table of content
Table of Contents
1 Research Methodology and Statistical Scope
1.1 Market Definition and Statistical Scope of Turn-based Game
1.2 Key Market Segments
1.2.1 Turn-based Game Segment by Type
1.2.2 Turn-based Game Segment by Application
1.3 Methodology & Sources of Information
1.3.1 Research Methodology
1.3.2 Research Process
1.3.3 Market Breakdown and Data Triangulation
1.3.4 Base Year
1.3.5 Report Assumptions & Caveats
2 Turn-based Game Market Overview
2.1 Global Market Overview
2.2 Market Segment Executive Summary
2.3 Global Market Size by Region
3 Turn-based Game Market Competitive Landscape
3.1 Global Turn-based Game Revenue Market Share by Company (2019-2024)
3.2 Turn-based Game Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Company Turn-based Game Market Size Sites, Area Served, Product Type
3.4 Turn-based Game Market Competitive Situation and Trends
3.4.1 Turn-based Game Market Concentration Rate
3.4.2 Global 5 and 10 Largest Turn-based Game Players Market Share by Revenue
3.4.3 Mergers & Acquisitions, Expansion
4 Turn-based Game Value Chain Analysis
4.1 Turn-based Game Value Chain Analysis
4.2 Midstream Market Analysis
4.3 Downstream Customer Analysis
5 The Development and Dynamics of Turn-based Game Market
5.1 Key Development Trends
5.2 Driving Factors
5.3 Market Challenges
5.4 Market Restraints
5.5 Industry News
5.5.1 Mergers & Acquisitions
5.5.2 Expansions
5.5.3 Collaboration/Supply Contracts
5.6 Industry Policies
6 Turn-based Game Market Segmentation by Type
6.1 Evaluation Matrix of Segment Market Development Potential (Type)
6.2 Global Turn-based Game Market Size Market Share by Type (2019-2024)
6.3 Global Turn-based Game Market Size Growth Rate by Type (2019-2024)
7 Turn-based Game Market Segmentation by Application
7.1 Evaluation Matrix of Segment Market Development Potential (Application)
7.2 Global Turn-based Game Market Size (M USD) by Application (2019-2024)
7.3 Global Turn-based Game Market Size Growth Rate by Application (2019-2024)
8 Turn-based Game Market Segmentation by Region
8.1 Global Turn-based Game Market Size by Region
8.1.1 Global Turn-based Game Market Size by Region
8.1.2 Global Turn-based Game Market Size Market Share by Region
8.2 North America
8.2.1 North America Turn-based Game Market Size by Country
8.2.2 U.S.
8.2.3 Canada
8.2.4 Mexico
8.3 Europe
8.3.1 Europe Turn-based Game Market Size by Country
8.3.2 Germany
8.3.3 France
8.3.4 U.K.
8.3.5 Italy
8.3.6 Russia
8.4 Asia Pacific
8.4.1 Asia Pacific Turn-based Game Market Size by Region
8.4.2 China
8.4.3 Japan
8.4.4 South Korea
8.4.5 India
8.4.6 Southeast Asia
8.5 South America
8.5.1 South America Turn-based Game Market Size by Country
8.5.2 Brazil
8.5.3 Argentina
8.5.4 Columbia
8.6 Middle East and Africa
8.6.1 Middle East and Africa Turn-based Game Market Size by Region
8.6.2 Saudi Arabia
8.6.3 UAE
8.6.4 Egypt
8.6.5 Nigeria
8.6.6 South Africa
9 Key Companies Profile
9.1 KRAFTON, INC
9.1.1 KRAFTON, INC Turn-based Game Basic Information
9.1.2 KRAFTON, INC Turn-based Game Product Overview
9.1.3 KRAFTON, INC Turn-based Game Product Market Performance
9.1.4 KRAFTON, INC Turn-based Game SWOT Analysis
9.1.5 KRAFTON, INC Business Overview
9.1.6 KRAFTON, INC Recent Developments
9.2 Changyou Company
9.2.1 Changyou Company Turn-based Game Basic Information
9.2.2 Changyou Company Turn-based Game Product Overview
9.2.3 Changyou Company Turn-based Game Product Market Performance
9.2.4 KRAFTON, INC Turn-based Game SWOT Analysis
9.2.5 Changyou Company Business Overview
9.2.6 Changyou Company Recent Developments
9.3 Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game)
9.3.1 Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game) Turn-based Game Basic Information
9.3.2 Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game) Turn-based Game Product Overview
9.3.3 Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game) Turn-based Game Product Market Performance
9.3.4 KRAFTON, INC Turn-based Game SWOT Analysis
9.3.5 Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game) Business Overview
