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Mobile CCGs Market, Global Outlook and Forecast 2024-2030

Mobile CCGs Market, Global Outlook and Forecast 2024-2030

  • Category:Services
  • Published on : 14 September 2025
  • Pages :88
  • Formats:
  • Report Code:SMR-8059215

MARKET INSIGHTS

Global Mobile CCGs market size was valued at USD 1.33 billion in 2023. The market is projected to grow from USD 1.45 billion in 2024 to USD 2.31 billion by 2030, exhibiting a CAGR of 8.1% during the forecast period.

Mobile CCG (Collectible Card Game) refers to a digital card game genre optimized for smartphones and tablets. These games allow players to collect virtual cards representing characters, spells, or abilities, then build strategic decks to compete against AI or human opponents. Core mechanics typically include deck-building, turn-based combat, and collectible card progression systems, often enhanced with live multiplayer functionality and regular content updates.

The market growth is driven by increasing smartphone penetration (projected to reach 4.8 billion users globally by 2025) and the rising popularity of freemium gaming models. Key industry players like Konami (Yu-Gi-Oh! Duel Links) and Blizzard Entertainment (Hearthstone) continue to innovate with cross-platform play and esports integrations, further expanding the market. However, challenges include intense competition and the need for continuous content updates to maintain player engagement in this rapidly evolving segment of the mobile gaming industry.

MARKET DYNAMICS

MARKET DRIVERS

Rising Smartphone Penetration and Mobile Gaming Adoption to Drive Market Growth

The global Mobile CCGs market is experiencing robust growth due to the rapid increase in smartphone ownership and mobile gaming adoption. With over 3.8 billion smartphone users worldwide and mobile gaming accounting for nearly 50% of the total gaming revenue, the foundation for Mobile CCGs expansion is stronger than ever. The convenience of playing anytime, anywhere, combined with improved mobile hardware capabilities that enable rich graphics and seamless multiplayer experiences, makes these games particularly appealing. Furthermore, major gaming markets in Asia, such as China and Japan, where mobile gaming dominates the industry, are contributing significantly to this upward trend.

Live Service Models and Esports Integration Fuel Player Engagement

Mobile CCG developers are increasingly adopting live service models that provide continuous content updates, seasonal events, and competitive esports integration. Games like Hearthstone and Legends of Runeterra have demonstrated how regular card expansions and ranked ladder systems can maintain player engagement for years. The esports potential of Mobile CCGs is particularly noteworthy, with tournaments offering million-dollar prize pools attracting both players and sponsors. For instance, the Hearthstone World Championship regularly awards over $500,000 in prizes, creating a professional ecosystem that drives user acquisition and retention strategies across the market.

Additionally, the freemium monetization model perfected by Mobile CCGs, where players can enjoy the game for free while spending on cosmetic items or card packs, aligns perfectly with mobile gaming trends. This approach has proven highly effective, with top-performing CCGs generating annual revenues exceeding $100 million through in-app purchases alone.

MARKET RESTRAINTS

Increasing Market Saturation and Player Acquisition Costs Challenge Growth

While the Mobile CCG market continues to expand, new entrants face significant barriers due to market saturation and rising customer acquisition costs. With over 200 active Mobile CCG titles across app stores and industry giants controlling the majority of market share, smaller developers struggle to gain visibility. The average cost to acquire a paying mobile gamer has increased by 35% in recent years, making it particularly challenging for innovative but less-funded developers to compete against established franchises with massive marketing budgets.

Other Restraints

Player Retention Difficulties
The competitive nature of Mobile CCGs creates inherent retention challenges. New players often face skill gaps against veteran competitors, while the "pay-to-win" perception (even when unfounded) can discourage potential users. Data shows that 60% of Mobile CCG players churn within the first month, highlighting the importance of effective onboarding systems and progressive difficulty curves that many titles still struggle to implement effectively.

Regulatory Scrutiny
Increasing global attention on loot box mechanics and in-game purchases has led to regulatory scrutiny in several markets. Some jurisdictions have classified certain monetization practices as forms of gambling, requiring age restrictions or transparency measures that can impact revenue models. These evolving regulations force developers to carefully balance monetization strategies with compliance requirements across different regions.

