024
Table 7. Global AR Gaming Revenue Share by Companies, 2019-2024
Table 8. Global Companies AR Gaming Product Type
Table 9. List of Global Tier 1 AR Gaming Companies, Revenue (US$, Mn) in 2023 and Market Share
Table 10. List of Global Tier 2 and Tier 3 AR Gaming Companies, Revenue (US$, Mn) in 2023 and Market Share
Table 11. By Type ? Global AR Gaming Revenue, (US$, Mn), 2023 & 2030
Table 12. By Type - AR Gaming Revenue in Global (US$, Mn), 2019-2024
Table 13. By Type - AR Gaming Revenue in Global (US$, Mn), 2025-2030
Table 14. By Application ? Global AR Gaming Revenue, (US$, Mn), 2023 & 2030
Table 15. By Application - AR Gaming Revenue in Global (US$, Mn), 2019-2024
Table 16. By Application - AR Gaming Revenue in Global (US$, Mn), 2025-2030
Table 17. By Region ? Global AR Gaming Revenue, (US$, Mn), 2023 & 2030
Table 18. By Region - Global AR Gaming Revenue (US$, Mn), 2019-2024
Table 19. By Region - Global AR Gaming Revenue (US$, Mn), 2025-2030
Table 20. By Country - North America AR Gaming Revenue, (US$, Mn), 2019-2024
Table 21. By Country - North America AR Gaming Revenue, (US$, Mn), 2025-2030
Table 22. By Country - Europe AR Gaming Revenue, (US$, Mn), 2019-2024
Table 23. By Country - Europe AR Gaming Revenue, (US$, Mn), 2025-2030
Table 24. By Region - Asia AR Gaming Revenue, (US$, Mn), 2019-2024
Table 25. By Region - Asia AR Gaming Revenue, (US$, Mn), 2025-2030
Table 26. By Country - South America AR Gaming Revenue, (US$, Mn), 2019-2024
Table 27. By Country - South America AR Gaming Revenue, (US$, Mn), 2025-2030
Table 28. By Country - Middle East & Africa AR Gaming Revenue, (US$, Mn), 2019-2024
Table 29. By Country - Middle East & Africa AR Gaming Revenue, (US$, Mn), 2025-2030
Table 30. Catchoom Company Summary
Table 31. Catchoom AR Gaming Product Offerings
Table 32. Catchoom AR Gaming Revenue (US$, Mn) & (2019-2024)
Table 33. Catchoom Key News & Latest Developments
Table 34. Infinity Augmented Reality Company Summary
Table 35. Infinity Augmented Reality AR Gaming Product Offerings
Table 36. Infinity Augmented Reality AR Gaming Revenue (US$, Mn) & (2019-2024)
Table 37. Infinity Augmented Reality Key News & Latest Developments
Table 38. Qualcomm Technologies Company Summary
Table 39. Qualcomm Technologies AR Gaming Product Offerings
Table 40. Qualcomm Technologies AR Gaming Revenue (US$, Mn) & (2019-2024)
Table 41. Qualcomm Technologies Key News & Latest Developments
Table 42. Augmented Pixels Company Summary
Table 43. Augmented Pixels AR Gaming Product Offerings
Table 44. Augmented Pixels AR Gaming Revenue (US$, Mn) & (2019-2024)
Table 45. Augmented Pixels Key News & Latest Developments
Table 46. Aurasma Company Summary
Table 47. Aurasma AR Gaming Product Offerings
Table 48. Aurasma AR Gaming Revenue (US$, Mn) & (2019-2024)
Table 49. Aurasma Key News & Latest Developments
Table 50. Blippar Company Summary
Table 51. Blippar AR Gaming Product Offerings
Table 52. Blippar AR Gaming Revenue (US$, Mn) & (2019-2024)
Table 53. Blippar Key News & Latest Developments
Table 54. Total Immersion Company Summary
Table 55. Total Immersion AR Gaming Product Offerings
Table 56. Total Immersion AR Gaming Revenue (US$, Mn) & (2019-2024)
Table 57. Total Immersion Key News & Latest Developments
Table 58. VividWorks Company Summary
Table 59. VividWorks AR Gaming Product Offerings
Table 60. VividWorks AR Gaming Revenue (US$, Mn) & (2019-2024)
Table 61. VividWorks Key News & Latest Developments
Table 62. Wikitude Company Summary
Table 63. Wikitude AR Gaming Product Offerings
Table 64. Wikitude AR Gaming Revenue (US$, Mn) & (2019-2024)
Table 65. Wikitude Key News & Latest Developments