9.3.6 Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game) Recent Developments
9.4 Playkot
9.4.1 Playkot Turn-based Game Basic Information
9.4.2 Playkot Turn-based Game Product Overview
9.4.3 Playkot Turn-based Game Product Market Performance
9.4.4 Playkot Business Overview
9.4.5 Playkot Recent Developments
9.5 Tencent Games
9.5.1 Tencent Games Turn-based Game Basic Information
9.5.2 Tencent Games Turn-based Game Product Overview
9.5.3 Tencent Games Turn-based Game Product Market Performance
9.5.4 Tencent Games Business Overview
9.5.5 Tencent Games Recent Developments
9.6 Notagamestudio
9.6.1 Notagamestudio Turn-based Game Basic Information
9.6.2 Notagamestudio Turn-based Game Product Overview
9.6.3 Notagamestudio Turn-based Game Product Market Performance
9.6.4 Notagamestudio Business Overview
9.6.5 Notagamestudio Recent Developments
9.7 Konami Holdings Corporation
9.7.1 Konami Holdings Corporation Turn-based Game Basic Information
9.7.2 Konami Holdings Corporation Turn-based Game Product Overview
9.7.3 Konami Holdings Corporation Turn-based Game Product Market Performance
9.7.4 Konami Holdings Corporation Business Overview
9.7.5 Konami Holdings Corporation Recent Developments
9.8 Blizzard Entertainment
9.8.1 Blizzard Entertainment Turn-based Game Basic Information
9.8.2 Blizzard Entertainment Turn-based Game Product Overview
9.8.3 Blizzard Entertainment Turn-based Game Product Market Performance
9.8.4 Blizzard Entertainment Business Overview
9.8.5 Blizzard Entertainment Recent Developments
9.9 Bushiroad
9.9.1 Bushiroad Turn-based Game Basic Information
9.9.2 Bushiroad Turn-based Game Product Overview
9.9.3 Bushiroad Turn-based Game Product Market Performance
9.9.4 Bushiroad Business Overview
9.9.5 Bushiroad Recent Developments
9.10 CyberAgent, Inc
9.10.1 CyberAgent, Inc Turn-based Game Basic Information
9.10.2 CyberAgent, Inc Turn-based Game Product Overview
9.10.3 CyberAgent, Inc Turn-based Game Product Market Performance
9.10.4 CyberAgent, Inc Business Overview
9.10.5 CyberAgent, Inc Recent Developments
9.11 Fantasy Flight Games
9.11.1 Fantasy Flight Games Turn-based Game Basic Information
9.11.2 Fantasy Flight Games Turn-based Game Product Overview
9.11.3 Fantasy Flight Games Turn-based Game Product Market Performance
9.11.4 Fantasy Flight Games Business Overview
9.11.5 Fantasy Flight Games Recent Developments
9.12 Riot Games
9.12.1 Riot Games Turn-based Game Basic Information
9.12.2 Riot Games Turn-based Game Product Overview
9.12.3 Riot Games Turn-based Game Product Market Performance
9.12.4 Riot Games Business Overview
9.12.5 Riot Games Recent Developments
9.13 Kyy Games
9.13.1 Kyy Games Turn-based Game Basic Information
9.13.2 Kyy Games Turn-based Game Product Overview
9.13.3 Kyy Games Turn-based Game Product Market Performance
9.13.4 Kyy Games Business Overview
9.13.5 Kyy Games Recent Developments
9.14 Legend Story Studios
9.14.1 Legend Story Studios Turn-based Game Basic Information
9.14.2 Legend Story Studios Turn-based Game Product Overview
9.14.3 Legend Story Studios Turn-based Game Product Market Performance
9.14.4 Legend Story Studios Business Overview
9.14.5 Legend Story Studios Recent Developments
9.15 Sorare
9.15.1 Sorare Turn-based Game Basic Information
9.15.2 Sorare Turn-based Game Product Overview
9.15.3 Sorare Turn-based Game Product Market Performance
9.15.4 Sorare Business Overview
9.15.5 Sorare Recent Developments
9.16 Splinterlands
9.16.1 Splinterlands Turn-based Game Basic Information
9.16.2 Splinterlands Turn-based Game Product Overview
9.16.3 Splinterlands Turn-based Game Product Market Performance
9.16.4 Splinterlands Business Overview
9.16.5 Splinterlands Recent Developments
9.17 Gods Unchained
9.17.1 Gods Unchained Turn-based Game Basic Information
9.17.2 Gods Unchained Turn-based Game Product Overview
9.17.3 Gods Unchained Turn-based Game Product Market Performance
9.17.4 Gods Unchained Business Overview
9.17.5 Gods Unchained Recent Developments
9.18 Crypto Spells
9.18.1 Crypto Spells Turn-based Game Basic Information