MARKET CHALLENGES

Technical and Design Hurdles in Mobile CCG Development

Developing a successful Mobile CCG presents numerous technical and design challenges. The genre requires sophisticated backend systems to support real-time multiplayer matches, card collection synchronization across devices, and cheat prevention mechanisms - all while maintaining smooth performance on varied mobile hardware. Network latency issues can significantly impact gameplay quality, as even milliseconds matter in competitive card battles. Furthermore, designing hundreds of balanced cards that interact fairly in multiple game modes requires extensive playtesting and iteration, often stretching development timelines and budgets.

Other Challenges

Content Production Demands
The live service nature of successful Mobile CCGs creates constant pressure for new content. Developers must regularly produce card expansions, seasonal events, and balance updates to maintain player interest, requiring substantial ongoing investment in design, art, and programming resources. This "content treadmill" can strain smaller studios, as the average Mobile CCG now releases 3-4 major expansions annually, each containing 50-100 new cards with unique artwork and effects.

Community Management Complexities
Managing passionate player communities presents another significant challenge. Card game enthusiasts are highly vocal about balance issues and meta-game developments, requiring dedicated community teams and responsive design approaches. Failure to properly address community concerns can lead to public relations crises, as seen when several high-profile CCGs faced player revolts over perceived unfair monetization practices or unpopular balance changes.

MARKET OPPORTUNITIES

Emerging Technologies and Cross-Platform Play Present Growth Potential

The Mobile CCG market stands to benefit significantly from several emerging technological trends. Cloud gaming services enable high-fidelity gameplay on mid-range devices, potentially expanding the addressable market. Cross-platform play between mobile, PC, and consoles allows developers to create unified communities, as demonstrated by the success of titles like Gwent that maintain synchronized progression across all devices. Additionally, advancements in AR technology could enable innovative gameplay experiences that blend digital cards with physical environments, creating new engagement opportunities.

Other Opportunities

Regional Market Expansion
While North America and East Asia currently dominate Mobile CCG revenues, significant growth potential exists in Southeast Asia, Latin America, and MENA regions where mobile gaming adoption is accelerating. Localized content featuring regionally relevant themes and payment methods tailored to local preferences could unlock these markets. For example, Middle Eastern-themed CCG content has shown particular success in Gulf countries when combined with Arabic language support.

IP Licensing and Collaborations
Strategic partnerships with popular entertainment franchises present another lucrative opportunity. Licensed CCGs based on major film, anime, or gaming IPs consistently outperform original properties, as seen with the strong performance of The Witcher and Pokémon-themed card games. These collaborations provide instant brand recognition and access to established fanbases, significantly reducing user acquisition costs while enabling creative synergies between different media formats.

Segment Analysis:

By Type

Android Segment Dominates the Market Due to Wider Smartphone Penetration Globally

The market is segmented based on platform type into:

  • iOS

  • Android

By Application

Male Players Drive Market Growth Owing to Higher Engagement Rates

The market is segmented based on user demographics into:

  • Male

  • Female

By Game Genre

Fantasy-Themed Games Lead the Market Due to Popularity Among Core Gamers

The market is segmented based on game themes into:

  • Fantasy

  • Sci-Fi

  • Anime

  • Historical

  • Others

By Monetization Model

Free-to-Play with In-App Purchases Generates Highest Revenue Through Microtransactions

The market is segmented based on revenue models into:

  • Free-to-play with in-app purchases

  • Premium (paid downloads)

  • Advertising-based

  • Subscription-based

COMPETITIVE LANDSCAPE

Key Industry Players

Major Mobile CCG Developers Focus on User Retention and Monetization Strategies

The global Mobile Collectible Card Games (CCGs) market features a dynamic competitive landscape dominated by established gaming studios and emerging challengers. Konami Digital Entertainment maintains a strong position as the creator of Yu-Gi-Oh! Duel Links, leveraging its decades of intellectual property (IP) development and strategic partnerships. The company's global reach across North America, Asia, and Europe allows it to capture diverse player demographics.

Blizzard Entertainment (Hearthstone) and Wizards of the Coast (Magic: The Gathering Arena) hold significant market positions by combining deep gaming mechanics with trusted franchises. These market leaders continuously innovate through expansion packs, esports integrations, and cross-platform play capabilities - all critical factors for player engagement in 2024.