Table 66. Zappar Company Summary
Table 67. Zappar AR Gaming Product Offerings
Table 68. Zappar AR Gaming Revenue (US$, Mn) & (2019-2024)
Table 69. Zappar Key News & Latest Developments
List of Figures
Figure 1. AR Gaming Segment by Type in 2023
Figure 2. AR Gaming Segment by Application in 2023
Figure 3. Global AR Gaming Market Overview: 2023
Figure 4. Key Caveats
Figure 5. Global AR Gaming Market Size: 2023 VS 2030 (US$, Mn)
Figure 6. Global AR Gaming Revenue, 2019-2030 (US$, Mn)
Figure 7. The Top 3 and 5 Players Market Share by AR Gaming Revenue in 2023
Figure 8. By Type - Global AR Gaming Revenue Market Share, 2019-2030
Figure 9. By Application - Global AR Gaming Revenue Market Share, 2019-2030
Figure 10. By Type - Global AR Gaming Revenue, (US$, Mn), 2023 & 2030
Figure 11. By Type - Global AR Gaming Revenue Market Share, 2019-2030
Figure 12. By Application - Global AR Gaming Revenue, (US$, Mn), 2023 & 2030
Figure 13. By Application - Global AR Gaming Revenue Market Share, 2019-2030
Figure 14. By Region - Global AR Gaming Revenue Market Share, 2019-2030
Figure 15. By Country - North America AR Gaming Revenue Market Share, 2019-2030
Figure 16. US AR Gaming Revenue, (US$, Mn), 2019-2030
Figure 17. Canada AR Gaming Revenue, (US$, Mn), 2019-2030
Figure 18. Mexico AR Gaming Revenue, (US$, Mn), 2019-2030
Figure 19. By Country - Europe AR Gaming Revenue Market Share, 2019-2030
Figure 20. Germany AR Gaming Revenue, (US$, Mn), 2019-2030
Figure 21. France AR Gaming Revenue, (US$, Mn), 2019-2030
Figure 22. U.K. AR Gaming Revenue, (US$, Mn), 2019-2030
Figure 23. Italy AR Gaming Revenue, (US$, Mn), 2019-2030
Figure 24. Russia AR Gaming Revenue, (US$, Mn), 2019-2030
Figure 25. Nordic Countries AR Gaming Revenue, (US$, Mn), 2019-2030
Figure 26. Benelux AR Gaming Revenue, (US$, Mn), 2019-2030
Figure 27. By Region - Asia AR Gaming Revenue Market Share, 2019-2030
Figure 28. China AR Gaming Revenue, (US$, Mn), 2019-2030
Figure 29. Japan AR Gaming Revenue, (US$, Mn), 2019-2030
Figure 30. South Korea AR Gaming Revenue, (US$, Mn), 2019-2030
Figure 31. Southeast Asia AR Gaming Revenue, (US$, Mn), 2019-2030
Figure 32. India AR Gaming Revenue, (US$, Mn), 2019-2030
Figure 33. By Country - South America AR Gaming Revenue Market Share, 2019-2030
Figure 34. Brazil AR Gaming Revenue, (US$, Mn), 2019-2030
Figure 35. Argentina AR Gaming Revenue, (US$, Mn), 2019-2030
Figure 36. By Country - Middle East & Africa AR Gaming Revenue Market Share, 2019-2030
Figure 37. Turkey AR Gaming Revenue, (US$, Mn), 2019-2030
Figure 38. Israel AR Gaming Revenue, (US$, Mn), 2019-2030
Figure 39. Saudi Arabia AR Gaming Revenue, (US$, Mn), 2019-2030
Figure 40. UAE AR Gaming Revenue, (US$, Mn), 2019-2030
Figure 41. Catchoom AR Gaming Revenue Year Over Year Growth (US$, Mn) & (2019-2024)
Figure 42. Infinity Augmented Reality AR Gaming Revenue Year Over Year Growth (US$, Mn) & (2019-2024)
Figure 43. Qualcomm Technologies AR Gaming Revenue Year Over Year Growth (US$, Mn) & (2019-2024)
Figure 44. Augmented Pixels AR Gaming Revenue Year Over Year Growth (US$, Mn) & (2019-2024)
Figure 45. Aurasma AR Gaming Revenue Year Over Year Growth (US$, Mn) & (2019-2024)
Figure 46. Blippar AR Gaming Revenue Year Over Year Growth (US$, Mn) & (2019-2024)
Figure 47. Total Immersion AR Gaming Revenue Year Over Year Growth (US$, Mn) & (2019-2024)
Figure 48. VividWorks AR Gaming Revenue Year Over Year Growth (US$, Mn) & (2019-2024)
Figure 49. Wikitude AR Gaming Revenue Year Over Year Growth (US$, Mn) & (2019-2024)
Figure 50. Zappar AR Gaming Revenue Year Over Year Growth (US$, Mn) & (2019-2024)

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