9.18.2 Crypto Spells Turn-based Game Product Overview
9.18.3 Crypto Spells Turn-based Game Product Market Performance
9.18.4 Crypto Spells Business Overview
9.18.5 Crypto Spells Recent Developments
9.19 Dawn of Gods
9.19.1 Dawn of Gods Turn-based Game Basic Information
9.19.2 Dawn of Gods Turn-based Game Product Overview
9.19.3 Dawn of Gods Turn-based Game Product Market Performance
9.19.4 Dawn of Gods Business Overview
9.19.5 Dawn of Gods Recent Developments
9.20 Metropolis Origins
9.20.1 Metropolis Origins Turn-based Game Basic Information
9.20.2 Metropolis Origins Turn-based Game Product Overview
9.20.3 Metropolis Origins Turn-based Game Product Market Performance
9.20.4 Metropolis Origins Business Overview
9.20.5 Metropolis Origins Recent Developments
9.21 Kepithor Studios
9.21.1 Kepithor Studios Turn-based Game Basic Information
9.21.2 Kepithor Studios Turn-based Game Product Overview
9.21.3 Kepithor Studios Turn-based Game Product Market Performance
9.21.4 Kepithor Studios Business Overview
9.21.5 Kepithor Studios Recent Developments
9.22 Reality Gaming Group Limited
9.22.1 Reality Gaming Group Limited Turn-based Game Basic Information
9.22.2 Reality Gaming Group Limited Turn-based Game Product Overview
9.22.3 Reality Gaming Group Limited Turn-based Game Product Market Performance
9.22.4 Reality Gaming Group Limited Business Overview
9.22.5 Reality Gaming Group Limited Recent Developments
9.23 Horizon Blockchain Games
9.23.1 Horizon Blockchain Games Turn-based Game Basic Information
9.23.2 Horizon Blockchain Games Turn-based Game Product Overview
9.23.3 Horizon Blockchain Games Turn-based Game Product Market Performance
9.23.4 Horizon Blockchain Games Business Overview
9.23.5 Horizon Blockchain Games Recent Developments
9.24 AXEL MARK INC.
9.24.1 AXEL MARK INC. Turn-based Game Basic Information
9.24.2 AXEL MARK INC. Turn-based Game Product Overview
9.24.3 AXEL MARK INC. Turn-based Game Product Market Performance
9.24.4 AXEL MARK INC. Business Overview
9.24.5 AXEL MARK INC. Recent Developments
9.25 TaleCraft
9.25.1 TaleCraft Turn-based Game Basic Information
9.25.2 TaleCraft Turn-based Game Product Overview
9.25.3 TaleCraft Turn-based Game Product Market Performance
9.25.4 TaleCraft Business Overview
9.25.5 TaleCraft Recent Developments
9.26 Rose City Games(Floppy Knights)
9.26.1 Rose City Games(Floppy Knights) Turn-based Game Basic Information
9.26.2 Rose City Games(Floppy Knights) Turn-based Game Product Overview
9.26.3 Rose City Games(Floppy Knights) Turn-based Game Product Market Performance
9.26.4 Rose City Games(Floppy Knights) Business Overview
9.26.5 Rose City Games(Floppy Knights) Recent Developments
9.27 Cybernetic Walrus(Rise of Humanity)
9.27.1 Cybernetic Walrus(Rise of Humanity) Turn-based Game Basic Information
9.27.2 Cybernetic Walrus(Rise of Humanity) Turn-based Game Product Overview
9.27.3 Cybernetic Walrus(Rise of Humanity) Turn-based Game Product Market Performance
9.27.4 Cybernetic Walrus(Rise of Humanity) Business Overview
9.27.5 Cybernetic Walrus(Rise of Humanity) Recent Developments
9.28 Doolittle Gaming
9.28.1 Doolittle Gaming Turn-based Game Basic Information
9.28.2 Doolittle Gaming Turn-based Game Product Overview
9.28.3 Doolittle Gaming Turn-based Game Product Market Performance
9.28.4 Doolittle Gaming Business Overview
9.28.5 Doolittle Gaming Recent Developments
10 Turn-based Game Regional Market Forecast
10.1 Global Turn-based Game Market Size Forecast
10.2 Global Turn-based Game Market Forecast by Region
10.2.1 North America Market Size Forecast by Country
10.2.2 Europe Turn-based Game Market Size Forecast by Country
10.2.3 Asia Pacific Turn-based Game Market Size Forecast by Region
10.2.4 South America Turn-based Game Market Size Forecast by Country
10.2.5 Middle East and Africa Forecasted Consumption of Turn-based Game by Country
11 Forecast Market by Type and by Application (2025-2030)
11.1 Global Turn-based Game Market Forecast by Type (2025-2030)
11.2 Global Turn-based Game Market Forecast by Application (2025-2030)
12 Conclusion and Key Findings