Recent market developments highlight strategic shifts in the competitive environment:

  • Nuverse (Marvel Snap) gained rapid adoption through novel gameplay mechanics and premium IP licensing
  • Cygames (Shadowverse) expanded aggressively in Western markets through localized content
  • Riot Games is developing its Legends of Runeterra franchise alongside its established esports ecosystem

The market's growth is further driven by younger studios adopting freemium models with robust in-app purchase systems, while established players invest heavily in live operations and content pipelines. This creates a dynamic where both innovation and operational excellence are required to maintain market position.

List of Key Mobile CCG Companies Profiled

  • Konami Digital Entertainment (Japan)
  • Nuverse (ByteDance subsidiary, China)
  • Cygames (Japan)
  • Wizards of the Coast (Hasbro subsidiary, U.S.)
  • 2K Games (Take-Two Interactive, U.S.)
  • Blizzard Entertainment (Microsoft subsidiary, U.S.)
  • Riot Games (Tencent subsidiary, U.S.)
  • The Pokemon Company (Japan)
  • Netmarble (South Korea)
  • Electronic Arts (U.S.)

MOBILE CCGs MARKET TRENDS

Cross-Platform Integration and Cloud-Based Gaming to Drive Market Growth

The Mobile CCGs market is witnessing a significant transformation due to the increasing adoption of cross-platform play capabilities and cloud-based gaming solutions. Players now expect seamless transitions between mobile, PC, and console platforms, pushing developers to invest in unified ecosystems. Companies like Blizzard Entertainment (Hearthstone) and Riot Games (Legends of Runeterra) have successfully leveraged cross-platform strategies, resulting in higher player retention and engagement. Cloud gaming services are further enhancing accessibility, allowing high-end CCGs to run smoothly on mid-range devices, thus expanding the addressable market globally.

Other Trends

Live Service Model Dominance

The shift toward live service models—featuring frequent updates, seasonal events, and battle passes—has become a cornerstone for Mobile CCG monetization. Titles like Genshin Impact (miHoYo) and Magic: The Gathering Arena (Wizards of the Coast) have demonstrated the profitability of continuous content drops, with some games generating over $1 billion annually. These models not only sustain player interest but also create predictable revenue streams for developers through in-game purchases and subscription services.

Rise of Competitive Esports and Streaming

Mobile CCGs are increasingly penetrating the esports arena, with tournaments offering multi-million-dollar prize pools. Games such as Hearthstone and Yu-Gi-Oh! Duel Links (Konami) have established dedicated competitive circuits, attracting both casual and professional players. Streaming platforms like Twitch and YouTube Gaming have amplified visibility, with Mobile CCG content garnering billions of annual watch hours. This trend is fostering sponsor partnerships and advertising opportunities, further solidifying the genre's position in the digital entertainment landscape.

Regional Analysis: Mobile CCGs Market

North America
The North American Mobile CCGs market is driven by high smartphone penetration rates (over 85% as of 2023) and strong consumer spending on digital entertainment. The United States dominates regional revenue, accounting for approximately 70% of the market share, with popular titles like Hearthstone (Blizzard Entertainment) and Magic: The Gathering Arena (Wizards of the Coast) leading adoption. A competitive esports ecosystem and consistent game updates from major developers fuel engagement. While iOS platforms generate higher revenue per user, Android dominates install volume due to wider device accessibility. The region also sees increasing cross-platform integration, allowing players to sync progress across mobile and PC.

Europe
Europe represents the second-largest Mobile CCGs market globally, with Germany, the UK, and France contributing nearly 60% of regional revenue. Strict GDPR compliance has shaped monetization strategies, pushing developers toward transparent in-app purchase models. Localized content is crucial here—successful games like Gwent (CD Projekt) emphasize region-specific lore adaptations. The Nordic countries show particularly high engagement rates, with Sweden and Finland averaging 25% longer play sessions than the European average. However, regulatory scrutiny over loot box mechanics in countries like Belgium and the Netherlands poses challenges for traditional CCG monetization frameworks.

Asia-Pacific
As the fastest-growing Mobile CCGs market (projected 9.4% CAGR through 2030), Asia-Pacific benefits from massive mobile-first demographics. China’s dominance is undeniable, generating over 40% of regional revenue through titles like Onmyoji (NetEase) and Yu-Gi-Oh! Duel Links (Konami). Japan follows closely, where gacha mechanics blend seamlessly with CCG formats. Southeast Asia shows explosive growth—Vietnam and Indonesia saw 300%+ user base expansion since 2021 due to affordable Android devices and improving internet infrastructure. While freemium models dominate, cultural preferences drive demand for collaborative PvE modes alongside competitive PvP gameplay, differing from Western markets.

South America
Brazil anchors South America’s Mobile CCG market, representing nearly half of regional revenue despite economic volatility. Portuguese localization and low-data-usage game clients are critical for adoption, as seen with the success of Legends of Runeterra (Riot Games). Argentina and Chile show promise with rising 4G penetration, though currency fluctuations hinder stable monetization. Pirated APKs remain a challenge, pushing developers toward always-online authentication. The region favors mid-core gameplay with shorter sessions, as lengthy tutorials see 50% higher drop-off rates compared to global averages. Social features like clan systems significantly boost retention here.

Middle East & Africa
This emerging market thrives on localized Arabic CCGs like Might & Magic: Duel of Champions, though international titles still claim 75% market share. The UAE and Saudi Arabia lead monetization through high-value spenders, while North Africa focuses on ad-supported models due to lower disposable income. Limited payment infrastructure pushes innovative solutions like carrier billing—Egypt and South Africa saw 200% growth in this payment method since 2022. While 5G rollout in Gulf states enhances cloud-based CCG potential, data costs in Sub-Saharan Africa restrict adoption to WiFi-reliant urban centers. Long-term growth hinges on expanding localized content and affordable Android devices.

Report Scope

This market research report offers a holistic overview of global and regional markets for the forecast period 2025–2030. It presents accurate and actionable insights based on a blend of primary and secondary research.

Key Coverage Areas:

  • Market Overview

    • Global and regional market size (historical & forecast)

    • Growth trends and value/volume projections

  • Segmentation Analysis

    • By product type or category

    • By application or usage area

    • By end-user industry

    • By distribution channel (if applicable)

  • Regional Insights

    • North America, Europe, Asia-Pacific, Latin America, Middle East & Africa

    • Country-level data for key markets

  • Competitive Landscape

    • Company profiles and market share analysis

    • Key strategies: M&A, partnerships, expansions

    • Product portfolio and pricing strategies

  • Technology & Innovation

    • Emerging technologies and R&D trends

    • Automation, digitalization, sustainability initiatives

    • Impact of AI, IoT, or other disruptors (where applicable)

  • Market Dynamics

    • Key drivers supporting market growth

    • Restraints and potential risk factors

    • Supply chain trends and challenges

  • Opportunities & Recommendations

    • High-growth segments

    • Investment hotspots

    • Strategic suggestions for stakeholders

  • Stakeholder Insights

    • Target audience includes manufacturers, suppliers, distributors, investors, regulators, and policymakers

FREQUENTLY ASKED QUESTIONS:

What is the current market size of Global Mobile CCGs Market?

-> Global Mobile CCGs market was valued at USD 1,330 million in 2023 and is projected to reach USD 2,313 million by 2030, growing at a CAGR of 8.1% during the forecast period.

Which key companies operate in Global Mobile CCGs Market?

-> Key players include Konami, Nuverse, Cygames, Wizards of the Coast, 2K Games, Blizzard Entertainment, Riot Game, and Pokemon, among others.

What are the key growth drivers?

-> Key growth drivers include rising smartphone penetration, increasing demand for competitive gaming, and monetization strategies like in-app purchases and microtransactions.

Which region dominates the market?

-> Asia-Pacific is the fastest-growing region, driven by China and Japan, while North America remains a significant revenue contributor.

What are the emerging trends?

-> Emerging trends include cross-platform gameplay, blockchain-based digital ownership, AI-driven personalization, and integration of augmented reality features.

TABLE OF CONTENTS

1 Introduction to Research & Analysis Reports
1.1 Mobile CCGs Market Definition
1.2 Market Segments
1.2.1 Segment by Type
1.2.2 Segment by Application
1.3 Global Mobile CCGs Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global Mobile CCGs Overall Market Size
2.1 Global Mobile CCGs Market Size: 2023 VS 2030
2.2 Global Mobile CCGs Market Size, Prospects & Forecasts: 2019-2030
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top Mobile CCGs Players in Global Market
3.2 Top Global Mobile CCGs Companies Ranked by Revenue
3.3 Global Mobile CCGs Revenue by Companies
3.4 Top 3 and Top 5 Mobile CCGs Companies in Global Market, by Revenue in 2023
3.5 Global Companies Mobile CCGs Product Type
3.6 Tier 1, Tier 2, and Tier 3 Mobile CCGs Players in Global Market
3.6.1 List of Global Tier 1 Mobile CCGs Companies
3.6.2 List of Global Tier 2 and Tier 3 Mobile CCGs Companies
4 Sights by Product
4.1 Overview
4.1.1 Segmentation by Type - Global Mobile CCGs Market Size Markets, 2023 & 2030
4.1.2 iOS
4.1.3 Android
4.2 Segmentation by Type - Global Mobile CCGs Revenue & Forecasts
4.2.1 Segmentation by Type - Global Mobile CCGs Revenue, 2019-2024
4.2.2 Segmentation by Type - Global Mobile CCGs Revenue, 2025-2030
4.2.3 Segmentation by Type - Global Mobile CCGs Revenue Market Share, 2019-2030
5 Sights by Application
5.1 Overview
5.1.1 Segmentation by Application - Global Mobile CCGs Market Size, 2023 & 2030
5.1.2 Male
5.1.3 Female
5.2 Segmentation by Application - Global Mobile CCGs Revenue & Forecasts
5.2.1 Segmentation by Application - Global Mobile CCGs Revenue, 2019-2024
5.2.2 Segmentation by Application - Global Mobile CCGs Revenue, 2025-2030
5.2.3 Segmentation by Application - Global Mobile CCGs Revenue Market Share, 2019-2030
6 Sights by Region
6.1 By Region - Global Mobile CCGs Market Size, 2023 & 2030
6.2 By Region - Global Mobile CCGs Revenue & Forecasts
6.2.1 By Region - Global Mobile CCGs Revenue, 2019-2024
6.2.2 By Region - Global Mobile CCGs Revenue, 2025-2030
6.2.3 By Region - Global Mobile CCGs Revenue Market Share, 2019-2030
6.3 North America
6.3.1 By Country - North America Mobile CCGs Revenue, 2019-2030
6.3.2 United States Mobile CCGs Market Size, 2019-2030
6.3.3 Canada Mobile CCGs Market Size, 2019-2030
6.3.4 Mexico Mobile CCGs Market Size, 2019-2030
6.4 Europe
6.4.1 By Country - Europe Mobile CCGs Revenue, 2019-2030
6.4.2 Germany Mobile CCGs Market Size, 2019-2030
6.4.3 France Mobile CCGs Market Size, 2019-2030
6.4.4 U.K. Mobile CCGs Market Size, 2019-2030
6.4.5 Italy Mobile CCGs Market Size, 2019-2030
6.4.6 Russia Mobile CCGs Market Size, 2019-2030
6.4.7 Nordic Countries Mobile CCGs Market Size, 2019-2030
6.4.8 Benelux Mobile CCGs Market Size, 2019-2030
6.5 Asia
6.5.1 By Region - Asia Mobile CCGs Revenue, 2019-2030
6.5.2 China Mobile CCGs Market Size, 2019-2030
6.5.3 Japan Mobile CCGs Market Size, 2019-2030
6.5.4 South Korea Mobile CCGs Market Size, 2019-2030
6.5.5 Southeast Asia Mobile CCGs Market Size, 2019-2030
6.5.6 India Mobile CCGs Market Size, 2019-2030
6.6 South America
6.6.1 By Country - South America Mobile CCGs Revenue, 2019-2030
6.6.2 Brazil Mobile CCGs Market Size, 2019-2030
6.6.3 Argentina Mobile CCGs Market Size, 2019-2030
6.7 Middle East & Africa
6.7.1 By Country - Middle East & Africa Mobile CCGs Revenue, 2019-2030
6.7.2 Turkey Mobile CCGs Market Size, 2019-2030
6.7.3 Israel Mobile CCGs Market Size, 2019-2030
6.7.4 Saudi Arabia Mobile CCGs Market Size, 2019-2030
6.7.5 UAE Mobile CCGs Market Size, 2019-2030
7 Companies Profiles
7.1 Konami
7.1.1 Konami Corporate Summary
7.1.2 Konami Business Overview
7.1.3 Konami Mobile CCGs Major Product Offerings
7.1.4 Konami Mobile CCGs Revenue in Global Market (2019-2024)
7.1.5 Konami Key News & Latest Developments
7.2 Nuverse
7.2.1 Nuverse Corporate Summary
7.2.2 Nuverse Business Overview
7.2.3 Nuverse Mobile CCGs Major Product Offerings
7.2.4 Nuverse Mobile CCGs Revenue in Global Market (2019-2024)
7.2.5 Nuverse Key News & Latest Developments
7.3 Cygames
7.3.1 Cygames Corporate Summary
7.3.2 Cygames Business Overview
7.3.3 Cygames Mobile CCGs Major Product Offerings
7.3.4 Cygames Mobile CCGs Revenue in Global Market (2019-2024)
7.3.5 Cygames Key News & Latest Developments
7.4 Wizards of the Coast
7.4.1 Wizards of the Coast Corporate Summary
7.4.2 Wizards of the Coast Business Overview
7.4.3 Wizards of the Coast Mobile CCGs Major Product Offerings
7.4.4 Wizards of the Coast Mobile CCGs Revenue in Global Market (2019-2024)
7.4.5 Wizards of the Coast Key News & Latest Developments
7.5 2K Games
7.5.1 2K Games Corporate Summary
7.5.2 2K Games Business Overview
7.5.3 2K Games Mobile CCGs Major Product Offerings
7.5.4 2K Games Mobile CCGs Revenue in Global Market (2019-2024)
7.5.5 2K Games Key News & Latest Developments
7.6 Blizzard Entertainment
7.6.1 Blizzard Entertainment Corporate Summary
7.6.2 Blizzard Entertainment Business Overview
7.6.3 Blizzard Entertainment Mobile CCGs Major Product Offerings
7.6.4 Blizzard Entertainment Mobile CCGs Revenue in Global Market (2019-2024)
7.6.5 Blizzard Entertainment Key News & Latest Developments
7.7 Riot Game
7.7.1 Riot Game Corporate Summary
7.7.2 Riot Game Business Overview
7.7.3 Riot Game Mobile CCGs Major Product Offerings
7.7.4 Riot Game Mobile CCGs Revenue in Global Market (2019-2024)
7.7.5 Riot Game Key News & Latest Developments
7.8 Pokemon
7.8.1 Pokemon Corporate Summary
7.8.2 Pokemon Business Overview
7.8.3 Pokemon Mobile CCGs Major Product Offerings
7.8.4 Pokemon Mobile CCGs Revenue in Global Market (2019-2024)
7.8.5 Pokemon Key News & Latest Developments
8 Conclusion
9 Appendix
9.1 Note
9.2 Examples of Clients
9.3 Disclaimer

LIST OF TABLES & FIGURES

List of Tables
Table 1. Mobile CCGs Market Opportunities & Trends in Global Market
Table 2. Mobile CCGs Market Drivers in Global Market
Table 3. Mobile CCGs Market Restraints in Global Market
Table 4. Key Players of Mobile CCGs in Global Market
Table 5. Top Mobile CCGs Players in Global Market, Ranking by Revenue (2023)
Table 6. Global Mobile CCGs Revenue by Companies, (US$, Mn), 2019-2024
Table 7. Global Mobile CCGs Revenue Share by Companies, 2019-2024
Table 8. Global Companies Mobile CCGs Product Type
Table 9. List of Global Tier 1 Mobile CCGs Companies, Revenue (US$, Mn) in 2023 and Market Share
Table 10. List of Global Tier 2 and Tier 3 Mobile CCGs Companies, Revenue (US$, Mn) in 2023 and Market Share
Table 11. Segmentation by Type � Global Mobile CCGs Revenue, (US$, Mn), 2023 & 2030
Table 12. Segmentation by Type - Global Mobile CCGs Revenue (US$, Mn), 2019-2024
Table 13. Segmentation by Type - Global Mobile CCGs Revenue (US$, Mn), 2025-2030
Table 14. Segmentation by Application� Global Mobile CCGs Revenue, (US$, Mn), 2023 & 2030
Table 15. Segmentation by Application - Global Mobile CCGs Revenue, (US$, Mn), 2019-2024
Table 16. Segmentation by Application - Global Mobile CCGs Revenue, (US$, Mn), 2025-2030
Table 17. By Region� Global Mobile CCGs Revenue, (US$, Mn), 2023 & 2030
Table 18. By Region - Global Mobile CCGs Revenue, (US$, Mn), 2019-2024
Table 19. By Region - Global Mobile CCGs Revenue, (US$, Mn), 2025-2030
Table 20. By Country - North America Mobile CCGs Revenue, (US$, Mn), 2019-2024
Table 21. By Country - North America Mobile CCGs Revenue, (US$, Mn), 2025-2030
Table 22. By Country - Europe Mobile CCGs Revenue, (US$, Mn), 2019-2024
Table 23. By Country - Europe Mobile CCGs Revenue, (US$, Mn), 2025-2030
Table 24. By Region - Asia Mobile CCGs Revenue, (US$, Mn), 2019-2024
Table 25. By Region - Asia Mobile CCGs Revenue, (US$, Mn), 2025-2030
Table 26. By Country - South America Mobile CCGs Revenue, (US$, Mn), 2019-2024
Table 27. By Country - South America Mobile CCGs Revenue, (US$, Mn), 2025-2030
Table 28. By Country - Middle East & Africa Mobile CCGs Revenue, (US$, Mn), 2019-2024
Table 29. By Country - Middle East & Africa Mobile CCGs Revenue, (US$, Mn), 2025-2030
Table 30. Konami Corporate Summary
Table 31. Konami Mobile CCGs Product Offerings
Table 32. Konami Mobile CCGs Revenue (US$, Mn) & (2019-2024)
Table 33. Konami Key News & Latest Developments
Table 34. Nuverse Corporate Summary
Table 35. Nuverse Mobile CCGs Product Offerings
Table 36. Nuverse Mobile CCGs Revenue (US$, Mn) & (2019-2024)
Table 37. Nuverse Key News & Latest Developments
Table 38. Cygames Corporate Summary
Table 39. Cygames Mobile CCGs Product Offerings
Table 40. Cygames Mobile CCGs Revenue (US$, Mn) & (2019-2024)
Table 41. Cygames Key News & Latest Developments
Table 42. Wizards of the Coast Corporate Summary
Table 43. Wizards of the Coast Mobile CCGs Product Offerings
Table 44. Wizards of the Coast Mobile CCGs Revenue (US$, Mn) & (2019-2024)
Table 45. Wizards of the Coast Key News & Latest Developments
Table 46. 2K Games Corporate Summary
Table 47. 2K Games Mobile CCGs Product Offerings
Table 48. 2K Games Mobile CCGs Revenue (US$, Mn) & (2019-2024)
Table 49. 2K Games Key News & Latest Developments
Table 50. Blizzard Entertainment Corporate Summary
Table 51. Blizzard Entertainment Mobile CCGs Product Offerings
Table 52. Blizzard Entertainment Mobile CCGs Revenue (US$, Mn) & (2019-2024)
Table 53. Blizzard Entertainment Key News & Latest Developments
Table 54. Riot Game Corporate Summary
Table 55. Riot Game Mobile CCGs Product Offerings
Table 56. Riot Game Mobile CCGs Revenue (US$, Mn) & (2019-2024)
Table 57. Riot Game Key News & Latest Developments
Table 58. Pokemon Corporate Summary
Table 59. Pokemon Mobile CCGs Product Offerings
Table 60. Pokemon Mobile CCGs Revenue (US$, Mn) & (2019-2024)
Table 61. Pokemon Key News & Latest Developments


List of Figures
Figure 1. Mobile CCGs Product Picture
Figure 2. Mobile CCGs Segment by Type in 2023
Figure 3. Mobile CCGs Segment by Application in 2023
Figure 4. Global Mobile CCGs Market Overview: 2022
Figure 5. Key Caveats
Figure 6. Global Mobile CCGs Market Size: 2023 VS 2030 (US$, Mn)
Figure 7. Global Mobile CCGs Revenue: 2019-2030 (US$, Mn)
Figure 8. The Top 3 and 5 Players Market Share by Mobile CCGs Revenue in 2023
Figure 9. Segmentation by Type � Global Mobile CCGs Revenue, (US$, Mn), 2023 & 2030
Figure 10. Segmentation by Type - Global Mobile CCGs Revenue Market Share, 2019-2030
Figure 11. Segmentation by Application � Global Mobile CCGs Revenue, (US$, Mn), 2023 & 2030
Figure 12. Segmentation by Application - Global Mobile CCGs Revenue Market Share, 2019-2030
Figure 13. By Region - Global Mobile CCGs Revenue Market Share, 2019-2030
Figure 14. By Country - North America Mobile CCGs Revenue Market Share, 2019-2030
Figure 15. United States Mobile CCGs Revenue, (US$, Mn), 2019-2030
Figure 16. Canada Mobile CCGs Revenue, (US$, Mn), 2019-2030
Figure 17. Mexico Mobile CCGs Revenue, (US$, Mn), 2019-2030
Figure 18. By Country - Europe Mobile CCGs Revenue Market Share, 2019-2030
Figure 19. Germany Mobile CCGs Revenue, (US$, Mn), 2019-2030
Figure 20. France Mobile CCGs Revenue, (US$, Mn), 2019-2030
Figure 21. U.K. Mobile CCGs Revenue, (US$, Mn), 2019-2030
Figure 22. Italy Mobile CCGs Revenue, (US$, Mn), 2019-2030
Figure 23. Russia Mobile CCGs Revenue, (US$, Mn), 2019-2030
Figure 24. Nordic Countries Mobile CCGs Revenue, (US$, Mn), 2019-2030
Figure 25. Benelux Mobile CCGs Revenue, (US$, Mn), 2019-2030
Figure 26. By Region - Asia Mobile CCGs Revenue Market Share, 2019-2030
Figure 27. China Mobile CCGs Revenue, (US$, Mn), 2019-2030
Figure 28. Japan Mobile CCGs Revenue, (US$, Mn), 2019-2030
Figure 29. South Korea Mobile CCGs Revenue, (US$, Mn), 2019-2030
Figure 30. Southeast Asia Mobile CCGs Revenue, (US$, Mn), 2019-2030
Figure 31. India Mobile CCGs Revenue, (US$, Mn), 2019-2030
Figure 32. By Country - South America Mobile CCGs Revenue Market Share, 2019-2030
Figure 33. Brazil Mobile CCGs Revenue, (US$, Mn), 2019-2030
Figure 34. Argentina Mobile CCGs Revenue, (US$, Mn), 2019-2030
Figure 35. By Country - Middle East & Africa Mobile CCGs Revenue Market Share, 2019-2030
Figure 36. Turkey Mobile CCGs Revenue, (US$, Mn), 2019-2030
Figure 37. Israel Mobile CCGs Revenue, (US$, Mn), 2019-2030
Figure 38. Saudi Arabia Mobile CCGs Revenue, (US$, Mn), 2019-2030
Figure 39. UAE Mobile CCGs Revenue, (US$, Mn), 2019-2030
Figure 40. Konami Mobile CCGs Revenue Year Over Year Growth (US$, Mn) & (2019-2024)
Figure 41. Nuverse Mobile CCGs Revenue Year Over Year Growth (US$, Mn) & (2019-2024)
Figure 42. Cygames Mobile CCGs Revenue Year Over Year Growth (US$, Mn) & (2019-2024)
Figure 43. Wizards of the Coast Mobile CCGs Revenue Year Over Year Growth (US$, Mn) & (2019-2024)
Figure 44. 2K Games Mobile CCGs Revenue Year Over Year Growth (US$, Mn) & (2019-2024)
Figure 45. Blizzard Entertainment Mobile CCGs Revenue Year Over Year Growth (US$, Mn) & (2019-2024)
Figure 46. Riot Game Mobile CCGs Revenue Year Over Year Growth (US$, Mn) & (2019-2024)
Figure 47. Pokemon Mobile CCGs Revenue Year Over Year Growth (US$, Mn) & (2019-2024)

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